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Hey, I’m back with my second tutorial which is going to cover the process of creating your own module (not modeling but adding module entries). I’ve noticed that there are several people out there on Lucasforums who don’t know how to do this, i... [Read More]
I have no idea if there is copyright material in there or not. I was just told hey, here's a music mod, got curious, took a look at the readme, and it sounded like I could. So that's why I threw this up. Thanks for clearing things up.... [Read More]
I am hoping and praying that I can use the music that we all heard in the movies for Shadows of the Empire and I thought that I couldn't do it due to copyright laws. But recently I heard that I actually could use the music as long as I didn't obtain... [Read More]
As long as everything is installed by the TSL Installer it should work. What happens is that it would alter the necessary files for the original modules (for TSLRCM) and leave the TJM modules alone because the game treats them as separate things.... [Read More]
Aye, I figured. It would be really cool if there was a way to create a new menu at game startup with two options: Play "The Sith Lords" Play "The Jedi Masters" But, since it has not been done, I can only assume that it is lik... [Read More]
Has this been a long time operation that hasn't been publicized or have you just started? On a percentage scale how much do you think you have complete? I know some of this information can be sensitive but I'm just wondering because I was thinking a... [Read More]
I need a script built for TSL which will check to see if Force Sight/Sense (can't remember which) is active. What I want to do is spawn a couple of objects if you have the power turned on and remove them if you turn it off.... [Read More]
I know about your red, blue, and green tripod object for moving things around. What you did is hit an axis constraint somehow (I still don't know how it's triggered). But here's what you do. You have to find the configuration file for 3DS Max which i... [Read More]
Try this, I replaced the properties of my script with those of yours so it should work as is. Just make sure that you turn the condition to false after it has been triggered because that means, in this case, that every time you enter the module it wi... [Read More]
Well the numbers of a journal entry wouldn't matter, what would matter is if you use the same resref for an entry. I'm not sure how that would work, personally I wouldn't try it.... [Read More]
Global variable are an easy thing the figure out. First of all global variables are divided into two categories, Booleans and Numbers. Booleans - A statement which has to equal True or False (by default all Booleans are False) Numbers - A statement... [Read More]
Have you tried making the placeable normally come with items in it? Such as open the item list of the placeable with KOTOR Tool and add the items you want.... [Read More]
Essentially I can, but it will all be obtained probably through training experiences. Though I do think that your alignment will play a role in what powers you do get. Such as a Jedi class will have all the powers of the Force Sensitive and Jedi clas... [Read More]
Got a quick question for the community. As everyone probably knows each Jedi class has a special Force Power such as Force Camouflage or Pain Resistance (think that's the name). How would the community feel if the pc had access to every ability not t... [Read More]
The project is still alive and kicking. Right now I'm focused on fixing some old bugs that were recently brought to my attention, so far the Tantive IV is complete (it is still being tested). Now I'm going to run through the Devastator and fix everyt... [Read More]
kind of, one companion, a droid, you can actually choose which one to purchase, and another, a kind of semi-apprentice, will be selected by gender.... [Read More]