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Marius Fett

Latest Posts

Page: 33 of 49
Posted in: Editing models
 Marius Fett
04-11-2008, 11:24 AM
#3
I have it Sarathos, if you PM me your email address, i'll send you a copy....  [Read More]
Posted in: Problems with KotOR Tool
 Marius Fett
04-10-2008, 1:57 PM
#4
You could always edit the file in K-GFF instead?...  [Read More]
Posted in: Problems with KotOR Tool
 Marius Fett
04-10-2008, 1:50 PM
#2
Click the continue button, start KotOR Tool again and try to access the same file. This sometimes happens to me too. :)...  [Read More]
Posted in: [WIP] Custom PC head problem
 Marius Fett
04-10-2008, 2:41 PM
#5
I have it. PM me your email address and i'll send it to you....  [Read More]
Posted in: [TSL] Erm... Somethings wrong...
 Marius Fett
04-08-2008, 2:29 PM
#3
Yeah, i'd say thisis either an Xforms issue, or you didn't set environ....  [Read More]
Posted in: I see no ships...
 Marius Fett
04-08-2008, 10:58 AM
#2
They are in models.bif, I was playing around with a few of them in Max only recently, i'll try and find the names for you. :) I'll update this post as I find the models, Sith Fighter: mgf_sithfighter...  [Read More]
Posted in: What's the big deal about Revan?
 Marius Fett
04-07-2008, 2:08 PM
#8
I used to be a bit of a Vader fangirl until the prequels came out. That fairly well ruined it for me. To be honest, I think the prequels killed Star Wars. AotC was pretty good, RotS was ok, but TPM was just terrible. Long live the originals though!...  [Read More]
Posted in: Help With An Edited Module
 Marius Fett
04-07-2008, 8:48 AM
#5
Make sure that in K-GFF you copy creature and placeable structs etc... If you make your own you have to set the struct ID etc... Which is confusing. :D...  [Read More]
Posted in: Help With An Edited Module
 Marius Fett
04-07-2008, 7:49 AM
#3
Maybe you should try adding your placeables to the .git files manually using K-GFF....  [Read More]
Posted in: Scripting Question.
 Marius Fett
04-06-2008, 2:12 PM
#7
RemoveAvailableNPC(6); Will remove Mission from the available Party characters rather than remove her from the Party. I thought that was what Sam was after. Plus as I said, i'm no scripter. ;)...  [Read More]
Posted in: Scripting Question.
 Marius Fett
04-06-2008, 12:56 PM
#4
I think you could use this: void main() { RemoveAvailableNPC(6); } I'm no scripter though so you should probably ask someone else too. :)...  [Read More]
Posted in: Scripting Question.
 Marius Fett
04-06-2008, 10:14 AM
#2
In the script that determines availability field, type k_con_missionpm. :)...  [Read More]
Posted in: RSS Feed of Kotorfiles on Starwarsknights.com
 Marius Fett
04-05-2008, 10:04 AM
#6
Nice one tk!...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 Marius Fett
04-07-2008, 1:28 PM
#15
That's true enough as it goes, if you were to pay a visit to where I live you wouldn't understand a word we say probably... (As I come from the Valleys in South Wales where we speak VERY fast and add "like" and "innit" to the end...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 Marius Fett
04-07-2008, 1:12 PM
#13
Well seeing as both you and I (<-- now that's perect grammar there :xp: ) both have English as a first language and are fluent in it, there's no reason why "getting it done quickly" won't mean "getting it done right" too. Espe...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 Marius Fett
04-07-2008, 1:02 PM
#11
Me and Inyri can split the work between us if she's ok with that? If two of us do it, it'll be done in half the time!...  [Read More]
Posted in: viewing Tga files in 3d.
 Marius Fett
04-04-2008, 2:24 PM
#2
Yep, all you have to do, is apply the texture to your model in Max or GMax, then you can flick between Photoshop and Max and see the changes take place. @LordRevan below, HA! Beat you to it! :xp:...  [Read More]
Posted in: Module Editing Programs
 Marius Fett
04-04-2008, 9:51 AM
#3
The module editor in KT is quite buggy, so using K-GFF etc is recommended, as per the tutorial. :)...  [Read More]
Posted in: Complete newbish question about KOTOR modding
 Marius Fett
04-04-2008, 1:29 PM
#8
You would need KAurora and 3ds Max or Gmax (with NWMax) as well as Photoshop or something to texture in. You should PM Magnusll for a copy of the latest KAurora....  [Read More]
Posted in: Script to Spawn NPC...
 Marius Fett
04-04-2008, 9:36 AM
#8
Orientation is the direction which the NPC, Placeable or whatever the object/creature you're spawning faces. Here are the basic directions and their corresponding numbers, though you can experiment and use numbers in between to be more precise: Nor...  [Read More]
Posted in: Script to Spawn NPC...
 Marius Fett
04-04-2008, 7:38 AM
#6
Try this: void main() { CreateObject(OBJECT_TYPE_CREATURE, "resref", Location(Vector(X.XX,4Y.YY,Z.ZZ), R.RR)); } Replace X.XX, Y.YY and Z.ZZ with the X,Y,Z co-ordinates respectively, the R.RR with the orientation and the resref with your...  [Read More]
Posted in: help starting out...
 Marius Fett
04-03-2008, 5:07 PM
#2
Hello! :) If you're looking to start modding, you should really choose one area you would particularly like to learn about. (This could be skinning, scripting, 2da editing, modelling or any other areas you can think of.) Then start of as you say &qu...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
04-04-2008, 6:34 AM
#207
Lordjedi, PLEASE stop posting +1 posts! You'll get into trouble for it eventually, as I myself did. ;) Methinks you still haven't gotten the whole "Don't post about it and just use the Report a Post function" thing... -RH Anyway, i've de...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
04-02-2008, 6:03 AM
#204
Nah, it wouldn't be fair asking them to go through that again. What I might do though, is release what I have as a modders resource. So others can use them in their mods....  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Marius Fett
04-06-2008, 11:18 AM
#19
Wait a second...Haven't I seen that Dark Jedi Ghost somewhere before? :confused: It looks very familiar for some reason. It looks cool so far. :thumbsup: Yeah, it was originally for my Ajunta Pall reskin which I asked you for advice on . I decided...  [Read More]
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