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Marius Fett

Latest Posts

Page: 34 of 49
Posted in: Importing .MDL files to 3dMax 8 & 9
 Marius Fett
03-31-2008, 8:16 AM
#6
You think the import was fun... Wait till you get to the export... :rolleyes:...  [Read More]
Posted in: Importing .MDL files to 3dMax 8 & 9
 Marius Fett
03-30-2008, 8:04 PM
#2
Use any version of 3ds NWMax, and configure the installation yourself....  [Read More]
Posted in: "Resetting" Tattoine
 Marius Fett
03-31-2008, 10:59 AM
#7
Try looking for the script that actually does the resetting and fire it early....  [Read More]
Posted in: GMax, 3DS Max, NWMax conversion problems.
 Marius Fett
03-30-2008, 1:44 PM
#7
Just attatch your model to an AuroraBase then export it normally from GMax, then import the ascii into Max as per normal yes. If you have any problems PM me and i'll try and sort you out. :)...  [Read More]
Posted in: GMax, 3DS Max, NWMax conversion problems.
 Marius Fett
03-30-2008, 1:26 PM
#5
You have to download a special 3ds max version of GMAX....  [Read More]
Posted in: GMax, 3DS Max, NWMax conversion problems.
 Marius Fett
03-30-2008, 7:56 AM
#2
Ah, one of the biggest problems that faces ex GMax users who now use Max instead. You can import from Max to GMax easily, by exporting the model as a 3ds instead of a .max, but that's not what you're after. The way I do it, is to export my gmax mod...  [Read More]
If you scaled down the texture file, then opened the model in Max and scaledthe map down to match the skin... That may work... Don't knw if it would give better quality though......  [Read More]
Posted in: BoS problem
 Marius Fett
03-16-2008, 4:58 PM
#3
Actually, you DO have to complete the Leviathan before you can do the main quest, and the console is only invisible in TSL. ;)...  [Read More]
Posted in: HUGE PROBLEM
 Marius Fett
03-19-2008, 2:38 PM
#42
Well, as this has been solved.. Maybe it's time for Astro to do what all moderators like doing best! :lock: :xp:...  [Read More]
Posted in: HUGE PROBLEM
 Marius Fett
03-19-2008, 11:20 AM
#39
YES!!!!! My PC is back in action! :D...  [Read More]
Posted in: HUGE PROBLEM
 Marius Fett
03-18-2008, 1:21 PM
#38
My Dad just gone to pick it up from the shop... Looks like Astro was right, the graphics card had come out of place... If they deleted anything i'm gonna go ballistic though......  [Read More]
Posted in: HUGE PROBLEM
 Marius Fett
03-17-2008, 1:38 PM
#37
>>@Dingdong(lolz)... let us know how it goes with your pc. Make sure you ask the pcdude what the actual problem was, and ho wyou may prevent it from re-occurring in future. Also, as sith was indicating, its great to be able to take care of you...  [Read More]
Posted in: HUGE PROBLEM
 Marius Fett
03-16-2008, 12:32 PM
#32
Thanks Astro... Really needed that mental image... :xp:...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-31-2008, 5:43 PM
#202
I'll give it two to three days and see if anyone wants to take over, then if nobody does i'll release what I already have.. :)...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-31-2008, 5:17 PM
#200
Right, as you have probably noticed there have been no updates recently. The reason for this is that I really don't have the time to be modelling all day, especially when hilts take as long as they do. Also, I have realised that i'm not really good...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-24-2008, 7:22 PM
#198
Just checking SS! :)...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-24-2008, 6:50 PM
#196
Well.. I think after the Attaching it's condsidered ONE mesh. It somehow worked out for me, Rosey is an example of that. Rosey is an example of many things... Out of this world sexy-ness being one of them... :xp: @SS That saber I sent you a whil...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-24-2008, 6:20 PM
#192
Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it. Also, I'm going to have to re-d...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-22-2008, 6:44 PM
#188
SS... WOW! Niiiiiiiice hilt!...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-16-2008, 4:50 AM
#177
I think its possible to change where the player holts the hilt. I might look into this. I think that's the Pivot Point. :) @Modest Mouse No it doesn't. :) Just had a brainwave. I just thought that I should make a weapon for Marka Ragnos. Anyon...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-15-2008, 12:50 PM
#170
Eh DingDong, you gonna give me that model and UV Map before I have to call in some of my... friends? The one I was planning on sending you is proving hard to map. I'm working on it though....  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-15-2008, 12:11 PM
#166
Not one you'd want to sit on eh? :xp: Those spikes look painful. ;) On-topic: I know updates have been thin on the ground recently, and thats because I have been busy with school. Expect new renders etc this weekend....  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-15-2008, 11:58 AM
#163
This one is Darth Malaks implement for destruction. :D...  [Read More]
Posted in: [W.I.P] K1 USM
 Marius Fett
03-15-2008, 8:57 AM
#160
Urmm... Not sure what you mean, but I can guarantee that this mod will be useable with other mods thanks to TSLPatcher....  [Read More]
Posted in: Strongest Enemy
 Marius Fett
03-31-2008, 3:49 PM
#63
Uthar Wynn in Naga Sadows Tomb... Absolute nightmare innit!...  [Read More]
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