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Ferc Kast

Latest Threads

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Posted in: New Playable Brunette
 Ferc Kast
11-15-2013, 11:07 AM
#1
4 years sitting as an idea in my head, now a reality. Since it uses TSLPatcher, it should be compatible with other mods that add new head options. Hope you enjoy! :D Screenshots: http://i1360.photobucket.com/albums/r641/KastsEcho/ModZ/k2_npb1.png h...  [Read More]
A LONG TIME AGO IN A GALAXY FAR, FAR AWAY… Star Wars RISING DESTINY Following the Battle of Telos IV, the Jedi Order has been restored from the ashes. On a desperate mission, Senator Mothin and a Jedi protector head to Tatooine. If successfu...  [Read More]
Posted in: A Debt Unpaid: Prolouge to Echo of the Force
 Ferc Kast
03-05-2012, 9:36 PM
#1
[Onderon, evening] Thunder crashes could be heard throughout the street, while rain poured down. In a corner, a pair stood in the pouring rain: a Rodian and a female human. Kira Sadow, the female human, showed no sign of reaction to the rain. Kira...  [Read More]
Posted in: Removing Party Member problem.
 Ferc Kast
08-27-2011, 11:55 AM
#1
Hey, I was testing a script to remove a party member. But, when I ran it, the party member was still in my current party but removed from the party member selection screen. Can anyone tell me how to fix my script to make it work? void main() { objec...  [Read More]
Posted in: KotOR: Echo of the Force
 Ferc Kast
08-22-2011, 10:55 PM
#1
Well, I have looked forward to making this thread for quite some time. I am pleased to finally announce this mod. :) I am quite grateful for everyone who has helped me learn everything I currently know about modding; Also, I am grateful for those who...  [Read More]
Posted in: Help Needed
 Ferc Kast
05-25-2011, 11:06 AM
#1
Hey, I'm starting to make mods again. However, I need someone who can render a few head reskins, which are mostly done, via gmax or 3dsmax for me; I'd even accept someone who could do a in-game screenshot of them. It'd help me know how much tweaking...  [Read More]
Posted in: Force power damage
 Ferc Kast
05-19-2011, 1:09 PM
#1
While recently looking at the source code of my Lightning Crush force power released a few years back, I remembered that I wanted the damage to be determined by the dc-20 system (or whatever system KotOR uses for damage.) But, I never figured it out...  [Read More]
Posted in: Ferc Kast's HeroMachine Art
 Ferc Kast
05-12-2011, 9:32 AM
#1
Well, I have played around with HeroMachine (http://www.ugo.com/games/superhero-generator-heromachine-2-5) again with great results. :) So, I decided to show off some of my creations from HeroMachine. Star Wars (Movies) Anakin Skywalker - Episode II...  [Read More]
Posted in: Bink Tutorial Request
 Ferc Kast
02-12-2009, 9:23 PM
#1
Well, I was wondering if anyone knew how to make a title scroll bink video like the default ones in-game? :) (I already know how to convert from .avi to .bik.) I looked throughout the HL forums and came up with no results. I just thought I'd ask....  [Read More]
Posted in: PFHC06 Fixed Model
 Ferc Kast
02-09-2009, 3:22 PM
#1
Well, I have a new mod for TSL; Although, it is a simple tweak. ============== A KotOR II Mod ============== Mod Title: PFHC06 Fixed Model Author: Ferc Kast File Size: 75 KB Date Released: November 13th, 2008 Credits: Obsidian Entertainment, for th...  [Read More]
Posted in: Model-Related Question
 Ferc Kast
02-03-2009, 11:54 PM
#1
Hey; I had a question concerning porting before I consider releasing a mod. Imagine that a head model is in K1 and someone modifies it and releases the edited model for K1. Now, imagine if a person found the base head model (which seems to the same...  [Read More]
Posted in: Post-Pazaak Dialog Problems
 Ferc Kast
02-02-2009, 6:40 PM
#1
I am trying to get this script to run after having the PC playing Pazaak, I want it to run a dialog (which I added special nodes with conditionals pointing to the 2 different integers for winning and losing). But, after Pazaak, it only takes away or...  [Read More]
Posted in: Dialog Problems...
 Ferc Kast
01-30-2009, 5:32 PM
#1
While making a dialog for a TSL mod, I kept having 2 conditional script problems. 1) EDIT: Fixed this problem. Dunno what I did wrong, but it works perfectly now. 2) Using the gender conditionals. During the conversation, I have the computer tell t...  [Read More]
Posted in: The Unknown Journey
 Ferc Kast
01-26-2009, 10:43 PM
#1
Author's note: I just finished this poem tonight. I tried to keep it free to interpretation, but still have one intended meaning while writing it. -------------------------------- The Unknown Journey There he stood, alone and lonely. Though, not...  [Read More]
Posted in: Shining issues...
 Ferc Kast
01-24-2009, 12:41 PM
#1
In GMax, I modeled a new hilt and UV-Mapped it. Although, I am still skinning it. I wanted part of it to be shiny. I used a tga version of the texture, with the metal setting, and that part became black (instead of shiny). When I tried the psd of my...  [Read More]
Posted in: UV-Map question...
 Ferc Kast
01-13-2009, 11:57 AM
#1
I've been UV-Mapping again and I just had a question. How do you break the connection between parts of the UV-Map that were once together? Here (http://a.imagehost.org/0179/wip-uv.png) is a visual to help explain what I mean. (Since pictures are wor...  [Read More]
Posted in: Mission Vao as PC
 Ferc Kast
11-30-2008, 8:27 PM
#1
All I can say is: Now is :wid:. :xp: ============== A KotOR II Mod ============== Mod Title: Mission Vao as PC Author: Ferc Kast File Size: 1.33 MB Date Released: November 13th, 2008 Credits: stoffe, for the TSLPatcher program; Fred Tetra, for the...  [Read More]
Posted in: Replacing a UV-Map
 Ferc Kast
11-19-2008, 2:51 PM
#1
I have the Replacer tool by Taina and GMax. Here's my question: How could I make a model accept a new UV-Map? :raise: It would help me in some future mods....  [Read More]
Posted in: Yuthura Ban as PC
 Ferc Kast
11-18-2008, 6:02 PM
#1
Wondering about my new avatar? If so, it's your lucky day. :p ============== A KotOR I & II Mod ============== Mod Title: Yuthura Ban as PC Author: Ferc Kast E-Mail: -RH File Size: 1.55 MB Date Released: November 13th, 2008 Credits: stoffe, for...  [Read More]
Posted in: Spawning via Global question
 Ferc Kast
11-14-2008, 10:54 PM
#1
I had a question for spawning an object through global. But, I had question. If the object was declared in the .git, would the script for spawning the object (via a Global) require the x, y and z coordinates and the rotations? Or could I just tell i...  [Read More]
Posted in: Conditional script question
 Ferc Kast
10-28-2008, 8:01 PM
#1
I made a custom conditional script (which I've tested & seen that it functions properly) the other day. Before my question, I'll post my original script. int StartingConditional() { int iAppearance = GetScriptParameter(1); if ( GetAppearanceTy...  [Read More]
Posted in: Darkside female question...
 Ferc Kast
10-23-2008, 12:25 AM
#1
Hey; I was just making for a female PC for TSL the other day. (The specific NPC has been made into a PC at least twice in the past, but not the way I intend and have done it.) I set up heads.2da to make it so she'd have 5 transitions. Here's my probl...  [Read More]
Posted in: Quick dialog/script question
 Ferc Kast
10-17-2008, 6:23 PM
#1
Let's say I made multiple nodes for a dialog (no replies, just the NPC talking), and want them to appear randomly. How would I script them to do that?...  [Read More]
Posted in: Module conditional script ...
 Ferc Kast
10-15-2008, 6:17 PM
#1
I need, for a WIP I'm making, a conditional script that makes a dialog node run if the player is in a certain module. (I.E. if the player is "Module_X") It would certainly help make things easier in making my WIP....  [Read More]
Posted in: Plugin for GMax??
 Ferc Kast
10-10-2008, 1:26 PM
#1
I had a question: Does anyone know of any .obj importer plugin for GMax? I'm asking because the one I have doesn't do anything at all. Thanks in advance. EDIT: Never mind; Got it working. This thread can be locked, deleted or whatever now....  [Read More]
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