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Solo4114

Latest Posts

Page: 4 of 8
Posted in: The trailer has confirmed my fears
 Solo4114
05-18-2003, 6:14 PM
#102
Originally posted by Jolts quote: -------------------------------------------------------------------------------- Originally posted by Solo4114: Anyway, in terms of the actual animations, I'd love it if the game could be smart enough where your an...  [Read More]
Posted in: The trailer has confirmed my fears
 Solo4114
05-18-2003, 2:25 AM
#96
Right, Jolts, that's my point. You can theoretically map tons of buttons and variations (shift+ buttons, CTRL+ buttons, alt+ buttons, whatever), but you're left with a pretty cumbersome set of controls. It's either that or have a ton of combos a la a...  [Read More]
Posted in: The trailer has confirmed my fears
 Solo4114
05-18-2003, 1:03 AM
#92
I'd love to see a sabre system that actually lets you stand STILL and fight without having to constantly be running around. I think that may be one of the things about this game and pretty much all of the JK games that made it seem less "movie&q...  [Read More]
Posted in: Some Jedi Academy Info For You From Raven
 Solo4114
04-29-2003, 4:15 PM
#33
Kenn, Thanks for the news. Nice to see Raven taking an active role in keeping the community in the loop. A couple of quick questions. 1.) What ability will modders have to edit animations? 2.) Any further word on the "extra" game mode...  [Read More]
Posted in: You can't choose your characters name in JA
 Solo4114
04-29-2003, 4:22 PM
#22
I don't mind it so much. We'll still be able to create our own names in multiplayer, so the customizing experience won't be totally out of the question....  [Read More]
Posted in: Dont mess up Multiplayer Like Last Time
 Solo4114
04-29-2003, 8:14 PM
#22
Well, regardless, a public multiplayer beta would be nice to at least kick the tires on. Even if it's only one or two maps, it'd be nice to have the chance to try things out, report back to Raven, and then see some changes implemented. There are man...  [Read More]
Posted in: Balancing non-linear gameplay?
 Solo4114
04-27-2003, 2:04 PM
#29
Well, that can work too. Sometimes it's fun to just tear through a column of stormtroopers, though. :) But I do agree, at higher levels I like tougher enemies. I just like a mix, say, a group of weak enemies led by a tougher enemy....  [Read More]
Posted in: Balancing non-linear gameplay?
 Solo4114
04-27-2003, 1:26 PM
#27
Originally posted by txa1265 There is sometthing rewarding about coming to an isolated encampment, wiping out everyone, then taking that last stroll to see that they are all gone. MoHAA, on the other hand, did something cool ... I can'tt remember t...  [Read More]
Posted in: Balancing non-linear gameplay?
 Solo4114
04-25-2003, 1:52 AM
#14
That idea could really work, boinga. It'd definitely add to replayability, if different force power allocations and path choices would affect what levels are later available to you. The original Wing Commander games had stuff like this where you had...  [Read More]
Well, we already know you'll be able to kick, so I imagine that should be enough for those who like the notion of playing kung fu jedi. I'd rather the fists not make an appearance. I never found 'em that useful....  [Read More]
Nerf it, boost it, I don't care, just get it right the first time. And don't use the same power structure for ALL game modes. One size does NOT fit all. Duelers don't play like FFA-ers, who play differently from CTF-ers, etc. You can't just have a un...  [Read More]
I think the real question in terms of "will it be a success/hit or not" is how you define success/hit. Will the game be a financial hit? Probably. Given that it comes from an excellent pedigree, and will expand upon the previous games, I t...  [Read More]
Posted in: Raven's attitude toward lobbying and requests
 Solo4114
06-18-2003, 10:28 PM
#10
I'm actually of mixed feelings on this one. On the one hand, I think this will drastically cut down on the effect that whining has on the game. On the other hand, I wonder just how much of that there will be this time around, or at least, what KIND o...  [Read More]
I'm not saying that they should homogenize the stances. Far from it. And as far as the guns, I'd say leave 'em alone. I'd dump the DEMP (hey! That could be a campaign slogan or something) since I think it's basically 100% useless, and put in a more i...  [Read More]
Well, admittedly, I haven't played this game online or offline in quite some time, and I didn't play 1.04 all that much even after it came out. 1.04 illustrated for me that the game simply couldn't be fixed by changing this or that aspect. Fundamenta...  [Read More]
Well, once 1.04 came out, I found that all the stances really were pretty well balanced, in relation to each other. The problem was, they were ALL pretty useless in terms of the damage they dealt and the level of blocking. Throw in bacta, drain, and...  [Read More]
Yeah, it's not so much flashy special moves that I object to, it's UNBALANCED flashy special moves. :) Now, before Spider Al jumps in here (or rather, Kynes -- nice Dune reference, by the way), I think there are somewhat different balance concerns...  [Read More]
Originally posted by Prime Sigh. It sounds so easy when you say it. Software development, unfortunately, is a cruel mistress :) It isn't as easy as it sounds. Granted, there are some things in 1.02 that shouldn't have slipped out the door. Well, th...  [Read More]
Man, I just looked at that post there, and that is one long-ass post, even for ME. My apologies. :D...  [Read More]
You know what I think would help avoid the problems of JK2? DO IT RIGHT THE FIRST TIME. Eliminate the need for gameplay patches by creating a good, fun game the first time around. Now, that's of course a pretty obvious suggestion, but I think it goe...  [Read More]
Posted in: <GuNs>
 Solo4114
06-09-2003, 10:11 PM
#106
I think, again, what we're dealing with here is the difference in game styles that people PLAY and the game styles that people WANT. I think that a lot of the "Hey! The flechette sucks! It's too powerful!!" people would be satisfied if they...  [Read More]
Posted in: <GuNs>
 Solo4114
06-06-2003, 12:49 PM
#97
You do realize what this would require, don't you? A BLOCK BUTTON!!! AAAAAAAAAAAAAAAAAHH!!!!!! :freakout: In all seriousness, though, I think this would be an awesome style to use. The secondary attack could be your block button, and, due to yo...  [Read More]
Posted in: <GuNs>
 Solo4114
06-04-2003, 9:32 AM
#93
Well, I think that some of the modes could probably be dropped. I don't know how popular CTY is or Holocron, for that matter. They could probably be dropped, if they don't have much of a following anyway. I think that CTF, FFA, Duel, and (assuming...  [Read More]
Posted in: <GuNs>
 Solo4114
06-03-2003, 7:45 PM
#88
Not to reopen old wounds here, but I still think that "balance" in a sense can be achieved, at least in terms of the guns vs. guns issue. To me, the notion of balance is that you have advantages and corresponding disadvantages to a particu...  [Read More]
Posted in: <GuNs>
 Solo4114
05-26-2003, 12:07 PM
#34
I remain optimistic that Raven can come up with interesting new guns that will not simply be variations on the old themes (a different looking rocket launcher, a different looking flak cannon, etc.). A flamethrower type weapon would be AWESOME. They...  [Read More]
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