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Solo4114

Latest Posts

Page: 7 of 8
Well, here's hoping that the "enhancements" include less uber-moves, more depth to the combat, better blocking code, and true lethality. Damage should not be dependent upon how fast or hard you swing a sabre. All hits should be equal in dam...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Solo4114
03-31-2003, 10:36 PM
#359
Mike, Welcome back. I've been hoping you guys have been perusing the forums some, taking a look at the critiques, gripes, and praises of JK2. I'll admit I've posted my fair share of the former, but I've always done so in the hopes that the suggesti...  [Read More]
Intriguing... If this is real, here's hoping Raven doesn't screw this one up. A few hints on how to make JKIII more fun than JKII in multiplayer: 1.) MORE GAME MODES. And more DIVERSE game modes. Don't just stick us with more of the same old DM-bas...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-27-2003, 4:20 PM
#256
Yeah, it's SP only. I meant that it'll play similar to NWN, and you could release modules for it like NWN. That would increase the gameplay, even though it's SP only....  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-26-2003, 6:04 PM
#254
From what I've seen of KOTOR, it looks like it may end up like Neverwinter Nights, in that it's possible to write your own modules to continue SP gaming. Unfortunately, the modules written for Neverwinter Nights have been all MP modules, requiring mu...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-20-2003, 10:45 PM
#243
He can go right ahead and destroy 'em. You KNOW there are people out there with copies in good condition, and I've got a DVD version of the original trilogy non-SE'd from Hong Kong. Visual quality isn't quite as good as something official, but if I c...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-20-2003, 11:34 AM
#232
Well, maybe you're right about the DF games, then. The should keep releases in relative continuity to the previous games, definitely. Maybe an Obi-Wan sequel or an entirely new series of FPS shooters IN ADDITION to DF games are what is needed. Person...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-20-2003, 12:10 AM
#230
See, right there, you prove my point Al & razorace, at least on the asymetrical stuff. Al said that lavagiant seemed to favor the blue team, in terms of defense and sniper positions. The blue team had limited protection with its small turrets, so...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-19-2003, 7:43 PM
#226
Not to get too far off topic, but razorace, you should check out the Pages of Now and Forever. (www.classicgaming.com/starcontrol) Fred Ford and Paul Reich III have released the source code to SC2 and it's been rereleased as a windows native program...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-19-2003, 6:34 PM
#224
Originally posted by Spider AL An interesting idea about the CTF maps... But it's an important thing to remember that from a competitive point of view mirror image maps are the only ones that are fair to both teams. If the maps hadn't been mirror im...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-19-2003, 2:38 PM
#221
Al, First off, I'd like to apologize for going off the handle with you earlier. I think that one of the reasons why I get heated up about this issue (and possibly why many of us get heated up, though I can't speak for everyone else) is that I saw su...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-19-2003, 12:03 AM
#207
Well, from the sound of it, you seem to be suggesting that SWG is going to be pretty true to the feel of the movies, something that I felt JO lacked in a big way. I'm actually curious about Obi-Wan. Did that game ever come out on ANY platform, or di...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-18-2003, 12:17 AM
#176
Once upon a time, this thread had a point... I wonder if there are any moderators on this board anymore......  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-17-2003, 9:29 AM
#145
Originally posted by Jolts [B]solo: There wasn't anything there I havn't already played. It was an updated version of jk1 with some improved lightsaber moves, but besides that it was pretty stale for me. I didn't like any of the guns, they were gene...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-16-2003, 10:31 AM
#134
Jolts, Why wasn't the game that much fun for you after 2 weeks or so? ILR, I think you're right that there are ways in which the force powers and sabre combat (and the guns, for that matter) could have been implemented to make the game more "...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-13-2003, 10:48 AM
#92
Shock, It's not so much WHERE I did my dueling as much as it is WHEN I did my dueling. For the most part, I didn't play competitively, so I probably wasn't going up against people who were all that good. I also didn't play for very long after 1.04 c...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-12-2003, 8:38 PM
#88
For duels, 1.04 helped somewhat. Though the blocking could've been more logically based and not so random. As far as why bother including the various force powers you mentioned, they've been in the game for a while so that alone would piss people off...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-12-2003, 10:09 AM
#83
Originally posted by ILR *gets really broad and philosophical* I'm seeing alot of people saying that gaming with a purpose is becoming more entertaining than pointless DM's. I think that's a sign that the gaming community as a whole is starting to...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-11-2003, 7:54 PM
#76
Prime, Actually, I was advocating that you change the sabre stance access system. You'd get access to all sabre stances from the start, but your ability to use them to break an enemy's defenses or to defend against an enemy would depend on how many...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-11-2003, 8:14 AM
#72
Prime, I don't even mean that the stances should have differences in lethality. Heavy stance, medium stance, light stance, doesn't matter. I would, however, base it on locational damage. A head shot gets an instant kill. Anywhere else, and it takes...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-10-2003, 6:26 PM
#67
Prime, Not a bad idea, but the one thing that you might want to do with that system is to limit the number of configurations available. This way you avoid the problem that has happened with the mod community in the game as it is: too many variants o...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-10-2003, 11:50 AM
#63
Actually, it's not so much about winning or losing, it's about how much fun the game was to play when everyone only ever does "cheap" moves, or when everyone only uses one move in particular, cheap or not. I want balance to give me variety...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-09-2003, 7:28 PM
#60
Shock, I think your experience only serves to illustrate the problems with sabre combat. You're right that swinging a sabre around, especially when people were able to spam one move over and over with no fear of much retaliation, is pretty damn dang...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-09-2003, 11:25 AM
#57
Exactly. A spammer is basically like I said, a one-trick-pony. The spammer doesn't know how to adapt tactics to a changing situation, and doesn't bother to try anything new. They just repeat a single move again and again without bothering to take the...  [Read More]
Posted in: Why did the game die/is the game dying?
 Solo4114
03-09-2003, 10:24 AM
#55
What mod was that? I'd DEFINITELY play a TFC style JO mod if they had one. Shock, you're right that I'm basically equating lamers = spammers = 1337 players. Under the current style of gameplay, there are ways to beat the spammed attacks. There were...  [Read More]
Page: 7 of 8