Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Rust_Lord

Latest Posts

Page: 5 of 5
Posted in: Orbital Bombardment
 Rust_Lord
09-20-2006, 10:38 PM
#30
I agree. While I enjoy a healthy debate from time to time, I have too much time on my hands at the moment...im taking the key out of the ignition....  [Read More]
Posted in: Orbital Bombardment
 Rust_Lord
09-19-2006, 11:14 PM
#28
I saw the screenshots and the video. Either way, arguments about the video still apply because they're both promotional media. Also, your confusion about the content of the screenshots proves that the final product will never meet expectations. For e...  [Read More]
Posted in: Orbital Bombardment
 Rust_Lord
09-18-2006, 2:26 AM
#25
Valter you were dead right about my point as generally applied to games, and in this instance of what was shown on the promo, provided that a person viewing it or screenshots didnt know that it was implicitely stated as being very far from what you w...  [Read More]
Posted in: Orbital Bombardment
 Rust_Lord
09-15-2006, 12:35 AM
#15
I did not see the video to know that it was a demo video, I only read what Torpid wrote; but this only reduces my ire, it does not extinguish it. I don't like exaggerated demo vids period. Thats just my opinion. If a company has to resort to such sen...  [Read More]
Posted in: Orbital Bombardment
 Rust_Lord
09-14-2006, 12:44 AM
#11
Also keep in mind that the bombardment shown in the videos for E3 was much more powerful than it will be in the final product (though it is still much more powerful than bombing runs). Why the hell would you bother showing it if it isnt accurate to...  [Read More]
Posted in: Just a few Questions
 Rust_Lord
09-18-2006, 8:43 PM
#20
Wedge your idea of Vader being able to launch from the executor is great. They could even give him the ability to return once he has had enough. I really like the fact that after certain tech levels the squadrons automatically upgrade and I am reliev...  [Read More]
Posted in: a vicious strategy
 Rust_Lord
09-13-2006, 10:06 PM
#8
shichyeah....why not have something of a gentleman's agreement and not attempt to attack the mine nearest your enemy; give each other 5-10 minutes to get half decent forces and a reasonable tech level happening and then go for it hammer and tongs....  [Read More]
Posted in: Petroglyph release 4 exclusive FoC pics
 Rust_Lord
08-06-2006, 9:08 PM
#7
The shots keep getting better. The new guys ships look like junk but I bet they are quite effective. I know its an old screenie but I only have one thing to say about the Eclipse Quote Wedge... "Look at the size of that thing!" Jesus wept....  [Read More]
Posted in: Best Victory
 Rust_Lord
08-02-2006, 10:59 PM
#5
How long did your battles go for? I wouldnt call it my best battle, because I think that would be where you overcame overwhelming odds, but certainly the longest was in a campaign where I think I was down to conquering the last rebel planet. The spac...  [Read More]
Posted in: Cloaking ability
 Rust_Lord
07-11-2006, 3:15 AM
#22
I am not buying it; I dont see why the units you have described magna should be the only ones that can detect a cloaked ship...the bigger the ship the better sensors it can carry. A fighter is not going to carry better sensors than a battleship, have...  [Read More]
Posted in: Cloaking ability
 Rust_Lord
07-11-2006, 1:45 AM
#19
Hhmm Protoss Arbiter comes to mind. Its a nice idea but the maps are that small that it will take you 5 seconds to get swing your fleet around and head for the real enemy and another 10 seconds to get them in range ( for those who cant detect my humo...  [Read More]
Posted in: EaW matchup: Emperor V Yoda?
 Rust_Lord
06-08-2006, 8:07 PM
#1
Im surprised this question hasnt been asked yet now that we all know Yoda will be making an appearance in FoC. Maybe it has but I havent seen it...Okay, so we have all seen what happens when Obi-Wan and Vader go toe to toe in game, but how do you thi...  [Read More]
Posted in: Question regarding Defender
 Rust_Lord
06-08-2006, 8:45 PM
#40
I always thought things in the SW universe and RPG were expensive, compared to what you earn, although I never found info on wages for different jobs...you only have to look at ANH when Luke freaks out about the price Han wants to charge for his serv...  [Read More]
Posted in: Question regarding Defender
 Rust_Lord
06-08-2006, 3:10 AM
#36
[QUOTE=Yadiel]I was curious about the price of the defender, acording to the rolplaying books the cost is around the 300,000 credits, /QUOTE] Hey man ive read most of the RPG books, which one has that info in it? To be honest even 5 times the cost o...  [Read More]
I get what you are saying Xyvik about skirmish over GC. What your saying is true as there is almost no strategic element in 'skirmish', hence the name. Its too small scale. To get any sort of grand or strategic scale you would have to have ground bat...  [Read More]
Landing zones and pop cap actually reduce the ability to employ tactics as these things limit the forces you can deploy. Tactics is not simply about having a versatile force, tactics relates to use of forces in order of battle and performing military...  [Read More]
The landing zones, or as in other games build points, are critical points that the devs want players to fight over. As we all know, ownership of these are an advantage. I like some ideas put forward on here but I cant see the devs changing this. In s...  [Read More]
Man there has been some action on this thread…..okay time to be brief: I agree, get rid of the unnecessary logos. Put the Lucasarts and petro symbols on the menu screen if you have to but get rid of the logo screens. ISDs have two shield hardpoin...  [Read More]
Thats why I like the "allow heroes" feature in skirmish. If heroes give you the s%*ts then turn them off. It might give some semblence or at least the illusion of realism. I like realism alot but the Star Wars concept itself is based on its...  [Read More]
Posted in: Home One vs The Accuser
 Rust_Lord
05-17-2006, 1:30 AM
#4
Guys, see my post on modding forum....  [Read More]
Posted in: NSA wiretaps?
 Rust_Lord
06-14-2006, 3:03 AM
#46
Kevin Trudeau is as dodgy as they come. Whoever recommends him must only do so because they are off their face prolly on whatever crap he is recommending them will 'change their lives', 'improve their memory' etc. This is a guy banned from doing info...  [Read More]
Posted in: WTH a pirate controlling the SSD Eclipse?
 Rust_Lord
05-15-2006, 10:13 PM
#53
Just to clarify because I know a lot of people on forums like to nit-pick on the slightest discrepancy whether it was said sarcastically or not. I read the witch is force sensitive and she is running around doing evil stuff. Sounds like a Sith to me,...  [Read More]
Posted in: WTH a pirate controlling the SSD Eclipse?
 Rust_Lord
05-15-2006, 2:02 AM
#47
After having waited with baited breath for the expansion and having just watched the trailer all I can say is the expansion looks…stupid…a pirate faction getting a capital ship that dwarfs a super star destroyer, with enough power to destroy a pl...  [Read More]
Posted in: Rebel Campaign to hard (help please)
 Rust_Lord
06-06-2006, 10:21 PM
#23
I find a good strategy for both sides is to get a decent force together very early in the game and attack immediately while the enemies space stations are still weak. Take this force from planet to planet, dont worry about conquering on the ground. T...  [Read More]
Posted in: Order of hardpoint destruction.
 Rust_Lord
05-24-2006, 1:59 AM
#16
I concur.....target torps first then its safe to bring in cap ships to take down the rest, starting with stopping reinforcements....  [Read More]
Page: 5 of 5