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Ferc Kast

Latest Posts

Page: 6 of 32
Posted in: Module 299?
 Ferc Kast
02-07-2009, 5:47 PM
#4
Does anyone know what the module 299tel was suppose to be for? Also would some nice soul set up module files for it as it has none and the ones I made didn't work and that same person let me use the module in a mod? That module was the cut HK-droid...  [Read More]
Posted in: Model-Related Question
 Ferc Kast
02-03-2009, 11:54 PM
#1
Hey; I had a question concerning porting before I consider releasing a mod. Imagine that a head model is in K1 and someone modifies it and releases the edited model for K1. Now, imagine if a person found the base head model (which seems to the same...  [Read More]
Posted in: Exile transitions mod
 Ferc Kast
02-06-2009, 5:15 PM
#3
okay part 1 of the mod was just uploaded to lucasfiles and should be posted within the next week part 2 coming soon Not my taste, but decent reskins. Oh, btw, Lucasfiles hasn't uploaded any mods for a while. ;)...  [Read More]
Posted in: Post-Pazaak Dialog Problems
 Ferc Kast
02-02-2009, 6:40 PM
#1
I am trying to get this script to run after having the PC playing Pazaak, I want it to run a dialog (which I added special nodes with conditionals pointing to the 2 different integers for winning and losing). But, after Pazaak, it only takes away or...  [Read More]
Posted in: Dialog Problems...
 Ferc Kast
01-31-2009, 5:02 PM
#7
Well, I have a related problem in the same mod that I had these problems. An NPC, who I want to continue to face the direction they start out in, re-orients when saying their one-line dialog. So, how do I keep the NPC facing the same direction. EDI...  [Read More]
Posted in: Dialog Problems...
 Ferc Kast
01-30-2009, 7:03 PM
#5
You should use the conditional on only one of the nodes. Let's say the male dialog node is first. You would use the c_ismale script in the conditional field. The female dialog node should be below the male one, and not have any conditional scripts fo...  [Read More]
Posted in: Dialog Problems...
 Ferc Kast
01-30-2009, 6:02 PM
#3
Could you post a copy of your script? I'm not sure what is wrong with the talkedto conditional, but for the gender question, you could try adding a ! to the value returned, as it seems that the conditional always returns the opposite of what the play...  [Read More]
Posted in: Dialog Problems...
 Ferc Kast
01-30-2009, 5:32 PM
#1
While making a dialog for a TSL mod, I kept having 2 conditional script problems. 1) EDIT: Fixed this problem. Dunno what I did wrong, but it works perfectly now. 2) Using the gender conditionals. During the conversation, I have the computer tell t...  [Read More]
Posted in: Reskinning mission...
 Ferc Kast
01-30-2009, 2:42 PM
#3
Her main head texture is P_MissionH01.tga, while her lekku are in her clothes texture P_MissionBB01.tga. :)...  [Read More]
Posted in: The Unknown Journey
 Ferc Kast
01-26-2009, 10:43 PM
#1
Author's note: I just finished this poem tonight. I tried to keep it free to interpretation, but still have one intended meaning while writing it. -------------------------------- The Unknown Journey There he stood, alone and lonely. Though, not...  [Read More]
Posted in: Module Reskinning Question
 Ferc Kast
01-26-2009, 9:43 AM
#2
I have a some modules that are completed in my mod and I'm read to start reskinning them. My question is that I know you have to Hex Edit the module's core files and change "example" the referance of m13aa to say m65aa. Will running through...  [Read More]
Posted in: Shining issues...
 Ferc Kast
01-24-2009, 12:41 PM
#1
In GMax, I modeled a new hilt and UV-Mapped it. Although, I am still skinning it. I wanted part of it to be shiny. I used a tga version of the texture, with the metal setting, and that part became black (instead of shiny). When I tried the psd of my...  [Read More]
Posted in: Marius Fett's W.I.P
 Ferc Kast
01-23-2009, 1:50 PM
#4
The module reskin looks amazing, as do the Jedi Robes. :)...  [Read More]
Posted in: Barack Obama
 Ferc Kast
01-22-2009, 9:54 AM
#12
Very nice; Your skin looks almost exactly like him. :) It even gives me a few ideas for a few PotD's....  [Read More]
Posted in: Loading Messages!
 Ferc Kast
01-26-2009, 12:36 PM
#35
I have yet to see any 'loading messages'. :confused:...  [Read More]
Posted in: UV-Map question...
 Ferc Kast
01-13-2009, 12:21 PM
#3
Select the parts you want to remove, right click and click break. :) Thanks. I tried using the break with no visual difference; But, when I clicked 'Detach Edge Verts' instead, it worked like I wanted. :)...  [Read More]
Posted in: UV-Map question...
 Ferc Kast
01-13-2009, 11:57 AM
#1
I've been UV-Mapping again and I just had a question. How do you break the connection between parts of the UV-Map that were once together? Here (http://a.imagehost.org/0179/wip-uv.png) is a visual to help explain what I mean. (Since pictures are wor...  [Read More]
Posted in: Ethickz - Autism screening
 Ferc Kast
01-12-2009, 9:36 PM
#7
in short - screening that can identify whether an unborn child will be autistic is much closer to fruition. and therefore, the accompanying debates about should we/shouldn't we abort babies based on that evidence and so on. so. yay or nay? Before I...  [Read More]
Posted in: Drewton's Skins
 Ferc Kast
01-30-2009, 11:23 AM
#29
Here's a small update with the neck blended more with the body. The actual skin's not as green as it looks here. The arms still have yet to be done, and I'm wondering if I should try modeling the shoulderpad. Also, Nihilus's cape in the background ha...  [Read More]
Posted in: Drewton's Skins
 Ferc Kast
01-03-2009, 3:46 PM
#2
Very nice. I guess I won't do a K1 version of him after all. :p Your version looks sooo awesome....  [Read More]
Posted in: Force Fashion 2
 Ferc Kast
12-28-2008, 4:32 PM
#17
Ok, been tinkering; Malak with a new cape thing, and Luke's tunic has been turned black - dunno how well the screenshot will come out for some of you, looks good in my game though :xp: Much better with Luke's tunic. :)...  [Read More]
Posted in: Kast's WIP's
 Ferc Kast
01-21-2009, 10:55 PM
#60
*cough*Gee, this is soo dusty...*cough* Well, I thought a separate post from my last one was a good idea due to this post's length; Anyways, I've gotten Master Atar (the Council Member I mentioned in my last post) completely textured. :) BTW, you're...  [Read More]
Posted in: The Ruin a Wish Foundation
 Ferc Kast
01-21-2009, 12:00 PM
#1075
Granted, but it falls on top of you, crushing you to death. I wish for a wish, which wish has no loophole whereby it may be ruined. :xp:...  [Read More]
Posted in: The Ruin a Wish Foundation
 Ferc Kast
12-30-2008, 9:35 PM
#775
Granted, but the DVD is broken. I wish for time to slow down....  [Read More]
Posted in: Where can I find mods?
 Ferc Kast
01-04-2009, 9:58 PM
#167
Darth Balatro Holocron Productions (http://www.freewebs.com/holocronproductions/home.htm) (Several Quality Skins, Portraits, Clothing, Items & more available) There are, at least, a few things that needed to be updated from the quoted selection....  [Read More]
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