The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.
All right. If I want to add a few new characters to say the Tatooine's hunter lodge and their is no dialogue to spawn them from do I have to edit the entire GIT file and put them in or is there another way?... [Read More]
All right I have a question. So there are two instances in Kotor I can think of the top of my head where people get shot and die in dialog. Where the Sith shoots the Duros just outside of your apartment on Taris and when the Mandalorian shoots that... [Read More]
All righty then. I have one question. What is the script for people to look like they are interacting on spawn. Like in the Hidden Bek base Gadon and Zaerdra look like they are talking, even though you can't hear any audio... [Read More]
All right. So I'm making a mod and I'll have NPC B spawn once NPC A is dead. Once NPC B spawns how do I make it so my PC automatically enters into a conversation with him?... [Read More]
All right guys my first question is if you have two NPCs a and b. B isn't in the module when you first enter. Can you still set a conversation node to only become availabe for NPC A if NPC B is dead? If the answer is yes my second question would be... [Read More]
I heard around that there used to be a mod that enabled you to recruit that jedi who usually blows up. The one where you see her fighting and Trask says to stay back. Does that mod really exist and do any of you guys have it?... [Read More]
I am in the process of making a recruitable Trask for Kotor 1. I was just wondering if anyone would be interested in me releasing this or not.... [Read More]
When trying to make a mod I noticed that there is no place in the kotor tool where I can find dialog of NPC's besides your party members. In Kotor 1 they were in the Module where the character was found. But this is not the case in Kotor 2. I was hop... [Read More]