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Darth Stryke

Latest Posts

Page: 3 of 9
Posted in: Mod Requests Thread (#3)
 Darth Stryke
01-30-2005, 3:27 PM
#147
My first mod for KOTOR 2 would be something that doesn't affect the game at all so i can get the FULL experience before changing stuff. Big thing for me will be changing the sabers right away so they do not all look the same and like in the films, ea...  [Read More]
Posted in: My first model take a look
 Darth Stryke
02-06-2005, 11:12 AM
#12
Oooh, sharp spikey objects. Me likes. Well-done, best of luck with the skin. :D...  [Read More]
Posted in: Mav's WIP for TSL
 Darth Stryke
02-06-2005, 12:06 PM
#10
I think it looks cool near the bottom. The top, looks a bit thin, perhaps make it thicker, but that is just me. Cool design, I say go for it! If you finish it now, it will probably make it easier to put in TSL. :D...  [Read More]
Posted in: New Hilt Model - Released
 Darth Stryke
02-06-2005, 9:58 AM
#11
Well, it certainly is different. The blade looks cool, colors on the hilt are a little strange, but still looks cool. Only problem is it conflicts with my custom saber I have been working on so I can't use it at the same time. :( (Was working on a fe...  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 Darth Stryke
02-05-2005, 7:28 AM
#17
This is just a fun mod. You guys did a great job on this! Happy birthday TK, sorry I am a bit late! :D...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Darth Stryke
02-05-2005, 8:39 AM
#23
That is a creative way to do it. Just to note, Vader's saber is a bit larger than Anakin's Ep2 saber, the reason it looks similar in size is due to the fact that the Vader actor had large hands and Hayden (Anakin Ep2 actor) has small hands, which is...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Darth Stryke
02-04-2005, 6:17 PM
#16
Yea, I have done work with JA as well, but that is a whole different ball game than KOTOR sometimes. Kinda funny, with KOTOR it seems technically easier to do sabers and models yet in JA, I seem to have an easier time with it. THen again I don't do p...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Darth Stryke
02-04-2005, 2:33 PM
#14
Pretty nice, although I can point out picky mess in that as well, though I will not do so in this thread. :p Svosh has brought up a good point, creativity. If you merely judge by what you can see in the films, most saber models would not be as detail...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Darth Stryke
02-04-2005, 2:22 PM
#12
Well, Archonon, while you are TECHNICALLY correct, that picture is not the best example. In that picture, the saber is, in fact, mirrored. Just flip the image and you will have the "look" You can also look here at mine, although the picture...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Darth Stryke
02-04-2005, 1:12 PM
#10
As for my next model, when I get TSL I will release it. (assuming I can get it in-game in TSL, I hope it will recognize the format.) :D I know I am overly picky, but as I said, it is only about things that can be fixed quickly. Lightsabers are one of...  [Read More]
Posted in: Obi,Anikin, & Aalya's Hilts!
 Darth Stryke
02-04-2005, 12:20 PM
#5
They look pretty nice, however, they need to be scaled down some, they are too large. Anakins lightsaber from AOTC in real life is very small, being only 10.5 inches long and 1.25 inces in diameter at its widest point. Obi-wan's EP1 saber is 11.25 in...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Darth Stryke
02-06-2005, 9:53 AM
#11
Great tutorial, will certainly help anyone who wants to model new stuff but is having a hard time learning. :D...  [Read More]
As far as I know, it is similar to editing KOTOR 1 stuff. You import the filce from the game to your PC, make the mod and then re-import them to Xbox, although a lot of stuff won't work since apparently the Xbox does not know what to do with a lot of...  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 Darth Stryke
01-31-2005, 11:46 AM
#19
I am with Chainz, there are other GREAT programs out there but none really top photoshop for features. I mean come on, John Knoll (VFX Supervisor for the prequel trilogy) co-created photoshop and they use it for some things in the actual SW films, so...  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 Darth Stryke
01-30-2005, 5:07 PM
#11
Well, now that you mention it, that would be awesome. I plan am working on a few saber models, but it would also be cool to see what more I could do with the old model. :D...  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 Darth Stryke
01-30-2005, 5:02 PM
#9
I will admit that despite how ugly the individual parts look, when it is all put together, the standard saber looks decent as a plain-style hilt. However, that would be fine if it was just one person's saber. There is no excuse for this being everyon...  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 Darth Stryke
01-30-2005, 4:36 PM
#7
Hmm, I was working on a skin using that map too. Hehe, oh well, I will just get back to work on my model and do my reskin later. (I am reskinng different saber colors to look slightly different until I get models I like to replace them all and eventu...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Darth Stryke
01-30-2005, 11:58 AM
#4
Looks great, although I will probably not play it more than once due to the fact that aside from saber hilts and a few basic designs (like the robes, they rock) I don't like a bunch of stuff from the films in it. Just seems out of place to me, my opi...  [Read More]
Awesome work as always. As soon as I am done with this paper I have to write for class, I will try it out. :D...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 Darth Stryke
01-30-2005, 3:25 PM
#16
Well, good news is Obsidian allows discussion of TSL mods on their forums so they are already supporting us more than Bioware did. Now hopefully they will be even MORE supportive by answering questions and helping use once TSL is out on PC :D...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darth Stryke
02-01-2005, 3:43 PM
#117
Just to answer your last question, that thing is Even Piell, a Jedi Master on the council in Episode 1. :D (Feels like a geek now)...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 Darth Stryke
02-02-2005, 2:03 PM
#85
If you are having trouble with .rars or any other compressed file, I would highly reccomend trying zipgenius. It is free and can handle many formats of compressed files. Check it out here: http://www.zipgenius.it/...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 Darth Stryke
01-30-2005, 2:17 PM
#81
Thanks for the reply T7, sorry for not reading. I did figure this out though like 10 minutes before reading your post and I just stuck a robe texture in that matched the appearance.2da and it worked. Sorry again. :(...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 Darth Stryke
01-30-2005, 11:17 AM
#79
Hey, it is not a big deal. My post count is lower than the other old posters because I took a hiatus from KOTOR modding because I was working with some other games and I realized they were not as fun anyways and so I came back to KOTOR (especially wi...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 Darth Stryke
01-30-2005, 9:53 AM
#77
Well, you forget Chainz, I have been around since the old days of KOTOR editing. I know how to do 2da's and uti's and hex editing and scripting (somewhat) and stuff like that. I was around when we were figuring all this stuff out, man that was a long...  [Read More]
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