Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Fallen Guardian

Latest Threads

Page: 2 of 4
Posted in: Custom Module Spawning Trouble
 Fallen Guardian
06-02-2011, 1:04 AM
#1
So, this time instead of the textures being messed up, I spawn below the floor of the module. It's in the right place, just a few feet below the actual place where you're supposed to be. I checked the Z coordinate and everything checks out. Any help?...  [Read More]
Posted in: Global Numbers
 Fallen Guardian
05-24-2011, 10:21 PM
#1
So I understand well enough how to use global booleans, but just what are numbers, and how do you use them?...  [Read More]
Posted in: Onenter script woes
 Fallen Guardian
05-22-2011, 1:14 AM
#1
So, with my "beautiful" onenter script there is one problem. For some reason, it does not execute old_k_pdan_14b_area. void main() { if (!GetLocalBoolean(OBJECT_SELF, 40) && (GetEnteringObject() == GetFirstPC())) { if (GetGlo...  [Read More]
Posted in: Animated Cameras
 Fallen Guardian
05-16-2011, 10:35 PM
#1
Is it possible to make animated cameras in Kotor 1? And if so, how?...  [Read More]
Posted in: Bioware Music
 Fallen Guardian
05-16-2011, 8:46 PM
#1
Would it be illegal if I were to take a music file from Baldur's Gate, let's say, and use it in Kotor 1?...  [Read More]
Posted in: Cutom Module Retexture Troubles
 Fallen Guardian
05-13-2011, 9:26 PM
#1
I have read the tutorial by DarthInsidious numerous times, and once, I got a custom module to load, but its textures were all messed up. This time, the module gets a two thirds of the way loaded and then the game crashes, does anyone know what is cau...  [Read More]
Posted in: Scripting Trouble
 Fallen Guardian
05-09-2011, 8:48 PM
#1
Yes below this type is indeed a nasty script, but please, bear with me. void main() { ActionPauseConversation(); vector zPosition=Vector(549.76,53.57,6.95); location lPC=Location(zPosition,90.0); vector aPosition=Vector(546.19,55.67,6.51); locati...  [Read More]
Posted in: Sounds
 Fallen Guardian
05-08-2011, 6:28 PM
#1
How do you make sounds play that play from a certain point, i.e. Landspeeder noises?...  [Read More]
Posted in: Scripting Trouble
 Fallen Guardian
05-01-2011, 12:47 PM
#1
All right, so I was making an onenter script, and for some reason every time I try to compile it, the compiler rejects and says there is an unexpected end to file. Here is the script: void main() { if (!GetLocalBoolean(OBJECT_SELF, 40) &&...  [Read More]
Posted in: Kotor Voice Overs
 Fallen Guardian
04-26-2011, 12:24 AM
#1
How would you go about uncompressing and converting the Kotor Voice Overs into usable, files?...  [Read More]
Posted in: Soundsets
 Fallen Guardian
04-24-2011, 10:15 PM
#1
Is it possible to create custom soundsets, and if so how?...  [Read More]
Posted in: Cameras
 Fallen Guardian
04-18-2011, 10:42 PM
#1
I never got how to use Cameras in dialogue. I make the camera file in the GIT and then put in the number in the Camera ID slot, but it doesn't work. How do you get cameras to work?...  [Read More]
Posted in: Kotor 1 Sitting Animation
 Fallen Guardian
04-17-2011, 5:36 PM
#1
I was taking a look at how the people in kotor 1 sit, and they seem to have the exact same animation as in Kotor 2. However in Kotor 2, there was a script fired and you could make anyone play the sitting animation, while in kotor 1, only certain plac...  [Read More]
Posted in: Music Question
 Fallen Guardian
04-16-2011, 4:42 PM
#1
So, I was considering music for my mod and I was wondering is it legal to use music from the Star Wars films? Because I saw a mod called ROTS, forgot who it was by, and they used music from the star wars films. So is it legal?...  [Read More]
Posted in: Jedi Council Robes
 Fallen Guardian
04-11-2011, 12:34 AM
#1
So, I was always a little irked that you could never wear the robes you see the other Jedi wearing, and then I was even more annoyed when I found out those robes used a different model. So I tried, (I hope with not too much failure involved) to skin...  [Read More]
Posted in: Kotor 1 Custom Module Trouble
 Fallen Guardian
04-10-2011, 1:13 AM
#1
I was following this thread http://www.lucasforums.com/showthread.php?t=175101 And I've done everything down to the letter, but my game crashes every time I try to warp to it. I don't know what I did wrong, or maybe there is something in the tutori...  [Read More]
Posted in: Dark Jedi Master Robe
 Fallen Guardian
03-26-2011, 8:57 PM
#1
So I was playing Kotor 2, and I finally get a Dark Jedi Master Robe, when I put it on, it looks like this http://i53.tinypic.com/i56w7l.jpg How can I fix the collar?...  [Read More]
Posted in: Custom Module Names
 Fallen Guardian
03-21-2011, 9:12 PM
#1
Well, I already posted a thread about this, but due to the database crash, I believe it was lost entirely. So I forgot how to make custom names for my custom module in kotor 1. I am using K-GFF can anyone help me out?...  [Read More]
Posted in: Custom Module Textures
 Fallen Guardian
03-15-2011, 10:30 AM
#1
For kotor 1, I was wondering how do you get module textures to only be used in your custom module?...  [Read More]
Posted in: Kotor Cameras
 Fallen Guardian
03-14-2011, 1:37 AM
#1
In kotor 1, I'm trying to make use of cameras, but I have no idea how to place them or make them? Can somebody help me out?...  [Read More]
Posted in: Kotor Conditional Scripts
 Fallen Guardian
03-12-2011, 11:24 PM
#1
Does anyone know what the condition script is for say There are two NPC's attacking you with a third standing by watching. Is there a way so that the conversation only starts if both NPC's are dead. So in NPC A's ondeath field the script will say if...  [Read More]
Posted in: Load Screens
 Fallen Guardian
03-11-2011, 8:41 PM
#1
So for Kotor 1, I want to make a load screen for a custom module called danm17, but when I get to the ARE file of the module for the loadscreen it has a number. What does this reference too and how do I get it to reference to my custom load screen?...  [Read More]
Posted in: Multiple Party Members Kotor 1
 Fallen Guardian
03-11-2011, 8:19 PM
#1
Basically everytime I enter the Hawk, another Juhani spawns alongside the original, so if I travel to much I will have an army of Juhanis! Is there a way to fix this?...  [Read More]
Posted in: HK-47 Shield Glitch
 Fallen Guardian
03-07-2011, 6:53 PM
#1
So I like having HK as a party member in kotor 2, but it gets annoying when I use shields he looks like this. http://i54.tinypic.com/sc6fkl.jpg Is there a way to fix this?...  [Read More]
Posted in: Cameras
 Fallen Guardian
03-02-2011, 7:17 PM
#1
Having just had an unfortunate accident regarding replacing in-game module files, I am rather hesitant to try that route again. Is there any way to make cameras without using the GIT file?...  [Read More]
Page: 2 of 4