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Shadow51689

Latest Activity

Posted in: selkath as PC
 Shadow51689
10-12-2007, 11:26 AM
#3
There are no Melee weapon animations (sword/lightsaber). There is a generic punch/clawing type animation, but it would look a bit odd if it was used with a weapon....  [Read More]
Posted in:  Variety of new workbench upgrades
 Shadow51689
10-06-2007, 3:08 PM
#7
One thing I've noticed: You've created a new Dragite Lens upgrade, with +1 Constitution and +1 Sonic Damage, however there is already a Dragite Lens in Vanilla TSL, which gives a +2 damage bonus. (Unless something went wrong with my install)...  [Read More]
Posted in:  Variety of new workbench upgrades
 Shadow51689
10-06-2007, 2:02 AM
#3
Definitely. I'm really surprised by the lack of interest. Why wouldn't you want new upgrades? I haven't messed with random loot stuff yet, but it wouldn't be a bad idea to add some of the new upgrades to the random loot. (No idea how difficult that...  [Read More]
Posted in: Bastila's father holocron code
 Shadow51689
09-30-2007, 10:46 PM
#2
Believe it or not, it's quite simply 'holocron'. I've heard that you have to extract the holocron.uti using KotOR Tool and place it in your Override for it to work. See link here (http://lucasforums.com/showthread.php?t=182577)...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Shadow51689
10-12-2007, 11:29 AM
#158
One thing to keep in mind Silveredge9, there is a similar mod for people who had problems with Helena not showing up, which allowed you to spawn Helena in the Cantina via dialogue with an NPC in the cantina. Simply spawning Helena, and talking with...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Shadow51689
10-08-2007, 10:16 PM
#145
I'm aware of the many spelling mistakes that plague the mod. I would willingly fix them for the next patch, but the problem is I'm not exactly good at spotting mistakes (As the mod shows :P), and I want the job to be a well done one. :) I'd be will...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Shadow51689
09-25-2007, 4:49 AM
#95
I've just completed a new game with the Brotherhood of Shadow mod. Wow... where to begin? First off, this is some amazing work! I love all the new content, especially the recreations of Revan's past! (And a note, there may be spoilers for those who h...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Shadow51689
09-19-2007, 2:58 PM
#34
A little confused about the journal entry thing. Your fixed journal is about 8kb smaller than the global.jrl that the mod installed into my override (no other mods currently). Should I just go ahead and use the new one?...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Shadow51689
09-19-2007, 1:19 AM
#12
Wow. Just wow! Just browsing through the screenshots, I can tell this mod adds an amazing amount of content! Oh, and w00t! A new Twi'lek party member! (Shame she doesn't replace Bastila from the beginning LOL) But darn you! :p Now you've officially...  [Read More]
Posted in: Puppets
 Shadow51689
09-12-2007, 3:29 PM
#3
Wow, when you answer a question, you really answer everything don't you? :D What have you set the AI style of the puppet to? This can affect what abilities and items the puppet uses during combat. Ah, I did indeed use just the regular NPC_AISTYLE_P...  [Read More]
Posted in: Puppets
 Shadow51689
09-12-2007, 1:57 PM
#1
I'm relatively new to the KotOR community, and I've just started reading through tutorials and examining files to learn the basics of modding... Apologies if this has been posted before, as the search function is currently not working. I'm working o...  [Read More]
Posted in: Echo: Goto replacement mod (Full voice)
 Shadow51689
09-18-2007, 1:45 AM
#4
Alright, because there doesn't seem to be much interest in the mod and because I am quite busy I am just going to release the skins, items and new sounds. It wil be a couple of days still but I will try to get it done soon. A little more information...  [Read More]
Posted in: WHAT IS GOING ON?
 Shadow51689
09-05-2007, 4:30 PM
#5
As for the Twi-Lek/Atton fight, don't worry about it. You can come back to the Cantina at any time after completing the Yacht, and their remains will still be there. I don't think you're supposed to get their remains, as on the Yacht, they drop Spinn...  [Read More]
Posted in:  KotOR Repulsor Shields
 Shadow51689
09-21-2007, 2:12 AM
#12
Noticed a bug while on Kashyyyk. Down in the Lower Shadowlands, where the Mandalorians spawn if you are not equipped with weapons, one of the Mandalorians in the first batch is armed only with one of the shields in his primary hand, and no other wea...  [Read More]
Posted in:  KotOR Repulsor Shields
 Shadow51689
08-19-2007, 12:55 AM
#8
Interesting. Trying it out, as I'm playing Kotor a second time (just got the game), although I've already passed Dantooine. I assume I'd have to go back to a savegame before Dantooine? I should still see the one on Korriban yes? (Haven't been there y...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Shadow51689
09-12-2007, 8:34 PM
#49
Very nice work! I quite like the robed Selkath, even though I didn't particularly care for the Selkath in K1, you've got to figure, there has to be atleast some decent Selkath becoming Jedi, if there are so many that are force sensitive. I don't s...  [Read More]
You could try the version of nwnnsscomp.exe that's attached to this post; it's the one I am using (or was using, rather, back when I was modding Jade Empire :)). It should be stand-alone and not be looking in the Registry for any NWN or KOTOR info. I...  [Read More]
I doubt anyone remembers me, but I tinkered around with modding Kotor I and II a while back. I got the basics pretty well down, and now I've discovered Jade Empire and seeing how similar it is to KotOR, I've taken up modding JE a bit. I've run into...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 Shadow51689
08-18-2007, 4:17 AM
#41
Awesome work so far! Any news on progress? I'm playing through KOTOR for a second time (just finished it for the first time, awesome game!), following the DS path for a change, and am using a couple mods to spice things up. Unfortunately, I killed J...  [Read More]
Posted in:  NPC Recruitable Dustil
 Shadow51689
09-03-2007, 6:19 PM
#86
I've installed your Recruitable Dustil mod for my new TSL game, and have just completed it. I have to say, you've done a wonderful job working Dustil into the game! There were no issues that I noticed. I think this is by far, the best recruit mod I'...  [Read More]
Posted in: Where can I find mods?
 Shadow51689
08-19-2007, 5:53 PM
#139
Glad to see I'm not the only one having problems with PCgamemods.com. It's funny, the site seems to ALWAYS be down. I've been linked there for other games, and have yet to successfully visit the site....  [Read More]