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Rust_Lord

Latest Activity

Posted in: The End
 Rust_Lord
01-10-2007, 5:52 PM
#2
*SPOILER* If you havent finished the campaign yourself you might want to look away and save yourself the same disappointment I felt when I watched the sixth sense on dvd and watched the extra features first and spoilt the big twist for myself...let t...  [Read More]
Posted in: 10 Jan 07 Impressions
 Rust_Lord
01-15-2007, 5:24 PM
#14
Haha welcome to EaW. Honestly 180 point fleets are uncommon. I dont think I have ever encountered one bigger than about 150. The AI usually withdraws even a big fleet such as this when I bloodied its nose; they build up and keep harassing you. Like i...  [Read More]
Posted in: 10 Jan 07 Impressions
 Rust_Lord
01-11-2007, 10:05 PM
#10
Welcome Apostolos. I enjoyed your rather sedate analysis of the game. A few of us (myself among the worst offenders) are rather more animated and vicious, so its good to have some normal people around. Its been mentioned before but i was surprised i...  [Read More]
Posted in: Rebel MC30 Frigate Hassle
 Rust_Lord
01-14-2007, 5:55 PM
#12
10 Keldabe and 10 Aggressor.....that is nasty! Bravo for the victory. As for using the interdictor, I always put the interdictor in the centre of my ships which are in a tight formation. The interdictor field is not very big and will not cover a flee...  [Read More]
Posted in: Rebel MC30 Frigate Hassle
 Rust_Lord
01-08-2007, 6:49 PM
#3
I get the same feeling of dread when I see them but they dont do much damage to me because I give them the respect and attention they deserve. Interdictors are far more useful now but I could see that if you dont use them the MC30 would really hurt y...  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 Rust_Lord
01-09-2007, 11:35 PM
#23
Cool...45 is more like it....and as for the proof, that is pretty damning...3 ISDs...pppfftt...the AI could be a little more discreet about cheating couldnt it?...  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 Rust_Lord
01-08-2007, 5:53 PM
#21
That is weird...there seems a disproportionate amount of ISDs used compared to other ships....only 15 Int Sdqns and 4 VSDs lost compared to 5 ISDs? AI must have gone for broke and teched up fast. Before day 20 youre fighting MCs?? Are you starting...  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 Rust_Lord
01-07-2007, 7:29 PM
#18
My feeling is there is no consideration for another patch. Not yet anyway. And if one is released in the short term it will only be a bug fix and not change units. I havent seen too much cheating in the way of GC although I have heard of some nasty s...  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 Rust_Lord
01-06-2007, 4:43 AM
#15
Ive whinged ad naseum about a variety of things that, if PG read the threads, would mean I dont need to repeat myself. I must affirm what Wedge says about the Aggressors pathfinding. I know its supposed to be unmaneuverable but giving it almost rando...  [Read More]
Posted in: Expansion Ideas
 Rust_Lord
12-29-2006, 8:49 PM
#14
One would think there is going to be an expansion based on how FoC finished but as expressed above what is to become of the Empire and how are they going to be included in a campaign if at all? While it does not necessarily have to translate into the...  [Read More]
Posted in: Patch feedback
 Rust_Lord
12-20-2006, 10:31 PM
#4
GC is fine since its not simply pure space battles, its space skirmish that really doesnt work. Bwings do work well against the Vengeance unless there are some crusaders around. None of the ZC ships are invulnerable its just their comparative strengt...  [Read More]
Posted in: Patch feedback
 Rust_Lord
12-19-2006, 10:03 PM
#1
Ok this thing is up and running again; The patch is out and we have had a few days to play with it, what do we all think? I am pretty much at the stage of giving up on FOC and just modding it or moving onto other games. The patch changes were rathe...  [Read More]
Posted in: Gargantuan destroying Manual
 Rust_Lord
12-19-2006, 9:41 PM
#5
Mass driver turrets eat Garm for breakfast too. The Empire really get shafted against Garm because you have to have specialised units to combat him or you are screwed....  [Read More]
Posted in: Zann Consortium
 Rust_Lord
12-14-2006, 8:40 PM
#42
Nah i dont think they will. Its something that if they were going to do they would have done by now. When i get motivated again and update my mod I will be adding that feature though. Its not like its going to imbalance the game or anything...sure in...  [Read More]
Posted in: Zann Consortium
 Rust_Lord
12-14-2006, 7:27 PM
#40
Mr sparkle you are a cool dood...i agree with pretty much everything you and your idea about the ATAT is so obvious that no one has yet suggested it or implemented it :P Good idea. I love LOTR big time but really, they could have destroyed the ring...  [Read More]
Posted in: Zann Consortium
 Rust_Lord
12-12-2006, 8:16 PM
#25
Talking Rancors, Dark Empire....jeez, what happened to Star Wars :P...  [Read More]
Posted in: trio on corusant
 Rust_Lord
11-29-2006, 12:00 AM
#2
Bring the mobile turret things out of the room and right near the pylons of the room where old mate dark jedi teleporter guy is. Build a ysalamiri cage and a turret of what even weapon you like. If you are overly cautious and dont come out far enough...  [Read More]
Posted in: Overpowered Empire?
 Rust_Lord
11-29-2006, 12:07 AM
#5
YertL is right...if the enemy has been able to amass enough resources to have both the DS and SSD you havent put enough pressure on them. As for the three cap ship heroes; Thrawn and Piett are useful but far from invincible. They are not cheap in s...  [Read More]
Jeez its only been a couple of weeks since I played this and I cant even remember this mission....I assume you are using your fighters as a screen for your bombers so they are taken out first? Im intruigued, i might have to look at this....  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
12-12-2006, 10:21 PM
#136
Yeah Wilfer they did have a HUGE amount of changes and bug to fix...when they changed one thing it could have stuffed up something else :O Tears, your breakdown of the reb fighters is exactly how I would like to see them too. I think the Bwings need...  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
12-11-2006, 11:50 PM
#125
Finish the thread!? We are only getting started :P Just wait till we get our hands on the patch. Some pretty good suggestions and points made here. I will put in my $10 worth…Since there is two main thrusts I divided this post into two areas. Re...  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
12-08-2006, 1:32 AM
#74
Point taken Valter. Yes thanks chaps (Shads and Tears) that was fun. I see there is a bit of miscommunication and I actually agree with you more than you might think. Its just among the cap ships, one is always going to 'come last'. Doesnt mean it is...  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
12-07-2006, 1:05 AM
#67
Wedge you are absolutely right. You really can’t judge the ships effect on the game overall by comparing them separately/against each other but you know you can compare the two against each other and this is why Tears and Shadow are so upset. I ha...  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
12-05-2006, 9:16 PM
#56
Tears I can understand that you want a measurable or tangible advantage for the MC but why does it need an advantage at all? I like the inclusion of hangers in mods to all reb ships but the devs didnt put them in and we won't see them. Including them...  [Read More]
Posted in: Patch Balance Thread at Petro
 Rust_Lord
12-04-2006, 11:42 PM
#49
What about increasing the speed and turn rate of the Mon Calamari Cruisers instead of improving their weapons? As long as they can stay in the blind spot behind an ISD, it doesn't really matter how many guns they have...and that would be more in keep...  [Read More]