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RichDiesal

Latest Activity

Posted in: func_button trigger_multiple question
 RichDiesal
07-24-2002, 12:15 PM
#14
http://richdiesal.jedioutcastmaps.com/images/usebutton.jpg You actually need to make the trigger_multiple where the player will be STANDING, not where you would want the physical button to be. Check out my tutorial on Switches for more information....  [Read More]
Posted in: func_button trigger_multiple question
 RichDiesal
07-23-2002, 8:49 PM
#11
Value? Umm... checked. :D When you check USE_BUTTON, it will add a spawnflags key and whatever value is attached to it. No need to enter anything manually....  [Read More]
Posted in: func_button trigger_multiple question
 RichDiesal
07-23-2002, 12:04 PM
#9
Originally posted by Emon If you trigger a trigger won't the trigger that was the target of the first trigger get triggered? If you trigger a trigger, the trigger that was the target of the first trigger should be triggered, but sometimes a trigger...  [Read More]
Posted in: func_button trigger_multiple question
 RichDiesal
07-23-2002, 1:11 AM
#3
Don't ever target anything AT a trigger_multiple. That serves no point. Just target the func_button directly at the func_door (nothing in between, nothing on the side) and it should work fine......  [Read More]
Posted in: The Geonosian Arena WIP
 RichDiesal
07-30-2002, 10:23 PM
#144
Just for all of your information, a curve will end up being faster to render than a highly clipped/many surfaced brush designed to create the same look. Plus the lighting looks oh so much smoother. In duel_kamino, those columns were originally sets o...  [Read More]
Posted in: The Geonosian Arena WIP
 RichDiesal
07-18-2002, 11:17 AM
#81
I have been summoned? :p Structural vs detail brushes make no difference in terms of visual quality. Both structural and detail brushes will look identical in-game. The only difference between them is that detail brushes do not block the VIS proces...  [Read More]
Where exactly did I say that? :p Anyway, Emon: I would say that the HL2 engine will probably be much more fun to mess around with than the new UT engine. The Doom III engine did look quite slick on the last alpha I played. But I don't see it being q...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
08-14-2003, 12:22 PM
#759
Ahh, I was referring to dynamic lightmaps as being "real dynamic lighting." The dynamic lighting present in JO, as with all Q3A-based games, is more like dynamic lighting that has been pasted by a 4 year old with Elmer's glue on top of a st...  [Read More]
Ok fellas, I thought I would make a few statements before the press gets here. First of all, my current site will not ever be complete. I'm sorry, but it just won't. A large quantity of life slammed me in the face and now that I finally have time to...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
08-05-2003, 12:07 AM
#742
I'm afraid even I don't know what happened to the site. I have, however, contacted my site host (the most gracious Sergio of pcgamemods.com) and had him look into the problem and repair it. The site should now be up again for all of your tutorial nee...  [Read More]
Damn, I can't believe I'm still so popular around here. MOVE ON WITH YOUR LIVES, PEOPLE! :p :D :p...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-24-2002, 11:07 AM
#244
Odd... SP or MP?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-24-2002, 12:18 AM
#241
I don't hate GTKRadiant... I just think JK2Radiant is better, generally speaking. The only advantage to GTK as I see it is BobzTools, which is an incredibly useful set of tools. To do some of the things you can do in BobzTools manually would take a l...  [Read More]
Eh, a good number of things, that could be. Get GTKRadiant and do an evil brush purge in BobzTools. If that doesn't fix it, change any and all sky shaders into regular textures. If that doesn't fix it, I don't know. :D...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-23-2002, 11:18 AM
#235
Yeh, just set the trigger to DMG/1000....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-23-2002, 12:00 AM
#232
If it disappears, you may have Radiant set not to show curves. Check the View->Show menu and make sure Show Curves is checked. For stairs, there are a number of methods, although the one Wes mentioned is most common (and one of the easiest). All...  [Read More]
1. Should I make these platforms/center tower out of brushes or is there something I missed in the tutorial? Not sure which tutorial set you're on. If you've done GC102, use patches to make the tower. If not, brushes. 2. When I load up my map in sin...  [Read More]
When did I say that? If it is a background ambient sound, you do need to use target_speakers. If it is music, you do not. You do not need to convert music to a wav - it will loop music files triggered in worldspawn automatically. If you want a local...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-20-2002, 12:52 AM
#207
Well, I'm starting to learn maps from scratch, and this tutorial is helping, but sometimes it makes me feel like the guy is teaching some one who knows how to make maps how to make maps. It will be confusing unless you learn each lesson in GC101-102...  [Read More]
I'm not sure what you're referring to, then... is it an actual music track or just ambient sound? And yes, it makes a difference. :) Do you know what the heck i am supposed to do to get rid of this angled, grey and white striiped thing i get in-game...  [Read More]
Originally posted by Wes Marrakesh Rich, why are you being dense?:mad: I know you didn't make it that doesn't mean you can't look at it in-game and give me a suggestion as to how to do it! I did... quite a while ago, too... I said it was probably...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-17-2002, 10:32 PM
#190
It seems working now... :) http://richdiesal.jedioutcastmaps.com/tutorials/ And yes! You should only put sky on the surfaces that you want to be sky. You should NEVER make a gigantic cube with sky on it that extends a huge distance around your map....  [Read More]
I didn't make that one either!!! :p...  [Read More]
I didn't do the Deathstar Throne Room, so why are you asking me? :)...  [Read More]
Posted in: Quick Question for the Community
 RichDiesal
05-02-2005, 7:56 PM
#1
Hey everyone - I know it's been a while, but I had some comments and questions for you guys. I've been receiving e-mails from a handful of people each day concerning the disappearance of my old tutorial site (some of you have probably heard of it),...  [Read More]