Hi,
Very nice svosh! Like the Vader hilt! But Dark Stryke is right about one thing.
Both are hilts are out of proportion. I just got the SW box set today and took some screenies to get an idea of how big or small the hilts should be.
Since you can't really see Vaders hilt many times in the movies I decided to model Lukes hilt from Episode's 1 & 2 ( I figure Vaders is around the same size).
So after taking screens of Luke getting Anikin's saber from Obi, Practice on the Falcon, Hangin around on Hoth, Han gutting the Tonton, Luke's falure at the cave, and first meeting Vader I came up with some helpfull info.
I believe both hilts are about two hand lenghts long(while being held), with only some of the hilt visible on the top.
As far as the radius goes, thats hard to judge. When I model anything I either use a reference picture as a background in the front viewport or if I can get a hold of good blueprints I'll make boxes and place front,top,back,ect... images to get a good idea of scale and size. thelightsaber.com is a great place for reference pics I just alt-b and set as a background image.
So as far as scale goes I think my hilts are pretty on. Using a background image and having other reference images open to look at is very helpfull.
But then getting the scale in 3ds Max 6.0 is easy but in game is a different story.
So to figure this out I did this. I imported a character model into Max. Deleted everything but the hands. Positioned the hands so
there one above the other in the center of the scene. Then saved as a 3ds file. Opened up my Luke hilt file the merged the hands file. This was the the only way I could figure out how to get a rough idea of scale and size in game and came up with this:
http://img52.exs.cx/img52/3802/screen019qd.jpg)
This is as close as I could get I think to the right scale. What do you all think?
Well I'm off to more modding goodness!
Be well, Be safe!
:USA:Hefe(I)