I've got questions on how to go about modeling to get fine results. I usually use kotor tool to extract model files and mdloops to get the ascii source. I use 3dsmax 5 with NWMax 0.7 to edit the models cos nothing else works. I figure there's loss of precision when importing ascii models into 3dsmax, which must be why skins appear less smooth than the original. Is there anything I can do about that?
You are aware that in the regular Perspective view port Max doesn't show skins/textures at their best quality.
You could do a quick render to see them in their real glory. :)
I was trying to give Atris long hair and have them wave around like Jedi robes. I took the skins from Atris' ....
....h the body.
Saddly this is one of the things we aren't able to do just yet.
All goes well in the 3D editing program, but we don't have the tools yet to get them properly in the game.
Check this thread out. (
http://www.lucasforums.com/showthread.php?t=188885)
With some hex editing, some of us were ablee to add extra meshes to a male head model.
Females seem to be hard to do...