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harIII

Latest Posts

Page: 4 of 21
Posted in: Module Editing Tutorial
 harIII
12-06-2010, 12:56 PM
#1
Hey, I’m back with my second tutorial which is going to cover the process of creating your own module (not modeling but adding module entries). I’ve noticed that there are several people out there on Lucasforums who don’t know how to do this, i...  [Read More]
Posted in: Music Mod
 harIII
12-03-2010, 4:39 PM
#3
I have no idea if there is copyright material in there or not. I was just told hey, here's a music mod, got curious, took a look at the readme, and it sounded like I could. So that's why I threw this up. Thanks for clearing things up....  [Read More]
Posted in: Music Mod
 harIII
12-03-2010, 3:15 PM
#1
I am hoping and praying that I can use the music that we all heard in the movies for Shadows of the Empire and I thought that I couldn't do it due to copyright laws. But recently I heard that I actually could use the music as long as I didn't obtain...  [Read More]
Posted in: Pazaak Cards Template
 harIII
12-01-2010, 10:37 PM
#2
Does this help? http://b.imagehost.org/0686/pcards_back_p.jpg...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 harIII
12-03-2010, 4:40 PM
#32
How many areas do you intend to build and add to TJM?...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 harIII
11-30-2010, 4:19 PM
#25
As long as everything is installed by the TSL Installer it should work. What happens is that it would alter the necessary files for the original modules (for TSLRCM) and leave the TJM modules alone because the game treats them as separate things....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 harIII
11-30-2010, 2:08 PM
#22
Ah, that makes much more sense....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 harIII
11-30-2010, 1:11 PM
#20
Didn't know that was possible, I thought you could only install or uninstall a program not make 2 installations of it...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 harIII
11-30-2010, 9:19 AM
#18
Aye, I figured. It would be really cool if there was a way to create a new menu at game startup with two options: Play "The Sith Lords" Play "The Jedi Masters" But, since it has not been done, I can only assume that it is lik...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 harIII
11-29-2010, 8:47 PM
#5
Has this been a long time operation that hasn't been publicized or have you just started? On a percentage scale how much do you think you have complete? I know some of this information can be sensitive but I'm just wondering because I was thinking a...  [Read More]
Posted in: Script Please
 harIII
11-22-2010, 8:51 AM
#1
I need a script built for TSL which will check to see if Force Sight/Sense (can't remember which) is active. What I want to do is spawn a couple of objects if you have the power turned on and remove them if you turn it off....  [Read More]
Posted in: gmax problem
 harIII
11-17-2010, 12:05 PM
#2
I know about your red, blue, and green tripod object for moving things around. What you did is hit an axis constraint somehow (I still don't know how it's triggered). But here's what you do. You have to find the configuration file for 3DS Max which i...  [Read More]
Posted in: Spawning based on globals
 harIII
11-17-2010, 3:21 PM
#4
Make sure that the global is set to true, that's what the script is set up to do so far....  [Read More]
Posted in: Spawning based on globals
 harIII
11-16-2010, 2:38 PM
#2
Try this, I replaced the properties of my script with those of yours so it should work as is. Just make sure that you turn the condition to false after it has been triggered because that means, in this case, that every time you enter the module it wi...  [Read More]
Posted in: Removing Random Loot? (TSL)
 harIII
11-10-2010, 9:58 PM
#3
it may possibly be located in the script that does it, i know there is a source script of it...  [Read More]
Posted in: Is this a good idea ???
 harIII
11-07-2010, 7:23 PM
#4
Well the numbers of a journal entry wouldn't matter, what would matter is if you use the same resref for an entry. I'm not sure how that would work, personally I wouldn't try it....  [Read More]
Posted in: Global Variables
 harIII
11-04-2010, 5:13 PM
#4
it all really depends on how you define how you change dialog nodes, but yes this is one method...  [Read More]
Posted in: Global Variables
 harIII
11-04-2010, 2:00 PM
#2
Global variable are an easy thing the figure out. First of all global variables are divided into two categories, Booleans and Numbers. Booleans - A statement which has to equal True or False (by default all Booleans are False) Numbers - A statement...  [Read More]
Posted in: Spawning Placeables
 harIII
10-29-2010, 11:37 AM
#4
Have you tried making the placeable normally come with items in it? Such as open the item list of the placeable with KOTOR Tool and add the items you want....  [Read More]
Posted in: Spawning Placeables
 harIII
10-29-2010, 8:42 AM
#2
Is everything being done in a single script or multiple scripts?...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
11-20-2010, 10:51 PM
#197
The VOs are excellent Zhaboka, top notch....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
11-20-2010, 2:33 PM
#193
Essentially I can, but it will all be obtained probably through training experiences. Though I do think that your alignment will play a role in what powers you do get. Such as a Jedi class will have all the powers of the Force Sensitive and Jedi clas...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
11-20-2010, 11:28 AM
#190
Got a quick question for the community. As everyone probably knows each Jedi class has a special Force Power such as Force Camouflage or Pain Resistance (think that's the name). How would the community feel if the pc had access to every ability not t...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
11-20-2010, 9:37 AM
#188
The project is still alive and kicking. Right now I'm focused on fixing some old bugs that were recently brought to my attention, so far the Tantive IV is complete (it is still being tested). Now I'm going to run through the Devastator and fix everyt...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-31-2010, 5:45 PM
#183
kind of, one companion, a droid, you can actually choose which one to purchase, and another, a kind of semi-apprentice, will be selected by gender....  [Read More]
Page: 4 of 21