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RenegadeOfPhunk

Latest Posts

Page: 17 of 21
Posted in: Combat question
 RenegadeOfPhunk
04-07-2003, 8:32 AM
#7
I think a lot of people on these forums assume that anybody asking for more 'movie-realism' automatically assumes you mean RPG-ing. The two AREN'T nessesarily the same......  [Read More]
Posted in: Saber blocking, manual, or automatic?
 RenegadeOfPhunk
04-06-2003, 10:10 PM
#23
If anybody would like to try out Manual Blocking on the right mouse button, feel free to try out my mod... Details are in this thread: Movie Battles Thread (http://www.lucasforums.com/showthread.php?s=&threadid=94813) Link to the site to downl...  [Read More]
Solo4114 - check your pm's (Unless your ignoring me - in which case never mind... ;) )...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 RenegadeOfPhunk
04-02-2003, 5:13 AM
#9
open up, say, the Solution Explorer window and then look at the top-right of the window. You'll see a tack icon. (Hover the cursor over it and you'll see 'Auto-Hide'.) If you click this, the tack will turn sideways. Then, when you click back in the...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 RenegadeOfPhunk
04-02-2003, 4:19 AM
#7
I like .NET overall. Some of the little things are pretty neat - like the auto-hideable sidewidows. Not only nifty, but it does allow you to see more code at once, which does increase your productivity... The solution / project thing won't seem wort...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
04-13-2003, 4:16 AM
#157
Personally, I find CTF maps work the best, since that emphasises the teamwork involved when the different classes are used together. Warring Factions is my fav... Also, there is a custom one called L-Station I've been playing recently which is prett...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
04-12-2003, 8:49 AM
#154
Any updates? How's things going? BTW... i havent exactly seen many servers running this mod... you suppose you could set one up? Im tired of playing vs bots ,p I've nearly finished with my changes to the Hero class. It is now much more balanced ag...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
04-07-2003, 4:26 PM
#150
OK. I've been playing a few more games with my main man - Jman! - and while the class balance is certainly improved, I think I've decided that there is still more work to do... Which means the final release isn't quite as near as I hoped :/ Oh wel...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
04-06-2003, 3:31 PM
#149
Just realised I left a small problem in Build 6. Selecting 'Auto Team' in the menu's wasn't quite working right... I've fixed the problem and uploaded build 7 to the site. Those of you who have downloaded build 6 (in the last hour or so...), you wi...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
04-06-2003, 8:09 AM
#148
Ok guys, Build 6 is now up on the site: Movie Battles (http://homepage.ntlworld.com/richard.hart4/) If you have already downloaded Build 4 and the appropiate models, you need to download 3 new models for build 6 (unless you have them already of co...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
04-02-2003, 5:05 PM
#146
The main problem was I was sending the client index stored in playerstate to ClientBegin at the beginning of new rounds to put players back in the game, which normally is fine - unless you've been following someone in spectate and then changed your d...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
04-02-2003, 4:00 PM
#144
Phew! I think I've (finally!) sorted out all the class changing wierdness...! I'm gonna check and double check everything before I say I've DEFINELTY sorted it, but so far it's looking good. So, the first full release of Movie Battles is not too fa...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-29-2003, 9:14 AM
#142
OK boys, I'm getting a few people together for a beta play-test... It's taking place tomorrow (Sunday) at 1:30pm EST (6:30 UK). We've got around 6 more player-slots avaliable. If you'd like to play, then send me an e-mail: renegadeofphunk@3dactionp...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-29-2003, 4:55 AM
#141
BloodRiot, That's kinda wierd - my original idea was to make blocking bolts take up force energy...! However, I think, while it does achieve what you mention, it would also drive Jedi players mad! If they run out of Force power, they are simply stu...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-29-2003, 4:30 AM
#140
What I mean is it would be good if you could pic a model then pic if you wanted him to be a jedi, hero and so on. Also, the solder type person should eather have more health or more shealds. For the first point, this would allow stormtroopers to b...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-28-2003, 8:28 PM
#138
Thx boys - I appreciate the backup ;D...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-28-2003, 11:22 AM
#133
Ermmm ... yeah... Well, I maybe wouldn't go as far as annoying, but I think it ends up taking away, let's say, the impact of the SW music when you've keep hearing the same section over and over again playing JKII MP, or any other SW-based LucasArts...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-28-2003, 10:11 AM
#131
HEY!! Well, actually, you have a point! :) At least I'm not just constantly over-using John Williams masterpieces (I totally agree.. ;) ), - sticking them into every single game I make without fail... ...at least it's something different!...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-28-2003, 8:02 AM
#129
Good thinking Jman :) I don't know what's up with my site at the moment - the index.html file seems to be getting regularly wiped! Anyway, if all your seeing is a list of files, download and open Movie Battles.doc and that will explain what to do n...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 RenegadeOfPhunk
03-27-2003, 5:47 PM
#127
Here is the first version of the manual: Movie Battles manual (http://homepage.ntlworld.com/richard.hart4/Movie%20Battles.doc) It's not much at the moment, but it does at least explain the basics. I'll keep adding to it as I go......  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 RenegadeOfPhunk
04-05-2003, 5:15 AM
#150
Smood, S**t man, sorry I took your comment the wrong way! Gotta say, you had us ALL fooled! But you can see why we would have thought that's what you were saying - right? But again, apoligies. Meanwhile, I'm going to try and invent a new form of w...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 RenegadeOfPhunk
04-04-2003, 5:18 PM
#143
Hey man, just sharing the love ;) *Damn, he doesn't keep the advanced saber collision code in his back pocket...! Hmmm, I think checking the front pockets is probably going too far!* Anyway, were gonna get accused of thread hijacking again. ...sh...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 RenegadeOfPhunk
04-04-2003, 5:00 PM
#141
lol - I feel a group hug coming on! Yeah baby! :D OK, back to ForceMod... In short, it rocks :) And like Razor says, stop hasseling poor Azymnn! Or try showering him with gifts...! ;)...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 RenegadeOfPhunk
04-04-2003, 4:42 PM
#139
Totally agree Razor. It's Ok to voice your opinion and disagree with a modder - even strongly disagree. In fact I welcome negative feedback just as much as positive. The negative feedback is actually far more helpful - although the positive stuff is...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 RenegadeOfPhunk
04-04-2003, 3:12 PM
#137
Smood, While you know I agree with those ideas, please don't raz on other modders man, especially not involving my name. I know that could sound a bit two-faced, since I can get over-excited about a topic too sometimes, but I have apologised for th...  [Read More]
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