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Omega_Novae

Latest Posts

Page: 1 of 2
Posted in: Mod of The Year 2007 - Nominations thread
 Omega_Novae
12-25-2007, 8:04 PM
#16
K1 - Brotherhood of Shadow (by Silveredge) K2 - Coruscant Jedi Temple (by deathdisco)...  [Read More]
Posted in: TSL body models in K1
 Omega_Novae
11-04-2007, 10:00 PM
#2
Unless the TSL models are found in K1's files, then you can't port resources from one game to the other (due to legal reasons), if that's what you're talking about....  [Read More]
Posted in: Lipsyncs for Alien VOs
 Omega_Novae
10-27-2007, 9:50 PM
#4
All right, thanks for the help....  [Read More]
Posted in: Lipsyncs for Alien VOs
 Omega_Novae
10-26-2007, 12:39 AM
#1
Where are the lipsyncs for alien VOs located? I can't find them (or a .mod file that would look like it has them) in the lips folder....  [Read More]
This is for TSL. I can spawn an NPC, but how can I spawn one only if a journal plot is at a certain point? I mean, I want an NPC to spawn only if the quest's value is at x. EDIT: Nevermind, I got it to work....  [Read More]
Posted in: PC Flourish
 Omega_Novae
10-20-2007, 1:56 PM
#5
The flourishes still don't work right. I even tried using the generic a_flourish script, and that doesn't work. New Questions: I want to warp to the militia headquarters of Dantooine and spawn an NPC there, but only after a quest has reached a certa...  [Read More]
Posted in: PC Flourish
 Omega_Novae
10-18-2007, 11:11 AM
#3
Yes, it's for TSL. Okay, now I have two new problems. I get the NPC to flourish, except the weapons just twirl while he does the normal talking animation. (I don't have any animations in that node in the dlg) And when I run the PC flourish script...  [Read More]
Posted in: PC Flourish
 Omega_Novae
10-18-2007, 12:48 AM
#1
How would I script the PC flourishing his/her weapon? Also, I'm having trouble scripting an NPC to flourish his weapon. I put it in the dialog, but it doesn't seem to run. void main() { //Baan'urass flourishes weapon object obaanurass=GetObjectByT...  [Read More]
Posted in: Where do I put voice files for Kotor1?
 Omega_Novae
10-10-2007, 2:11 AM
#2
Put it in the StreamWaves folder....  [Read More]
Posted in: Cannot Open Custom Scripts
 Omega_Novae
10-11-2007, 6:11 PM
#5
All right, thanks....  [Read More]
Posted in: Cannot Open Custom Scripts
 Omega_Novae
10-10-2007, 7:16 PM
#3
I found your tool (and Loneferret's), but it was linked to pcgamemods. Is there any other place I can download them from?...  [Read More]
Posted in: Cannot Open Custom Scripts
 Omega_Novae
10-09-2007, 8:50 PM
#1
I'm trying to look at source scripts for mods, but I can't open them in KotOR Tool. I get a variety of errors ranging from "Out of memory exception" to "Unable to read beyond the end of the stream." Can anyone help?...  [Read More]
Posted in: Voiceovers for Mods
 Omega_Novae
10-05-2007, 11:07 PM
#2
You can't get rid of the dialogue options. That user just recorded a scene and added voices in a video editing program. EDIT: Unless you make dialogues linear by placing the PC in the Speaker Tag for those red dialog lines in DLGEdit or something li...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
11-10-2007, 3:28 PM
#225
I was wondering... what programs do you use to create such an advanced mod? The basic tools: KOTORTool (a versatile little thing comparable to NWN's Aurora Toolset), DLGEditor (for conversations), GFF-Editor (for module/journal editing). Scripting,...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-28-2007, 7:37 PM
#202
I had your second problem long before the mod was released, so that has nothing to do with it....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-21-2007, 8:38 PM
#183
I think you can just copy all the files in the tslpatchdata folder into your Override folder, since you don't have any other mods....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-20-2007, 2:47 PM
#179
Strange. You're supposed to warp to another module at that point....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-20-2007, 2:36 PM
#177
Talk to Daemon Drexel....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-16-2007, 12:01 AM
#174
I think these questions would better fit in the WotOR thread, so you should go ask them there....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-15-2007, 11:55 PM
#172
If you really really really want to fight him, then you are. But the only thing is that you don't get to fight the badly-named Darth....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-15-2007, 10:20 PM
#170
I don't think BoS has anything on Kashyyyk except Matilda's comments on it. You probably have an unfixed version of WotOR. Check its thread for a fix....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-08-2007, 11:51 PM
#148
Just a question. If Daemon Drexel calls the player a human, what species is he?...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Omega_Novae
10-08-2007, 10:18 PM
#146
I could help, too. Editing dlgs isn't too hard, and I'm good with spelling and grammar....  [Read More]
Does anybody have Darth333's EZ Turret mod? And DarthExile, can you please send me the Subtle Darkside Transitions mod?...  [Read More]
I'm activating the armband through the Hak Pad. The dialog appears and all, but the coordinates don't show up in the feedback menu....  [Read More]
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