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RenegadeOfPhunk

Latest Posts

Page: 12 of 21
Posted in: Enhanced Ideas: Rolling Distance Option
 RenegadeOfPhunk
11-18-2003, 8:49 AM
#3
Right on razor. For those who find any changes to gameplay (irrespective of their worth) abhorent, the Basic distro is there for them. ...but with the Enhanced distro, we want to try and push the gameplay forward a bit. And putting in a cvar for ev...  [Read More]
Posted in: File Server Frustration
 RenegadeOfPhunk
11-18-2003, 11:57 AM
#11
Cool. Are you planning on doing MB for JKA as well or are you moving onto something else? I'm going to port it over to JKA and then extend it. MB 2 is being planned as we speak... Personally, I'm doing as much of my MotF stuff as OJP material an...  [Read More]
Posted in: File Server Frustration
 RenegadeOfPhunk
11-18-2003, 9:21 AM
#7
Pardon me for realizing the obvious, but you people have to realize, there is more than person running a website. You shouldn't go "omg this site sux" because the level posters didn't get around to it. I realise this, and I'm sorry if I c...  [Read More]
Posted in: File Server Frustration
 RenegadeOfPhunk
11-17-2003, 10:42 AM
#2
I am willing to handle disto-ing duties, once I've finished with some more MB stuff I need to sort out. (I know I said I had finished with that already, but it turns out there were a couple of things I missed :/ ) ...anyway, that will all be sorted...  [Read More]
Posted in: IMORTANT and easy mod question
 RenegadeOfPhunk
11-13-2003, 7:05 PM
#12
...can't remember what the defaults are. To be honest, I thought is was the game .dll I had to change the name of rather than the cgame, but I'd have to re-download the original code to find out. If someone could just post what the default names ar...  [Read More]
Posted in: IMORTANT and easy mod question
 RenegadeOfPhunk
11-13-2003, 5:23 PM
#10
...as far as the .dll names, here are the ones that work for me: GAME DLL ------------ jk2mpgamex86.dll CGAME DLL -------------- cgamex86.dll UI DLL -------- uix86.dll ...good luck :)...  [Read More]
Posted in: IMORTANT and easy mod question
 RenegadeOfPhunk
11-12-2003, 9:26 AM
#3
I can get all the .dll's to run - but I remember I did have problems initially. I believe the problem was that one of the dll's need to be given a different name to the one specified in the help. (Or was it the name produced by the default VS projec...  [Read More]
Posted in: Coding-Tutorials
 RenegadeOfPhunk
11-18-2003, 8:23 AM
#9
but i suspect jka will be coded in c++ though Nith Sahor im 100% sure that what you said will remain true in jka Arent these two statements a bit contradictory? If they have indeed moved to C++ for JKA (which I seriously doubt btw), they will...  [Read More]
Posted in: Submission procedure
 RenegadeOfPhunk
11-05-2003, 8:24 PM
#1
Hey all, Razor and I have been discussing the submission procedure for the OJP, and would like some feedback from everybody else on this... My suggestion is to make sure new 'potential' submissions are clearly posted here in this forum. And that me...  [Read More]
Posted in: Submission: Stap
 RenegadeOfPhunk
11-05-2003, 8:33 PM
#2
This vechicle is great :) I'm glad the moonstide / duncan combo are up for contributing to the OJP - you two are creating some quality work! The only small critism I have is that the feet of the rider don't actually sit on the feet-rests of the vech...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 RenegadeOfPhunk
11-10-2003, 3:35 PM
#32
Well, HL is an old game. It wouldn't be as noticable on today's computers. So you would have to compare HL's performance to a similar game from the same time. What I'm saying is - when HL first came out - were people saying 'Wow - this is slow as...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 RenegadeOfPhunk
11-10-2003, 3:14 PM
#29
Emon, void foo(int A, int B, int C) { ... } void foo(string A, string B, string C) { ... } for(int I = 0; I < 1000000; I++) { static string A, B, C; foo(A, B, C); } This example you've used above is an example of polymorphism, but it's not t...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 RenegadeOfPhunk
11-05-2003, 10:44 PM
#11
Well, the engine is suppose to be in C++. Ahh - that's interesting. Wasn't aware of that... And yeah, a C++ compiler would have been a bigger deal. ...still a shame though. Once you've gotten used to OOP, it's a pain to have to go back to proced...  [Read More]
C++ is a superset of C. C++ has extra keywords and syntax specifically related to OOP (Object-orientated programming.) I would have actually prefered it if the JKII / JKA (QIII) engines had been written in C++ (like Half-Life for example), since OO...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 RenegadeOfPhunk
11-09-2003, 10:10 PM
#38
I agree with Emon here. I just don't think extra emotes are worth having if it even has a chance of starting off the crazy crap that went on in JO. ...I think we have to be a bit responsible -and have the for-sight to nip problems in the bud, rather...  [Read More]
Posted in: OJP Skin Pack?
 RenegadeOfPhunk
11-03-2003, 2:50 PM
#3
Sounds good to me...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-30-2003, 12:52 PM
#239
New OJP forum is ready: OJP forum (http://www.lucasforums.com/forumdisplay.php?s=&forumid=542)...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-23-2003, 11:39 AM
#229
As far as this whole name-swiping thing, I suggest that we treat the name 'OJP' like an internal project name. i.e. just a name you use so that you can discuss the idea before you come up with an actual release name. ...and we don't decide the actual...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-20-2003, 9:16 AM
#224
Personally, I think OJP 'packs' should set the standard. All inclusions to the packs should be as complete as possible. So in this specific case, I would say anims would need to be complete... Basically, we should have a minimum 'standard' of overal...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-18-2003, 3:21 AM
#221
Oh I've no doubt your right - .NET WILL flop. You MAY need to redefine the word 'flop', or it may actually flop. ...but either way you will almost certainly get the satisfaction of saying 'I told you so'. Sorry, got a bit deep there. Anyway - sur...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-18-2003, 12:04 AM
#219
VS .NET is a monstrosity of a program :D While .NET has it's problems, you've obviously never worked on a massive coding project with particular emphasis on GUI development over several years and trying to co-ordinate between several developers -...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-16-2003, 11:12 PM
#208
I agree - I'm not sure things like models should be included in the main OJP distributions themselves. But, I could very well invisage OJP compatible and / or OJP 'approved' model packs, map packs etc - avalilable as seperate downloads......  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-12-2003, 7:57 PM
#204
Guys, URL: OJP.jediknight.net ...ok?...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-05-2003, 11:36 AM
#192
Well - it is a bit involved to get it set-up on your individual machine. Although I think Razor and I have found a way to make the process slightly easier .via environment variables... The TortoiseCVS set-up is pretty sweet. The basic functions are...  [Read More]
Posted in: OJP (Open Jedi Project)
 RenegadeOfPhunk
10-04-2003, 7:17 PM
#183
this is not an admin mod in any way, shape or form. I second that....  [Read More]
Page: 12 of 21