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Solo4114

Latest Posts

Page: 5 of 8
Posted in: Balancing non-linear gameplay?
 Solo4114
04-24-2003, 7:08 PM
#10
Another way to do it would be to have scaling enemies. IE: depending on your level of competence, different types and numbers of enemies would spawn. So, if you had totally open gameplay, where you could pick whatever mission you want, the game would...  [Read More]
Posted in: GoldGuy Animation For JA
 Solo4114
04-16-2003, 10:09 AM
#3
Hmm....looks like they may have increased sabre blocking vs. blasters for this one. :)...  [Read More]
Posted in: ugh it has truly begun
 Solo4114
04-22-2003, 12:25 AM
#19
So, basically a lighter powered UT redeemer? I think we've had enough UT weapons. How about something more STAR WARS?...  [Read More]
Posted in: Lightsaber sound
 Solo4114
04-16-2003, 7:42 PM
#4
Maybe they could provide the possibility of modding your own sabre to have different sounds, but only ship the game with, say, three or four soundsets for sabres. It'd be overkill, yeah, but it could be fun. :) Then again, I shudder to think about th...  [Read More]
Posted in: Which movie character do you want to see?
 Solo4114
04-18-2003, 3:08 PM
#31
See??? Wedge always gets the shaft. Poor Wedge... It sucks just being the hero's wingman, even if you DID save his ass and even if you ARE a kickass pilot in your own right......  [Read More]
Posted in: Which movie character do you want to see?
 Solo4114
04-16-2003, 7:35 PM
#16
Mon Mothma's been done to death. She's been in so many damn games. X-wing (in the original and all the expansions) has her giving you medals (and WINKING AT YOU NO LESS!!), Dark Forces had her show up, and Jedi Outcast had her calling Kyle again and...  [Read More]
Posted in: Will there be rpg qualitys in mplayer?
 Solo4114
04-11-2003, 2:50 PM
#14
It's more than just the perspective and weapons available that make a game an FPS. The entire purpose of an FPS is to kill enemies or accomplish goals (IE: capture the flag, blow up the objective, etc.). An RPG has goals about developing a character...  [Read More]
Posted in: Jedi Academy cutscenes
 Solo4114
04-12-2003, 12:28 PM
#13
While it'd be cool to have your own character appear in the game's cutscenes, it might be pretty costly to have pre-rendered cut-scenes with every character variation. What they COULD do is take some string of information from your game, use that to...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Solo4114
04-15-2003, 7:11 PM
#115
Ok, so assuming it was left the same, how would we go about speeding up combat? As it stands, the blocking seems quite high. You really don't need to DO anything to keep blocking. Just stand tehre and let the computer do it for you. That kind of redu...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Solo4114
04-15-2003, 10:58 AM
#108
Originally posted by Prime But why do you think it is excessive? Why should defense weaken over time? Is the Jedi getting tired? Or is it just for gaming purposes? The lightsaber is already limited enough with its extremely short range. If you want...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Solo4114
04-14-2003, 1:05 PM
#103
The more I see in this discussion, the more I think a mixed manual/auto system would work best, with limits on how long you can autoblock. You shouldn't be able to autoblock forever. To me, that seems just a bit excessive. That's why I think that, pe...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Solo4114
04-13-2003, 7:54 PM
#94
Ok, so if the guns fire pure energy with no concussive effect, why do they so obviously recoil in the movies? And why do they fire in bolts instead of rays???? HMMMMMM??? Don't have an answer for THAT now DO ya, smart guy? :) (not that it really matt...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Solo4114
04-13-2003, 9:38 AM
#92
Against guns, you could have a different calculation come into effect. Whereas your blocking likelihood decreases quickly against a concentrated sabre attack, against a single opponent firing continuously at you, you could have that decrease take MUC...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Solo4114
04-12-2003, 12:13 PM
#86
Toms, check the post I made earlier in the thread (the really LONG one). I described a potential system where blocking ability reduces over time and where the ability to string moves together in a combo gives a greater likelihood of breaking defenses...  [Read More]
Posted in: thoughts
 Solo4114
04-15-2003, 4:36 PM
#17
Um...I thought Jedi Knight: Jedi Academy WAS the title? No mention of Kyle or Dark Forces whatsoever....  [Read More]
That's just it. There is no universal code. There's only your own PERSONAL code. Spider Al gave us a perfect demonstration there. He and his clan choose not to attack people while the typing icon is above their heads. That's their PERSONAL choice and...  [Read More]
Would that everyone had a basic understanding of common courtesy on the internet. Unfortunately, I think that's about as likely to happen on a wide scale as the Red Sox are to win the series. :D (no offense to the Boston fans out there)...  [Read More]
Please, if anyone gets the "wordiest monkey around" award, it should be me. You should see some of my posts in other threads. Someone said I'd give Dostoevsky a coronary. :) Anyway, if you're the admin, you can do whatever the hell you wan...  [Read More]
Originally posted by Spider AL I feel that's the definition of a "fanboy" myself. Sue me, I'm in love with the word. Yeah, so we've noticed. ;) Actually, I don't even mind the occasional complaint, but when someone just starts typing ov...  [Read More]
See, here's the thing about a personal code of honor that I think a lot of people don't understand: IT'S PERSONAL. That means it's the way YOU choose to live YOUR life or the way YOU choose to play the game. It does NOT mean that you get to dictate h...  [Read More]
Yes you could. I've pushed away plenty of Heavy Repeater Alt-Fire Big Balls o' Plasma Death and seen them explode on the opponent instead. I always thought it'd be fun to try and play catch with the repeater balls. See how long you could toss one bac...  [Read More]
Actually, I think you can push away any of the projectiles, be they rockets, blaster bolts, bowcaster bolts, or repeater shots. I thought that was a pretty cool feature and I'd leave it in JA. I would, however, speed up the travel time of most of the...  [Read More]
Yeah, but there are other ways to do this. Bring back the concussion rifle. You couldn't block that with the sabre either. Bring in a mid-range flamethrower (just steal the code from RTCW!!) that you can mount on your wrist. Bring in a dart gun, or a...  [Read More]
Originally posted by StormHammer I voted to bring back the concussion rifle. I liked that gun in JK. I also agree that they should ditch the heavy repeater, the rocket launcher and the flechette. They just don't feel quite right. I think a lot of t...  [Read More]
Originally posted by Kurgan Despite Kyle being all "by the book" by joining the Academy and becoming an instructor, I think they should still pay tribute to his proud Mercenary heritage. You know, like on the side, after training you with...  [Read More]
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