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txa1265

Latest Posts

Page: 36 of 51
Posted in: Would you be disappointed in models being re-used?
 txa1265
07-24-2003, 12:59 PM
#6
I tend to think that just about all of the models will be enhanced in some way, but returning characters will likely be pretty similar - especially since it happens pretty much right after JO. I would like to see a larger number of models used. Stor...  [Read More]
Posted in: Would you be disappointed in models being re-used?
 txa1265
07-24-2003, 12:53 PM
#5
Originally posted by Emon And as for Kyle, his model is perfectly fine, but the outfit should change. He's been wearing that since the first JK game... Or at least have a laundry room easter egg like in Elite Force II ... but this time you find Ky...  [Read More]
Posted in: jedi war wounds?
 txa1265
07-24-2003, 11:54 AM
#4
There are lots of decal options that would enhance the environmental realism: - hurt enemies limp or can't shoot well - dead bodies - wounds on others - wounds on your character (this is 3rd person after all) - blast marks on walls - saber cuts on wa...  [Read More]
Posted in: A Question About Saber Stances
 txa1265
07-23-2003, 1:09 PM
#7
Originally posted by toms sounds like with dual sabers you might be able to put (throw) away one and then use single stances. maybe. i always thought the stances were a good idea done badly, so i'd be happy if every saber setup only had one stance...  [Read More]
Posted in: possible box cover for jedi academy.
 txa1265
07-24-2003, 12:04 PM
#29
Originally posted by toms MoTS had as much, if not more, gameplay as JK, it had a superset of weapons, more new force powers than JA has compared to JO, improved engine, additional multiplayer modes, etc... i'd rather pay expansion prices :D I'd...  [Read More]
Posted in: possible box cover for jedi academy.
 txa1265
07-23-2003, 11:55 AM
#27
Sorry - but you want expansion? Look at the 3 hour gameplay of MoHSpearhead, or the upcoming MoH:Breakthrough which clocks ~5 hrs. Expansions offer a smaller extension of the original - a subset NOT a superset! JA is going to be longer than JO, and...  [Read More]
Posted in: Saber damage model
 txa1265
07-24-2003, 1:07 PM
#4
Originally posted by Prime I don't think you need to be as complicated as all that to get effective lightsaber damage. Also, a system like that would have a big problem with lag. Suppose you take a swing, and due to lag the distance gets messed up....  [Read More]
Posted in: Saber damage model
 txa1265
07-22-2003, 11:24 AM
#2
Although it might not be explained in the same terms, that is basically what they have already done - blue is fast, short distance, weakest attack. Red is slow, long distance, strongest attack. Yellow is balance. I'm sure they used some type of algo...  [Read More]
Posted in: PC Gaming World Preview
 txa1265
07-18-2003, 6:01 PM
#13
Originally posted by Count Dooku Why does it suck? Magazine companies need to make a profit. Naw ... remember we live in the age where people freely equate the taping of albums people like me used to do to preserve the albums - and then loaning th...  [Read More]
Posted in: Jedi Academy on DVD.
 txa1265
07-24-2003, 11:39 AM
#40
Originally posted by toms Surely it would also have a piracy advantage, in that games big enogh to fill a dvd would be harder for people to copy (at least until DVD writers pick a standard and come down in price. Possibly, but you've hit on the ot...  [Read More]
Posted in: Jedi Academy on DVD.
 txa1265
07-23-2003, 12:41 PM
#36
All of my laptops have a DVD-ROM player, most also have CD-RW, and one (my TiBook) has the 'SuperDrive' - DVD-RW, CD-RW. However, my Dell desktop at work, has only the CD_RW, and it is my fastest system - 2.53GHz, GF4Ti4600. My point - many people...  [Read More]
Posted in: Whats left??
 txa1265
07-24-2003, 12:23 PM
#50
Originally posted by StormHammer actually have a database of upcoming games in which I have an interest, and I mark in bold those I want more than any of the others, and they become my primary hit list. I try to get those games immediately on releas...  [Read More]
Posted in: Whats left??
 txa1265
07-24-2003, 12:15 PM
#49
Originally posted by toms i already said that! :p actually, what activision said was something along the lines of "we have no idea when it is coming out, that is entirely up to ID. but we thought it best to move our prediction back a bit to a...  [Read More]
Posted in: Whats left??
 txa1265
07-24-2003, 10:41 AM
#47
Originally posted by Reprehence I just noticed some news that DOOMIII is going to be delayed - probably until after Christmas. That may help JA's launch for the fall. Yeah ... here's a link: http://www.homelanfed.com/index.php?id=15762 I'm somew...  [Read More]
Posted in: Whats left??
 txa1265
07-23-2003, 12:54 PM
#43
Originally posted by toms I agree about JO being nothing revolutionary... but then they didn't seem to be trying to do that. It was as if LA had been burned so many times with the rubbish they had released over the last few years that they decided t...  [Read More]
Posted in: Whats left??
 txa1265
07-23-2003, 12:41 PM
#41
Originally posted by Reprehence However, I admit I have never played a game as much as JO - why - because of the battle mechanics. Every other FPS is still just that - a first person shooter - and sure there are different things you can do - jump hi...  [Read More]
Posted in: Whats left??
 txa1265
07-22-2003, 2:34 PM
#38
Originally posted by StormHammer I know how you feel about Unreal 2. I’ve been a lot more wary since then, and I’ve made an extra effort to play game demos before making a purchasing decision. Having said that, it’s mostly been in relation to...  [Read More]
Posted in: Whats left??
 txa1265
07-22-2003, 1:13 PM
#37
Originally posted by Sargasso Life is too short to play majorally rehashed game mechanics dictated in part by large corporations whose only motivation is to make as much money as possible. So I guess you haven't bought a new game since ... um ......  [Read More]
Posted in: Whats left??
 txa1265
07-22-2003, 1:08 PM
#36
Originally posted by Sargasso I can't believe I actually read every word in this thread. ... the Force (Force Long Post, that is) is with us on this thread ;) The thing that strikes me the strangest about the pending fall releases is that we can...  [Read More]
Posted in: How do we level-up Force powers in JA?
 txa1265
07-23-2003, 11:04 AM
#42
I know this is a strange analogy, but in the interest or making the game playable for new players as well as for ... seasoned players like us, perhaps they could adopt a system like Golf games like Links have. By that I mean having an 'Easy Force' ch...  [Read More]
Posted in: How do we level-up Force powers in JA?
 txa1265
07-22-2003, 11:19 AM
#38
Well, some of them did re-arm themselves, and higher troops wouldn't lose their weapons. But I'd love to see them fight hand to hand like in MotS ... that was such a cool change from JK. I remember playing it, pulling away guns and moving to the next...  [Read More]
Posted in: How do we level-up Force powers in JA?
 txa1265
07-18-2003, 6:32 PM
#31
Originally posted by Solo4114 Exactly. Or something that made the bowcaster and the DEMP, oh, I don't know...useful? :) I can't believe the DEMP is coming back. Unless we're faced with some serious mechanical badguys, that gun just took up space in...  [Read More]
Originally posted by Prime But I don't mind having levels where playing a certain way has advantages over another. Like in the stealth level, I'd rather that using stealth was an easier way to complete the level, but if you wanted to chop your way t...  [Read More]
Originally posted by toms Actually, it would be nice if they maybe set a whole level on that planet with all the Ysalimari... so you actually had a level where you had to use guns. Would add a bit of variation. Kind of the opposite of the end part...  [Read More]
Posted in: what powers would you like to have in JA?
 txa1265
07-22-2003, 11:04 AM
#29
Originally posted by toms sounds like they have finalised the powers... and there aren't really any exciting new ones... they have just implemented a lot of the MP ones in SP. It would be cool if they changed things a bit based on the difficulty l...  [Read More]
Page: 36 of 51