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I need help desperately. This is the part of modding that I fear I may have messed up. I used triggers which means I had to replace a module file, but apparently my backup got overwrote by my modded one. So now I can't fix what I was going to. Can an... [Read More]
How come some voice overs do not have lip snyc files? If there are, can someone tell me how to activate them and if not can someone tell me how to make them?... [Read More]
How do you find the X,Y,Z coordinates in Kotor 1 and Kotor 2 to place something on top of a table or somewhere you normally can't get to, like behind a bar.... [Read More]
I was wondering what the script is for spawning party members like with what was done in Defender's wrist console. I couldn't find a link that worked to that so I thought I'd just settle for the script. Does anyone know?... [Read More]
So I wanted to have a conditional script where you could only have a node of dialogue occur if a certain Party Member was in your party. I tried using the source and compiling and it either ignored it because it was an add on or found some syntax err... [Read More]
Well I was playing Kotor and I decided to change something that always bothered me. That was the Republic Mod Armor in no way resembled regular Republic Armor. So I decided to reskin the armor. http://i51.tinypic.com/6enp5i.jpg http://i56.tinypic.c... [Read More]
So I come back yet again and my Texture still won't work. I have tried everything the only way it works is if I change my appearance.2da entry to N_Mandalorian for that what was originally embedded in the model. But then it makes the N_Mandalorian Te... [Read More]
Is it possible to create a new model type for an armor. So say for example you could make PMBZL as a new armor model or do I have to replace an existing one?... [Read More]
So I was fooling around with a skin in Kotor 1 and trying to get Shem's skin on the helmet-less Mandalorian armor model and it worked fine until I tried to put it on a custom head. Then it just ends up being all shiny and black instead of the actual... [Read More]
So I have an on enter script and I want NPCs to spawn only after you have been assigned a certain quest. It works well as to the NPCs don't spawn. But when I get the quest and the global boolean is set to true they still do not spawn. Here is the scr... [Read More]
So I was trying to get Republic Armor in Kotor 1 without replacing any of the original models. There is a mod out there that does give you it but changes all the Heavy Combat suit models. I've edited the UTI and everything works well except the model... [Read More]
So my first script I need is for two NPCs to die on the death of another NPC. I found a script and it works fine except it only kills off one of the NPCs. Here is the script. void main() { object oNPC=GetObjectByTag("n_merc01"); object oNP... [Read More]
So I was looking through the placeables list and I can't find a turned off force cages. I can find a force cage with the shield up and just the shield of the force cage but not one that is off. Is there on or are they modeled in?... [Read More]
For K1 I'm trying to make NPCs walk waypoints. Yes I have looked at the tutorials and I am confused because they still stand still. I was just wondering if anyone could help.... [Read More]
Well I was going to try my hand at modeling today but when I go into kotor tool in the kotor 1 section to extract the model I am looking for all it offers me is to either extract player or party models. Where are the rest of the models?... [Read More]
All right so I have three questions about force cages. 1. How do you get people inside them? (I tried but the NPC spawned outside of it) 2. How do you make the Force Cages sound like they are on? 3. How do you make it impossible to enter the forc... [Read More]
So I was creating a custom head and everything works fine except that the skin is just the same as the original but the tga I put in the override and specified in all the .2da files has a beard and is named properly. For some reason my print screen k... [Read More]
So I was reading up on how to set triggers in Darth333's tutorial when I read that you had to edit the GIT file to put the trigger in the module. Is there anyway around editing the GIT and just putting it in the override or something?... [Read More]
It is the Jedi Civil war and your PC has just arrived on Dantooine. You meet a man in the courtyard of the Jedi Enclave who is part of the group called the Pacis Oddo. This group is a militia like force that keeps peace when the Jedi cannot. This mod... [Read More]