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Ferc Kast

Latest Posts

Page: 5 of 32
Posted in: TSL SABER REPLACEMENT HILTS 3.0
 Ferc Kast
05-02-2011, 10:19 AM
#4
Those hilts look very nicely modeled. :)...  [Read More]
Posted in: Custom Lip Synching The Easy Way
 Ferc Kast
04-26-2011, 6:05 PM
#2
Cool; I'll have to try this out for a future mod project. :D...  [Read More]
Posted in: Customization.
 Ferc Kast
04-25-2011, 2:25 PM
#7
Kael'thas Solo, so I just stick my item into the Override folder, and dump the texture file into it, too? How does the game associate them, though? It's supposed to be a new item, I'm not overwriting an older one. How will it know to associate? This...  [Read More]
Posted in: Torgruta Skin feedback
 Ferc Kast
04-19-2011, 9:17 PM
#19
I have to say that this sounds appealing to me....  [Read More]
Posted in: a few WIP heads
 Ferc Kast
04-25-2011, 7:49 AM
#24
Visas Unmasked I've had the head model constructed for awhile, just patiently waiting for RedRob to finish up the skins. He did give me a 'preview' skin to see how it all looked and I have to say I'm liking where he's going with it. I'm thinking tha...  [Read More]
Posted in: The Good Idea/Bad Idea Game
 Ferc Kast
04-29-2011, 3:14 PM
#1468
Bad idea; Then, it wouldn't be a great black void anymore. Finding the Unknown Regions....  [Read More]
Posted in: (k1) Taris middle city
 Ferc Kast
03-26-2009, 12:03 AM
#20
It's it looks very detailed and cool, so far. :) Keep up the great work....  [Read More]
Posted in: Bink Tutorial Request
 Ferc Kast
02-12-2009, 9:23 PM
#1
Well, I was wondering if anyone knew how to make a title scroll bink video like the default ones in-game? :) (I already know how to convert from .avi to .bik.) I looked throughout the HL forums and came up with no results. I just thought I'd ask....  [Read More]
Posted in: PFHC06 Fixed Model
 Ferc Kast
02-09-2009, 3:22 PM
#1
Well, I have a new mod for TSL; Although, it is a simple tweak. ============== A KotOR II Mod ============== Mod Title: PFHC06 Fixed Model Author: Ferc Kast File Size: 75 KB Date Released: November 13th, 2008 Credits: Obsidian Entertainment, for th...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Ferc Kast
02-09-2009, 7:53 PM
#42
Just of out of curiosity (I've not installed it yet), do the installers ask the user where the game is located? I ask since I wanted to see if I could make a new folder, separate from my TSL main folder, for TJM....  [Read More]
Posted in: Dialog error
 Ferc Kast
02-07-2009, 10:25 PM
#4
Huh; I thought I read once in a tutorial (correct me if I'm wrong) that a dialog works like normal (non-'text bubble') if it has 3 replies. I can't speak from experience though, seeing as I've only dealt with/made dialogs with 3+ replies....  [Read More]
Posted in: Model viewer for KotOR?
 Ferc Kast
04-11-2009, 11:05 AM
#22
Sounds like a neat little feature. :) Really looking forward to this! BTW. Will it also support KotOR 2 models? I'm just taking a wild guess that it does, per the following: Here are a few sample images - just picked some random models from KotOR...  [Read More]
Posted in: Model viewer for KotOR?
 Ferc Kast
03-10-2009, 10:15 AM
#6
It looks very cool!! :D...  [Read More]
Posted in: Modelling an new area!
 Ferc Kast
02-25-2009, 2:20 PM
#27
That is, very simply said, what a .vis does. Again I never used one... so its still a bit of a mystery for me That's odd; I couldn't get the tutorial module to load until I made a .vis for it. After looking at it for a bit, I think I understand exac...  [Read More]
Posted in: Modelling an new area!
 Ferc Kast
02-23-2009, 5:46 PM
#21
:p I don't have Max on this machine atm, so I can't give you any screenshots or anything i'm afraid... Hmmz, you use GMax, right? I'm not sure if you can use Booleans in GMax.. I'm using a trial version of Max at the moment and have GMax also. :xp...  [Read More]
Posted in: Modelling an new area!
 Ferc Kast
02-23-2009, 5:18 PM
#18
Ferc, what I usually do, (which is probably the long, hard way knowing my luck) is import the door model I want to use, get rid of everything except the bits you see ingame, position it where I would want my doorway to be on a wall, and do the boolea...  [Read More]
Posted in: Modelling an new area!
 Ferc Kast
02-23-2009, 4:34 PM
#15
Out of curiousity, is there an easy way to make a hole in a wall for a doorway or door? Other than that, it seems like a great tutorial. :)...  [Read More]
This is really getting to me cause all of the other reskins were pretty easy and took 15-20 minutes to make depending on the character, some took 30, this one though has really just beaten me. SO I'm gonna say this, in the spirit of the modification...  [Read More]
Posted in: The Excuse Game
 Ferc Kast
03-04-2009, 9:29 PM
#249
But, reading takes too much effort. Make a working real lightsaber....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Ferc Kast
04-21-2011, 8:56 AM
#1235
Wow; This seems to have taken a lot more shape since I was gone. Keep up the great work. :thumbsup:...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Ferc Kast
02-16-2009, 12:47 PM
#84
They look very awesome. :thumbsup:...  [Read More]
Posted in: Ask A Stupid Question And Get A Stupid Answer
 Ferc Kast
02-26-2009, 8:08 PM
#1938
In approximately 900 years. :xp: What is 0 divided by 0?...  [Read More]
I've had a flick around and all the links I find are back to pcgamemods >.< Does anyone have the AniCam tool? Apprently I've lost it :lol: Thanks in advance. :) It can be found on the bottom of JdNoa's website (http://www.geocities.com/jdnoa...  [Read More]
Posted in: AniCam - animated camera editor for K2
 Ferc Kast
03-30-2009, 1:56 PM
#7
Since PCGM is no longer available, could someone PM this to me if possible? Thanks in advance. I believe you'll find this (http://www.lucasforums.com/showpost.php?p=2596016&postcount=1308) post helpful. ;)...  [Read More]
Posted in: Where can I find mods?
 Ferc Kast
04-29-2011, 4:11 PM
#184
Once again, the url & site name of my modding site has become outdated; Its' new name & url is now Kast's Echo (http://kasts-echo.com/). As before, I would appreciate it if a staff member could update that, so that visitors will see my curre...  [Read More]
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