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RenegadeOfPhunk

Latest Posts

Page: 11 of 21
Posted in: File Server Frustration
 RenegadeOfPhunk
11-18-2003, 1:56 PM
#15
No -MB is a JO mod. And it's an MP mod (although you can play 'on your own' with bots) ..but as I say before, I do plan to port it to JA once the MP code is released......  [Read More]
Posted in: File Server Frustration
 RenegadeOfPhunk
11-18-2003, 1:25 PM
#13
Movie Battles. ...check my sig (although that's an old, crappy self-made site. The new, proper site should be up any day now...)...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-20-2003, 9:24 PM
#84
Well - as long as I have keshire and BloodRiot willing to help me, I'll be happy to handle the coding side myself. ...I'm not sure how you would make this a 'client' cvar though...?! While it will have no direct affect on gameplay (i.e. it can be co...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-20-2003, 4:30 PM
#82
Here's a really straight forward explination of my idea: Current JO: -------------- NORMAL SABER COMBAT ->SABER LOCK -> NORMAL SABER COMBAT What I am proposing: ---------------------------- NORMAL SABER COMBAT (manual blocking) -> PRE-DE...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-20-2003, 3:57 PM
#81
Ok - after talking to BloodRiot, I think I may have been explaining my pre-determined combo stuff a bit wrong. But rather than go over it again, I'll just post up the conversation that me and BloodRiot had a second ago.. Richie says: ..about the com...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-20-2003, 11:15 AM
#79
I'm not sure how the combos would specifically get triggered at this point. Those kinds of details will get more fleshed out as we go further down the line... ...I think at this point we are maybe getting a little ahead of ourselves. Before we can p...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-20-2003, 10:39 AM
#77
OK -I've thought about it some more, and I think I've got a better solution... ..ok - as far as saber combat, let's say it's ALL manual blocking. And as Razor suggests, all attacking moves are slowed down - to a speed where manual blocking is possib...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-20-2003, 10:13 AM
#75
I believe alot of moves will have to be tweaked tho. The butterfly is a move that i want in, but i dunno how to make it realistic even by your movie standards... Yeap - I agree. If we want to get it as Movie Realistic as possible, we need to think...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-20-2003, 9:04 AM
#72
But as far as i know renegade and razor also want some prequel duel flash to it. Well - Razor actually doesn't want prequel duel flash -at least not at the same intense speed. i.e. too fast to have a chance to manually block. I, however, do. I'm n...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 11:38 PM
#59
I think I'm starting to get a firmer idea of that I'm proposing here... ...what I'm proposing is a system that incorporates concepts like directional blocking, but STILL has the potential to appeal to 'old-school' JKII / JKA players also. (Obviousl...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 11:14 PM
#58
Well, yes, things will be slower than the pace you see in the PT, but there's not much we can do about that since we're trying to make a game that is fun to play instead of a video demo. The battles will still be quick paced and furious. They just wo...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 10:40 PM
#56
Right - ok I think I get your system a bit more now. And it certainly works as a gameplay mechanic. ...but I'm afraid I don't see the resulting gameplay looking much like the movies... In the movies, you see fast exchanges - faster than defending p...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 10:22 PM
#53
I'm against comboing in a "it's different than normal attacking" sense. It's not realistic and forces people to remember button combinations. I think we need to be careful in what sense we are trying to be realistic here. If you mean ma...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 9:57 PM
#51
I imagine that the dodge system will play a big role in all this, especially since real life players can't react with jedi-like reflexes I definelty think the dodge system has a place in the saber system. Now that I think about it, I can remember m...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 9:40 PM
#50
Thx for contributing Ytmh. I'll hit your points in turn... First off ...examining other existing systems... It's a good idea to examine existing systems - I agree. But I would keep in mind that sometimes it good to be original - i.e. not just do...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 12:33 PM
#45
BloodRiot, Thx. I knew I was forgetting something important from your proposal -and the stamina bar was it! Indeed, I think the stamina bar would be a great addition. One thing I would say is that I don't think we should force walk to be the defaul...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 11:27 AM
#41
Running already carries those penalties. It was stated by Raven. And is definately noticable in single player. I'm not aware of these penalites in standard MP. And even if they are there, they obviously are not strong enough, otherwise jedi's would...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 10:41 AM
#37
Yeap keshire - I see what your saying. I'll be the first to admit that the current MB saber system is only half finished... THe slow down when blocking does exactly what I hoped it would do - make saber combat more movie realistic. (Whoever says th...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 10:22 AM
#35
Well, I don't really see a point in reducing movement speed while blocking. It would take up valuable button space, could cause balancing issues against gunners, and not be realistic to what we have seen in the movies. In prequel trilogy (and in E2 e...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 9:48 AM
#33
Oh - and btw - I already have the concept of 'short' locks in MB (which sounds like this idea of dynamic locks being proposed...), and they work great imo. For me, they add a lot to the 'realistic' look of saber duels... keshire, OK - I'll just e-ma...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 9:38 AM
#31
I will do when I get home from work... ...are you on MSN or ICQ by any chance?...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 RenegadeOfPhunk
11-19-2003, 9:14 AM
#29
Especially since it sounds like Renegade is going to use the OJP/MotF saber system in MB. I do hope to take advantage of the saber work done for the OJP yes. How much of it I will be using depends on where the OJP saber system is going, and how fa...  [Read More]
Posted in: Coding-Tutorials
 RenegadeOfPhunk
11-20-2003, 7:35 PM
#24
True. Modularity is also a plus. ...there are a whole load of advantages to using an OOP approach. The bottom line is, since I've gotten to grips with OOP design, I would never willingly take on a large software project without doing it OOP all the...  [Read More]
Posted in: Coding-Tutorials
 RenegadeOfPhunk
11-20-2003, 8:01 AM
#22
OOP isn't a few specific keywords or collection of syntax - it's a design philosophy. As such, any language can be approached in an object-orientated way. i.e. you CAN use OOP techniques when programming in C. And conversely, you can write in a pro...  [Read More]
Posted in: Coding-Tutorials
 RenegadeOfPhunk
11-19-2003, 10:10 PM
#15
the function will still be there and have the same role so it doesn't really change anything (except a small bit of syntax..) . If the only difference between C and C++ was syntax, then there wouldn't be that much difference between them. C is a p...  [Read More]
Page: 11 of 21