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Ferc Kast

Latest Posts

Page: 4 of 32
Posted in: Recruiting
 Ferc Kast
07-19-2011, 10:00 PM
#9
To make sure the script is actually running properly, use this script. (Needs to be compiled into .ncs, of course) Look for the 2 messages in the Feedback menu; Then, report if either both show up, only 1 shows up or if neither show up. void main(...  [Read More]
Posted in: How do you like your coffee?
 Ferc Kast
07-05-2011, 9:46 AM
#26
I don't drink coffee, but it's because I choose to not get addicted to substances not good for one's body. :)...  [Read More]
Posted in: Making NPCs Hostile? (TSL)
 Ferc Kast
06-17-2011, 10:56 PM
#2
Well, this should the trick; You'll just need to attach it to the dialog, after changing the npc tag to Jana Lorso's. (I checked nwscript.nss & this script is compatible with both KotOR I & II.) void main() { object oNPC = GetObjectByTag(&qu...  [Read More]
Posted in: Problem with waypoints
 Ferc Kast
06-02-2011, 9:00 AM
#2
Did you follow this (http://lucasforums.com/showthread.php?t=142290) tutorial? Did you have on-spawn script similar to the one in that thread to make him walk the waypoints? Also, is waypoint named correctly as wp_NPCtag_## (replacing NPCtag for the...  [Read More]
Posted in: Editing item icons
 Ferc Kast
05-26-2011, 11:28 AM
#6
KotOR I: Jedi Robe - ia_jedirobe_xxx.tga Knight Robe - ia_kghtrobe_xxx.tga Master Robe - ia_mstrrobe_xxx.tga Revan Robe - ia_revan_xxx.tga KotOR II: Jedi Robe - ia_JediRobexxx.tga Jedi Knight/Master Robe - ia_MstrRobexxx.tga Zeison Sha Robe - ia_Clas...  [Read More]
Posted in: Help Needed
 Ferc Kast
05-25-2011, 12:52 PM
#4
What do you mean by renders? If it's as simple as slapping them in the Override (or something similar) and testing out ingame, then I'm your modder :) I mean screenshots taken either in-game (KotOR II, in this case) or in 3dsmax, gmax, etc. And, it i...  [Read More]
Posted in: Help Needed
 Ferc Kast
05-25-2011, 11:06 AM
#1
Hey, I'm starting to make mods again. However, I need someone who can render a few head reskins, which are mostly done, via gmax or 3dsmax for me; I'd even accept someone who could do a in-game screenshot of them. It'd help me know how much tweaking...  [Read More]
Posted in: OnSpawn scripting problem - TSL
 Ferc Kast
05-24-2011, 12:10 PM
#10
Do the utc's have the same tags as the script? That always makes a difference....  [Read More]
Posted in: Accessing sound effects
 Ferc Kast
05-23-2011, 11:18 AM
#5
If you follow step 3 in this (http://soundtracks.mixnmojo.com/kotor2.htm) tutorial, browsing to & decompressing the voice over files you want to use instead of browsing to & decompressing the music files, the voice over files should be usable...  [Read More]
Posted in: Force power damage
 Ferc Kast
05-19-2011, 1:09 PM
#1
While recently looking at the source code of my Lightning Crush force power released a few years back, I remembered that I wanted the damage to be determined by the dc-20 system (or whatever system KotOR uses for damage.) But, I never figured it out...  [Read More]
Posted in: Making a custom icon (HELP!)
 Ferc Kast
05-16-2011, 4:44 PM
#2
Hi, I've been making a custom Jedi robe skin mod. I've managed to get a unique item with a skin working, and now I need to do the icon. The problem is that the uti file is called g_a_goldrobe and the skin is PMBI248. The icon is called ia_goldrobe_24...  [Read More]
Posted in: Unorthodox Grip Question...
 Ferc Kast
05-16-2011, 8:27 AM
#7
Can I get that URL? Here (http://knightsoftheoldrepublic.filefront.com/file/Inverted_Saber_Mod;93631) is the link. :)...  [Read More]
Posted in: What is the script to make the PC a Jedi?
 Ferc Kast
05-13-2011, 4:11 AM
#3
This script should work. void main() { object oPC = GetFirstPC(); int iClass = 3; AssignCommand(oPC, AddMultiClass(iClass, oPC)); }...  [Read More]
Posted in: Ferc Kast's HeroMachine Art
 Ferc Kast
05-19-2011, 12:31 PM
#3
Well, I decided to redo my KotOR HeroMachine renders. So, here are the new renders from HeroMachine. From my viewpoint, these now look a bit more closer to how they look in-game. Enjoy!! Bastila Shan (http://i1199.photobucket.com/albums/aa467/FercKa...  [Read More]
Posted in: Ferc Kast's HeroMachine Art
 Ferc Kast
05-12-2011, 9:32 AM
#1
Well, I have played around with HeroMachine (http://www.ugo.com/games/superhero-generator-heromachine-2-5) again with great results. :) So, I decided to show off some of my creations from HeroMachine. Star Wars (Movies) Anakin Skywalker - Episode II...  [Read More]
Posted in: Recruitment troubles
 Ferc Kast
05-11-2011, 8:56 AM
#2
It's been a while since I did a custom recruitment, so bear with me. I'm using three scripts in one .dlg file (one that removes Canderous from the party/party screen, one to recruit the NPC and one to "eliminate twins"). As far as I know, o...  [Read More]
Posted in: How to force PC's appearance?
 Ferc Kast
05-09-2011, 10:01 AM
#6
Here's scripts to do that. First, here's the way to only them add to the inventory: void main() { // Define the weapon(s), clothes, etc. string sClothes = "clothes_tag"; string sWeapon = "weapon_tag"; object oPC = GetFirstPC();...  [Read More]
Posted in: How to force PC's appearance?
 Ferc Kast
05-09-2011, 8:44 AM
#3
Is there a script or something that will force the PC to have already set clothes, weapons, ect? And how would it work? Thanks At the beginning of the game, or in a specific module? Also, do you want the items equipped or just in the inventory?...  [Read More]
Well, it looks like you've made some good progress on this. :)...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Ferc Kast
05-20-2011, 9:17 AM
#16
Looks like a good reskin of the module. :)...  [Read More]
Posted in: Bob's mod-ideas
 Ferc Kast
07-06-2011, 11:21 AM
#36
wow; amazing to see these previously full-body models be able to use any regular outfits :) Out of curiosity, will they be open source for other modders after they are released?...  [Read More]
Posted in: The Good Idea/Bad Idea Game
 Ferc Kast
06-05-2011, 8:31 AM
#1517
neutral idea; it'd be bad for people inside the house, but no one would see that coming. @Alkonium: Nope, I don't get the reference. Inventing a device to get rid of feelings towards other people....  [Read More]
Posted in: The Good Idea/Bad Idea Game
 Ferc Kast
06-03-2011, 10:30 PM
#1513
neutral idea: it wouldn't set off the smoke detectors & would smell good. :p some company creating real lightsabers...  [Read More]
Posted in: Official Hardware Discussion and Advice Megathread
 Ferc Kast
07-13-2011, 12:58 PM
#241
Well, I noticed a good deal on a laptop for about $400. Though, I was wondering with most laptops having either a dual or quad core processor, would a single core processor be worth it to get or would it be better to look at one with a multi-core pro...  [Read More]
Posted in: Requests for New Mod Utilities
 Ferc Kast
05-24-2011, 7:31 PM
#83
a tool that allows easy making and implementation of brand new soundsets (voices like in NWN). SSF Edit (http://www.lucasforums.com/showthread.php?t=151856) by stofee does that; And, it can be downloaded here (http://starwarsknights.com/tools.php#de...  [Read More]
Page: 4 of 32