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Rust_Lord

Latest Posts

Page: 2 of 5
Posted in: GC strategies - heroes and towers
 Rust_Lord
11-21-2006, 6:39 PM
#2
I have only a few minutes before posting this played a GC scenario where I (Rebel) never attacked a planet differently than with a 1-hero raid and my enemy never attacked differently than grouping all his heroes together to form a pretty almighty spa...  [Read More]
Posted in: Disable one Faction?
 Rust_Lord
11-19-2006, 10:52 PM
#2
Nope. If you want that you gotta play standard EaW with no FoC units....  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
11-21-2006, 8:07 PM
#12
Yes I fiddled with the XMLs last night according to what Petro intend to do and tested out some stuff. Since the ISDs ion fire rate has been doubled they are a bit nastier and finally have more firepower than the Mon Calamari cruiser. Although they g...  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
11-20-2006, 9:46 PM
#10
Yes the changes in red are even more recent. The ISD HPs increase is minimal but better than nothing. The Ion cannon changes will be good. Its a surprise to see the Keldabe toned down and the reb troops HPs reduced. I think that is a good idea. and s...  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
11-19-2006, 10:55 PM
#8
Ive posted my whinge in the FOC patch thread. I see more improvements to the ZC than nerfs! Severely disappointing....  [Read More]
Posted in: Corruption benfits the enemy?
 Rust_Lord
11-15-2006, 9:10 PM
#2
well corruption does help the wheels of society turn. While it is not a very fair or moral way of doing business of governing, it has potential benefits to many, though usually a select few. Look at the US system of government; its corrupt but it sti...  [Read More]
Posted in: Units I have yet to find a use for
 Rust_Lord
11-20-2006, 6:48 PM
#21
One maurader cruiser or corvette can wipe out an entire recon force of TIE Defenders and TIE Interceptors without any difficulty preventing any recon mission from being a success. The Phantom however has no problems. Besides, sending in TIE Intercept...  [Read More]
Posted in: Units I have yet to find a use for
 Rust_Lord
11-19-2006, 9:09 PM
#17
Where does one start? I agree with certain points raised by pretty much every poster. I think EaW suffers from the counter-unit syndrome where a unit is changed so that it performs a function but is not so well rounded that a player could use it excl...  [Read More]
Posted in: Units I have yet to find a use for
 Rust_Lord
11-15-2006, 7:18 PM
#2
Darktrooper Phase 1 I like as is but I can see your point. Its the cheapest version and while terribly vulnerable to plex they are awesome against infantry, heroes and vehicles in melee. They do have to make it to melee and this can be a little trick...  [Read More]
Posted in: silri missing
 Rust_Lord
11-15-2006, 7:26 PM
#2
Nope. Re load yor last save or auto-save. If you take a planet and your hero disappears, its a bug and you cant get them back. You have to reload. It has happned to me a number of times....funnily enough on both occasions I captured Honghr (sp?) I re...  [Read More]
Posted in: Coruscant (campaign)
 Rust_Lord
11-08-2006, 6:27 PM
#9
Lordzack might be able to tell us if he was playing on hard at the time so we know if that plan works on hard; BUT you know that it might not be possible to complete this segment of the game on hard. We all know there is a large number of problems wi...  [Read More]
Posted in: Orbital Bombardment
 Rust_Lord
11-17-2006, 12:12 AM
#20
Ion cannons are supposed to IGNORE shields so thats what they should do; and stop production for about 5/10 minutes. As a matter of fact, ship based ions should ignore shields too and do serious engine damage. All they do now is hurt shields a bit. O...  [Read More]
Posted in: Orbital Bombardment
 Rust_Lord
11-14-2006, 12:44 AM
#13
It would be good, and I suspected that they disrupt production/upgrades at a facility hit by them for a good length of time. That would make sense and make up for not blowing the building to a zillion bits like a TL would. You cant produce any units...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-28-2006, 6:36 PM
#115
The research centre is very important and I can understand why they would want to make it take a while to build, however if you play GC on any speed less than standard it can become painfully slow to construct. The build speed doesnt really encourage...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-19-2006, 10:21 PM
#111
There was suppossed to be alot of competing voices, from military and industry and the starfighter advocates never got their way. Sure they were allowed to do research that was very promising but sometimes the best choice is not made and this was the...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-15-2006, 7:38 PM
#96
I only used the broadsides in GC. I will try hitting the mass drivers and plasmas straight off as I tend to go for the hangar first. I have preferred to stop their supply of blastboats as quickly as I can. The ZC is not a problem until they get tech...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-14-2006, 10:57 PM
#94
Boycott = bojkoted, Wilfer. You can *counter* the Star Viper with an Interceptor (ie keep it busy) but ive seen it with one squadron, 2 sqdn, 5+ sdqn that the Star Viper eventually *defeats* the interceptor and if they deploy their buzz droids in t...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-13-2006, 10:04 PM
#90
All in all I think the ZC isn't impossible to beat, it just makes the game no fun to play:/ So, like I've read from so many others, the damn thing goes back on the shelf... My sentiments exactly. I found the GC game against them very challenging but...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-13-2006, 12:07 AM
#83
Bleh, I think I'll go off and play Dark Crusade. At least Relic are familiar with the concept of 'balance'. Ive been playing this alot and I dont know about that. Its a damn side more balanced than FoC thats for sure AND bug free, touch wood, but fo...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-09-2006, 8:35 PM
#72
I've noticed my units have a habit of getting stuck at points. Yes I have noticed on some maps, not only units, but whole groups of the local population are stuck even though their animation has them running. I cant remember which maps now but this...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-08-2006, 7:41 PM
#66
Now my rage has settled a few other things to point out for PG: * I hear they are already going to tone down the StarViper. Good. Its faster and more manueverable than an Interceptor, tougher than an Xwing, and has a nasty special ability. They are t...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Rust_Lord
11-07-2006, 1:48 AM
#58
Thanks for these suggestions, I will definitely have our designers check this out :) Thanks SageKing its good to know PG is on top of it, and that you guys are also listening to all the feedback, positive and negative. I will admit I can be a hard a...  [Read More]
Posted in: -Capital Ships-
 Rust_Lord
11-15-2006, 7:41 PM
#60
Yes the Imps got a rude shock at the fighting power of Mon Cal and its squadrons, since lets not forget how important star fighters were to rebel tactics. Even if they were not as powerful as in the simulator games fighters still did most of the figh...  [Read More]
Posted in: -Capital Ships-
 Rust_Lord
11-14-2006, 7:05 PM
#57
Yeah, but after the war they would have been manufactured as dedicated warships. Superior engineering and backup systems make things work a bit longer when there are holes in the hull, but do not negate the actual holes. Yes using the latest 'libera...  [Read More]
Posted in: -Capital Ships-
 Rust_Lord
11-13-2006, 6:09 PM
#48
@ TearsofIsha's post: DooD I strongly disagree. A converted liner, even a great one will be inferior to a dedicated warship. The design of a Mon Cal was clearly inferior to the ISD as a warship not just because the Empire has unrestricted access to t...  [Read More]
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