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Darth Stryke

Latest Posts

Page: 7 of 9
Posted in: Leviathan Ingame Model
 Darth Stryke
01-27-2004, 6:12 PM
#3
Yup, its CGI in every cutscene, so you'd have to make a model of it from scratch yourself....  [Read More]
Posted in: revans animaions?
 Darth Stryke
01-27-2004, 6:14 PM
#4
As far as I know, that cutscene was rendered using the game models, and was not CGI so it **should** be possible. And I loved those animations as well, so first person who makes it so the player can use them gets a cookie! If you do both Malak's and...  [Read More]
I certainly hope we need people like him soon, because if we do-there are some great mods coming if they go so far as to add new speaking dialogue WITH sound....  [Read More]
Sorry to all you Mega Man fans, but I don't think he was in a decent game :p...  [Read More]
Posted in: Idea for Lightsaber Mod
 Darth Stryke
01-26-2004, 5:43 PM
#2
Darksabers? I could probably do that, but the cores couldnt be pure black because KOTOR makes any pure black texture transparent. I should ask Darthface how he did his Darksaber (check sabercolor mod thread) I'll have to play areound on Fireworks and...  [Read More]
Posted in: KOTOR Arena Released
 Darth Stryke
01-26-2004, 5:45 PM
#8
Very Nice mod, I agree with 5 deathstars out of 5 :D...  [Read More]
Posted in: Mod Idea for a really ambitious modder..
 Darth Stryke
01-27-2004, 2:59 PM
#4
Nope, just one. I think that is just his idea for the TC name....  [Read More]
Posted in: Mod Idea for a really ambitious modder..
 Darth Stryke
01-26-2004, 10:04 PM
#2
Well, we do not yet know how to replace/make new models, but the rest could be done without too much difficulty....  [Read More]
Posted in: Hey, Fellow Knights
 Darth Stryke
01-26-2004, 2:23 AM
#11
I simply call it turquoise because I have seen it called that elsewhere and that is what the texture refers it as. It is meant to be exar kun's lightsaber crystal from the comics he was in-he had a light ice-blue color blade....  [Read More]
Posted in: Hey, Fellow Knights
 Darth Stryke
01-25-2004, 11:00 PM
#4
If you have a good PC, trade in the X-BOX version and get the PC version. It has a new area (yavin station), which has some awesome new items (and 2 new sabercolor crystals-orange and turquoise), the mods make it a lot more fun-and those are really b...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-25-2004, 11:01 PM
#56
After that last post, I hope Kitty doesn't get an ego problem ;)...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-25-2004, 4:57 PM
#54
So that confirms what I thought before, there is a script or control file governing Malak's saber, and we must find and edit that to make it fully upgradable. I think I will rather wait until we can get new models in-game since I would rather model n...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-25-2004, 4:50 AM
#44
Sounds good, but have you been able to test this with any weapons like Malak's saber?...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-25-2004, 1:32 AM
#38
I am not sure about this, but I think there are one of two possibilites. Bad news is, we probably do not know how to do this yet. Good news is, it is not impossible to do. Either A) Malak's saber stats are tied to the saber model (which is unlikely...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-25-2004, 1:09 AM
#36
I COULD post the malak saber, but I need a place to host it. its only a 4 kb file, any suggestions? Also, as I said, you cannot change the primary crystal and I also have it set up so it doesn't replace the malak saber, it has its own item code becau...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-24-2004, 8:07 PM
#30
I didn't try changing the stolen or identified parameters, perhaps they make it work better....  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-24-2004, 7:57 PM
#27
ALRIGHTYTHEN, I figured out how to make Malak's saber upgradable. You have to open up another items file and change its model variation number to 6 (the number for malak's saber. Now, the downside is, you can only change secondary crystals, not the p...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-24-2004, 7:17 PM
#25
If that is the case, try copying the properties list from a normal saber to Malaks saber, since malaks doesnt have one. that make make it upgradable, because if you tried to add all the stuff in 1 by 1, you might have missed something. If you did try...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-24-2004, 7:08 PM
#23
Well, does anyone know what the PropertyName is to make a Lightsaber upgradable? (The number it uses) I looked in the PropertyDefinitions list and could not find it....  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-24-2004, 5:55 PM
#19
Yeah, I was thinking the same thing. But the thing is, it would most likely have the letters sbr in the item code or sth, or sith i would think. EDIT: I think I found something: W_lghtsbr001 under the item files-thats the only saber code ive not see...  [Read More]
Posted in: Removing Item Restrictions...?
 Darth Stryke
01-24-2004, 5:40 PM
#17
I want to say thanks as well kitty, just about every thread of yourse I have read has helped me with something I was working on. Which brings me to a question-the Sith lightsaber that you get on Korriban from behind the starmap, does anyone know what...  [Read More]
Posted in: Saber Hilts
 Darth Stryke
01-26-2004, 5:48 PM
#28
I apologize for saying this in advance, but Bioware's stance on this really sucks. THis is the FIRST game LA has not allowed to be modded, according to Bio. Well, I e-mailed some people and as far as I have found out, LA never put a restriction on mo...  [Read More]
Posted in: Saber Hilts
 Darth Stryke
01-25-2004, 1:06 AM
#21
More companies need to take a look at Raven Software (JK 2 and JA) and release modding tools for their popular games. Although, Morrowind is probably the PERFECT example of this-the modding tools they actually used to make the game were included with...  [Read More]
Posted in: Saber Hilts
 Darth Stryke
01-24-2004, 8:06 PM
#17
I figured out HOW to make Malak's saber *somewhat* upgradable. its in this thread, but please note-you CANNOT change the main "middle" crystal, and therefore it has to be red. But on the upside, you get the long saber and you can make it st...  [Read More]
Posted in: Saber Hilts
 Darth Stryke
01-24-2004, 4:55 PM
#13
Well, what kitty said is true, although if one takes a look at morrowind, thats SP only and there is plenty of support-but also the company themselves made mod tools come WITH the game and basically told us how to change everything. First thing I wan...  [Read More]
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