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Jeff 42

Latest Posts

Page: 3 of 3
Posted in: The other 40% of JKIII, Idea's Thread
 Jeff 42
03-31-2003, 8:47 PM
#7
Some things I would like to see in JKIII: Improved saber combat. A saber system like ProMod's would be good. A new team-based gametype with classes would be cool. However, do not make people choose between being a Jedi or a gunner in FFA. Some peop...  [Read More]
Posted in: Dark Forces series numbering
 Jeff 42
03-30-2003, 11:06 PM
#3
I say the next game in the series should be known as "Dark 4ces." :D...  [Read More]
Posted in: New Kyle
 Jeff 42
03-23-2003, 11:18 PM
#3
Looks great!...  [Read More]
Posted in: Too quiet...
 Jeff 42
03-26-2003, 9:36 PM
#17
If I remember correctly, to get into the dancing droid room you had to follow a droid that was walking around the map and eventually it would go that door and open it and you could get in. This is like in JK when in one level you could follow a woman...  [Read More]
Posted in: Why did the game die/is the game dying?
 Jeff 42
03-06-2003, 2:54 PM
#34
gun users can't use force powers while using guns I've said it before, and I'll say it again. Terrible idea. Also completely out of line with the history of the DF series. As one mode of gameplay, okay, but to force this on everyone would be utterly...  [Read More]
Posted in: Why did the game die/is the game dying?
 Jeff 42
03-05-2003, 3:06 PM
#27
only Jedi or Force users should be able to use it. (IE: pure gunners don't get a sabre) This was one of the things that I liked about ProMod. You had to pick whether you'd be a gunner or a force user, and that made sense for the game's purposes. :ro...  [Read More]
Posted in: Why did the game die/is the game dying?
 Jeff 42
03-04-2003, 10:07 PM
#20
The original Jedi Knight had the best SP editing community on the internet. The Star Wars setting made it easy for people to make great levels with great stories. I was hoping JO would take the same course, in fact I strongly believed it would. I mea...  [Read More]
Posted in: NPC Spawn?
 Jeff 42
02-17-2003, 2:47 PM
#5
The ultimate battle: Kyle and Luke vs. DT1, DT2, DT3, Tavion, and Desann. :D...  [Read More]
Posted in: Dark Forces Critique
 Jeff 42
02-06-2003, 8:44 PM
#4
I like the music! :)...  [Read More]
Posted in: The MIDI music
 Jeff 42
02-21-2003, 6:14 AM
#96
A cool tidbit: Secret Base includes music from the opening scene of ANH. The Arc Hammer includes music from the Battle of Yavin. (Well, I think it's cool, anyway. :) )...  [Read More]
Posted in: The MIDI music
 Jeff 42
02-17-2003, 1:43 AM
#83
I'm currently on "After the Massacre." This is great! :)...  [Read More]
Posted in: The MIDI music
 Jeff 42
01-30-2003, 9:07 PM
#57
That guy also posted this in the main JO discussion forum: :jawa What do u think will happen to the jawas in the 3 star wars movie:jawa...  [Read More]
Posted in: The MIDI music
 Jeff 42
01-27-2003, 3:54 PM
#43
59 minutes of great-sounding DF music to listen to... *drools* :D...  [Read More]
Posted in: The MIDI music
 Jeff 42
01-25-2003, 4:19 PM
#31
I remember some of the action music in DF being taken directly from the Battle of Yavin score....  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Jeff 42
12-01-2002, 10:26 PM
#28
I think the demo is great, but I was getting lots of framerate problems when I played it. This is strange, because I never had any framerate problems in any regular JO levels except for yavin_swamp....  [Read More]
Posted in: The DEMO is out!!!!
 Jeff 42
11-27-2002, 2:02 AM
#4
Great job, guys! I downloaded and played through Secret Base, and despite a few minor problems it really did feel like Dark Forces. The one major difference (besides the improved graphics ;) ) was that this was much much harder. I played it on the ha...  [Read More]
Posted in: What about physics and accuracy?
 Jeff 42
09-30-2002, 11:31 PM
#6
I wonder about these issues too. Another thing is that the stormtrooper rifle in DF is a much more effective weapon than the stormtrooper rifle in JO, which is practically useless in many situations. If these factors aren't modified the game could be...  [Read More]
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