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[WIP] [K1] World War 2 Custom Area Mod and Recruiting

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 Sithspecter
01-21-2008, 10:45 AM
#1
MAJOR UPDATE!!!

I am going for completely new modules!!! The ones from KotOR just don't seem to fit, so I'm going to make new ones. If anybody still wants to help, I'm still recruiting.

Scripter-DarthDingDong
Wolv-New armor
Texturer/Rextexturer- LordRevan999/still position availible!
VOICE ACTORS- DarthJebus05?
2da editor!!!
Here's a screenie!

http://i269.photobucket.com/albums/jj73/Sithspecter/bridges1.jpg)
 Sithspecter
01-21-2008, 2:49 PM
#2
Oh, I thought this was important enough to have a post of its own. I could use about six male voice actors.
 Taak Farst
01-21-2008, 3:00 PM
#3
10/10 on weps and cusom area wip coz of the brilliant wep models and excellent ideas, I can make a custom armour the recruit could have on?
Ill keep track of this
 Sithspecter
01-21-2008, 3:26 PM
#4
Alright, Wolv. You can be on the team. If you could make a Nazi and a US uniform, that would be great. Keep me posted on your progress.
 Taak Farst
01-21-2008, 3:48 PM
#5
Can I do it as a red combat suit with a natzi symbol on the front? Coz i aint as good at u think lol.

For US what armour do u think i should use and what design
 Sithspecter
01-21-2008, 4:04 PM
#6
For Nazi armor, I was thinking kind of an S.S. look. A black Jedi robe with the red swastika armband. For the US, I actually already have one, but just an Army green with maybe camo pants.
 Taak Farst
01-21-2008, 4:15 PM
#7
ill try ill post a screenie sometime tonite

Edit: hmmm im having trouble finding the arm on the robe rga so can i have the swatstika on the bit where the heart is. You know where i mean dont you
 Sithspecter
01-21-2008, 4:55 PM
#8
The arm, preferably. I believe that the arm is sort of at the bottom and on the left of the texture?
 Taak Farst
01-21-2008, 5:04 PM
#9
ah no ive found it, its top left

http://i104.piczo.com/view/3/6/w/8/a/q/0/t/a/g/p/l/img/i235028738_6353_7.jpg)

the link is a pic, ill post another screeniee with a beter view of swastika tomoz afternoon.
 Sithspecter
01-21-2008, 6:26 PM
#10
How about maybe a few medals where the heart is and the roman numeral II on the collar like in the movies.
 Taak Farst
01-21-2008, 6:32 PM
#11
hmm...maybe
 Marius Fett
01-22-2008, 10:30 AM
#12
ah no ive found it, its top left

http://i104.piczo.com/view/3/6/w/8/a/q/0/t/a/g/p/l/img/i235028738_6353_7.jpg)

the link is a pic, ill post another screeniee with a beter view of swastika tomoz afternoon.

To be honest Wolv I think we can all live with not seeing the Swastika, especially since posting it on a public forum could offend and upset some people even now.

On topic of the mod though two things:

1. Awsome models :D
2. Nice robe Wolv
3. I can do some skins aswell as the scripts if you like SS?
 Sithspecter
01-22-2008, 5:06 PM
#13
To be honest Wolv I think we can all live with not seeing the Swastika, especially since posting it on a public forum could offend and upset some people
On topic of the mod though two things:even now.


1. Awsome models :D
2. Nice robe Wolv
3. I can do some skins aswell as the scripts if you like SS?

Ok DDD. It would be nice if you could help me skin the new areas I'm creating. I'll probably need a few grass textures, one sand texture, and a moving water texture. I'd love to have you on board. Speaking of the mod, I'm going to make completely new modules. I've already got a good start off of Quanon's tute! Here are a few screenshots of the first area I have decided to model. There is going to be a major fight here. This is where the bridge needed to cross the river gets blown up, so engineers are needed to build a new one.

Wolv, instead of a Swastika, how about just a cross?

Here are some pics!

http://i269.photobucket.com/albums/jj73/Sithspecter/k212.jpg)
http://i269.photobucket.com/albums/jj73/Sithspecter/kdk.jpg)


I'm really excited about this! Look for updates later this week!:D
 Sithspecter
01-23-2008, 5:41 PM
#14
 LordRevan999
01-24-2008, 8:11 AM
#15
Great models sithspecter.I can do retexture of anything if you like can I join you.
 Sithspecter
01-24-2008, 5:46 PM
#16
OK, I applied the texture with planar, and I have TEXTURE!!! :lol: Seriously, though, this is going great! What the team needs to focus on-sweet, we really have a team-is getting the german stuff into the game. If Wolv gets the uniform done, I'll get the helmet ingame, then, we have an enemy. If anybody wants to test what I have so far, PM me and I'll send you the stuff. Also, include your email. Further updates tomorrow!


http://i269.photobucket.com/albums/jj73/Sithspecter/hooray.jpg)
 Darth Payne
01-24-2008, 8:05 PM
#17
I just thought i should put my two cents in.

I always thought that the Sith uniform looked like a nazi uniform.

All you really have to do is give it a very minor paint/skin.
 Sithspecter
01-25-2008, 7:08 AM
#18
Hmmm...I didn't think about that... Good idea Danyael27! I will remember your name in the list of credits!
 Quanon
01-25-2008, 12:06 PM
#19
Great stuff sithspecter , I see you found your way around :)

Though you might adjust the tiling of your ground texture, else the game "smeers" one small 256x256 texture over a huge area, which gives this blurry pixel monster.

You can easly adjust that in the UVW-map modifier.

You'll see a short list, just below the list of PLanar,Box , etc...
U [ 1.0 ]
V [ 1.0 ]

^ Set both these values to 4 or 6, that way the texure will be used 4 or 6 times to cover the same area, which will give a better result.

Just be aware if you make new textures that their made tile-able , else you'll get a nasty "tile" effect.

But anyway, what rant :lol:

The bridge looks sweet, can't wait to see the tanks in there , plus some ruined village buildings or a church.

:thmbup1:



P.S. : I would search for a skybox from an orginale kotor module, I used one of the Tatooine ( the mesh, not the sky textures ), Bioware seem to have made ignore the lighting, whichs brightens them and takes away the box effect greatly.

Though if you start to pay attention to the Kotor modules and look in 1st person, you'll see that they'arent perfect either.
 Sithspecter
01-25-2008, 5:16 PM
#20
Thanks for the tips Quanon! I'll probably have a tank sunk in the river, one burning on the shore, and the other tank will be the one you escape this module from. Hmmm. Still having problems with the lights. I'm using GMax, but I'm getting 3ds max soon! I made an aurora d light, but it did nothing. I'm also working on a german uniform. I have the texture, but I can't find the appearance on my modified 2da file. Also, I could use someone to texture my tank... I suck at making textures from scratch.
 LordRevan999
01-25-2008, 5:19 PM
#21
I can help with 2da files if you need any.
 Taak Farst
01-25-2008, 5:23 PM
#22
Great area...quanon u got some rising compo like the mysterious stranger :)
I have done the robe bu not screenie coz i basicly same but with cross
 Sithspecter
01-25-2008, 5:24 PM
#23
How do I get a new creature to use the appearance.2da slot that I created? I modified the .2da, but I cannot use it on a creature.
 Taak Farst
01-25-2008, 5:26 PM
#24
with clothing just equip it via k tool but for app.2da im not sure...
 Marius Fett
01-25-2008, 5:27 PM
#25
You need to open the UTC file in K-GFF and enter the Appearences Row number in the 2DA in the Appearence field in the UTC. So if he Row number was 625 you enter 625 in the Appearence field.
 Sithspecter
01-25-2008, 5:30 PM
#26
Aha! I thought it might have something to do with that! Thanks! Post new screenshots tomorrow. Getting Kaurora 2.5 soon.
 LordRevan999
01-25-2008, 5:34 PM
#27
you would have to use a uti file.First open kotor tool then goto tools menu then click options then click the tab "other" tick the option saying "Look in game's override folder for 2da".Then place your modified 2da in override.Then open a uti file then go to propertires tab then make a new property and in name property select disguise in subtype search the name of the appearance you made and select it.And then change the uti file name,tag and refres and then go open game and use cheat to get that cloth and what do you know it worked.For pc and party members and others use utc file
 Taak Farst
01-25-2008, 5:34 PM
#28
hey sithspec do u wanna me to PM you the natzi robe.
Anyway i think you are doing incredibally well. Is it one custom with a mini quest or a few customs with a big quest? u could make more customs...
 Sithspecter
01-25-2008, 8:22 PM
#29
hey sithspec do u wanna me to PM you the natzi robe.
Anyway i think you are doing incredibally well. Is it one custom with a mini quest or a few customs with a big quest? u could make more customs...

How about PM me the robe now, I'll look at it and tell you tomorrow. I'm working on another Wermacht uniform as well.

Hey why don't you have Hitler, I'll have a go at making him for you if you want. However I'll only make his appearance the rest will be up to you.

No, I don't believe that this mod should have a Hitler. He is such a historical icon, and some people might get mad... This mod is on a strict plot.
 Darth Xander
01-26-2008, 7:13 AM
#30
True, forget my idea it was stupid anyway.
 Marius Fett
01-26-2008, 7:48 AM
#31
Maybe we could make a fictional German leader or something?
But I agree Hitler would be a bad idea.
 Darth Payne
01-26-2008, 7:58 AM
#32
You could always look to the movies for a german leader, unless your looking for accuracy?
 Darth Xander
01-26-2008, 10:07 AM
#33
You could always look to the movies for a german leader, unless your looking for accuracy?
Trust me using a real leader is a bad idea, try making one up.
 Miltiades
01-26-2008, 10:54 AM
#34
General Von Klinkerhoffen! Or... Luitenant GrŅŒber! :) Anyway this is starting to look very cool. Can't wait for more.
 Darth Payne
01-26-2008, 11:00 AM
#35
I remember those guys.

They are from 'Allo 'Allo, right?
 Miltiades
01-26-2008, 11:05 AM
#36
Yup. :)
 Darth Payne
01-26-2008, 11:12 AM
#37
Wouldn't it then be possible to 'borrow' some lines of theirs from the series for the VO?
 Marius Fett
01-26-2008, 11:25 AM
#38
They are from 'Allo 'Allo, right?

Good moaning! :lol:

Anyways anyone here familiar with Black Adder goes Forth?
I know it's set in WWI but we could have some of the stuff from that?

Like Captain Darling for example...

Come along Darling we're leaving!

I know this mod is serious but a little humor thrown in could be good no?
 Sithspecter
01-26-2008, 11:59 AM
#39
Really, this mod has kind of a funny story. The characters are pretty funny. But all the fighting is going to be completely serious.
 Sithspecter
01-26-2008, 12:23 PM
#40
OH! I have a German! Plus, everybody has got to see the updated area!!!
http://i269.photobucket.com/albums/jj73/Sithspecter/pic1.jpg)
I'll put in my updated area later.:(
 Sithspecter
01-26-2008, 3:46 PM
#41
 Quanon
01-27-2008, 7:04 AM
#42
Looks nice sithspecter.

I see you got the sky shiny bright :p


All I can say is keep it up and running.
 Darth Payne
01-27-2008, 8:11 AM
#43
Wow.

Very nice sky.
 Ctrl Alt Del
01-27-2008, 8:40 AM
#44
Cool skyview, Sithspecter.

Is it a reskin of Dantooine sky?
 Miltiades
01-27-2008, 8:48 AM
#45
Wow, really awesome. Keep up the amazing work!
 Sithspecter
01-27-2008, 3:22 PM
#46
Cool skyview, Sithspecter.

Is it a reskin of Dantooine sky?

Actually, it is the exact Dantooine sky. And I'm glad to see people are still looking at my stuff!:) I'm probably going to release an alpha of the first module sometime this week. I have to make a tree as a placeable first, though. If anyone knows how to make the placeable where it is collideable, I would appreciate it if I could send you the model and do it for me!

Work is progressing steadily! I appreciate all the feedback. Next job on list: make city module for final fight!!!! It is probably going to take me several months on this but I'll keep everbody posted!

SS

Edit: Oh, I could use someone who can model heads... I have about four heads that I could use modeled.
 Marius Fett
01-29-2008, 11:38 AM
#47
Hey SS, just a suggestion....

You know how when you target one of those soldiers in combat?

It says German Soldier right?

I was thinking maybe you should change it to Nazi Soldier?

Having German Soldier hovering over the head of someone about to be slaughtered good offend people. Especially Germans...
 Taak Farst
01-29-2008, 3:41 PM
#48
Hey SS, just a suggestion....

You know how when you target one of those soldiers in combat?

It says German Soldier right?

I was thinking maybe you should change it to Nazi Soldier?

Having German Soldier hovering over the head of someone about to be slaughtered good offend people. Especially Germans...

I second that, my dad is german/american... Anyway i do recommend you change that. Anyway over all when I was looking at the area image I thought I accidently turned on Wolfenstein enemy territory. Great job :D
 Marius Fett
01-29-2008, 3:45 PM
#49
I've been practising my German accent! Need some VO's?:lol:
 Sithspecter
01-29-2008, 5:38 PM
#50
Ok, everybody. I got to work this morning on trees. Since KotOR doesn't have any earth looking trees, I decided to make my own. Problem is, I still haven't edited the PWK or whatever to make them collideable. Here's the screenshot. Also, I have done two completely new grenades. I'll post more screenshots tomorrow. For those on the team, just be patient a little longer. Once I'm satisfied with the first area, we'll get to work on new quests, dialog, and sweet effects. If you want a little taste of what's to come, download my World War 2 weapons pack, link is in my signature!
http://i269.photobucket.com/albums/jj73/Sithspecter/trees.jpg)

If anyone can teach me how to model heads, or do them themselves, please contact me!
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