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Kurgan

Latest Posts

Page: 104 of 214
This is a somewhat confusing topic (or at least how its' presented). You can find the VHS trilogy just about anywhere, if you look. Some pristine copies can even be found on ebay yet. I have some at my local library and other places. While we don'...  [Read More]
Posted in: How to detect an aimbot user
 Kurgan
08-10-2004, 12:36 AM
#2
I know of no real way to detect this. If such a thing exists for JA (I've heard rumors) it must be very rare. Most people will tell you that aimbots in this game really wouldn't make much of a difference (since most of the shots don't hit instantly,...  [Read More]
Posted in: Hayden Replacing Shaw as Anakin DVD Rip
 Kurgan
08-08-2004, 8:43 PM
#18
While this is definatley interesting news (albeit bittersweet for many), I would like to hereby official warn everyone that posting of warez type stuff (that includes dvd "rips" of commercial titles up for download) is against the board rul...  [Read More]
Posted in: The Devil ?
 Kurgan
08-08-2004, 8:25 PM
#9
"Evil" is on the opposite end of the moral spectrum from "good." It's intentions and actions bourne of free will gone horribly wrong. It's an abuse of freedom and something harmful in and of itself. Now some will argue that &quo...  [Read More]
Posted in: FAQ - New Players
 Kurgan
07-17-2004, 8:41 AM
#5
If/when you finish this, please submit it to my strategy page (send me an email about it at kurgan@jediknight.net) and I will post it. Unless you're just going to cover something I already have. ; ) PS: In descriptions like this, why do people a...  [Read More]
Posted in: MP Secrets Revealed
 Kurgan
07-17-2004, 4:46 PM
#15
Originally posted by Doomgiver Wait, was the Qui-gon thing real or was it a cunning trick of you? Anyway, there's a /model jawa That makes you a jawa (duh) Go to a public game and find out. Be sure to announce what you're doing before you try i...  [Read More]
Posted in: MP Secrets Revealed
 Kurgan
07-17-2004, 8:43 AM
#11
Classic. ; )...  [Read More]
Posted in: Alternative to sabers
 Kurgan
07-26-2004, 12:16 PM
#5
Thre are still major problems associated with slow dueling sabers in other game modes with guns. FFA: This game mode is about scoring points. So if you are using a slow saber that takes forever to kill someone, then you're going to be behind in poin...  [Read More]
Posted in: Alternative to sabers
 Kurgan
07-17-2004, 3:48 PM
#3
The "saber dueling system" really only works well when everyone is using sabers. Why would you want a slow saber with manual blocking, that forces you to use walk speed when you're facing people who use guns who are in no way hindered? Th...  [Read More]
Posted in: Scripting Help Details
 Kurgan
07-19-2004, 9:47 AM
#35
I'd love to see both sides of Coop, Good guys and Bad guys. Whatever, it's cool. Though with JK2, isn't there a major limit on entities that prevents Coop from working on that game?...  [Read More]
Posted in: offline emotes
 Kurgan
07-18-2004, 1:19 PM
#8
To change the "name" of your server, in game (in the console) type: \rcon sv_hostname "name of your server here" and hit enter. If you're already logged in or something, you can just do it like: \sv_hostname "name of your...  [Read More]
Posted in: offline emotes
 Kurgan
07-17-2004, 4:38 PM
#5
Ok. Yes, just get the client and server versions of the mod in question and you can "host" your own server and play against bots (including in solo game, ie: offline) using whatever emotes or features that mod possesses without other human...  [Read More]
Posted in: Character for next game
 Kurgan
07-17-2004, 8:48 AM
#20
Jar Jar...  [Read More]
Hey that's cool. When I sent them the corrections on those (shortly after the game was out) they just ignored me. I never got a response back and no corrections were made. Maybe now that they aren't so desperate to get "the first cheats for J...  [Read More]
Posted in: sabers: how to use them and which to take
 Kurgan
07-18-2004, 1:21 PM
#18
I have nothing against using "cheap" moves. Since the single needs every "cheap" move it can against the other two types. ; )...  [Read More]
Posted in: I give up!
 Kurgan
07-17-2004, 3:34 PM
#2
JK2 and JA use different ports. For JA: Open 29060-29099 UDP & TCP (supposedly you don't need all of those, but for me, I had to open all those for my router to allow me to host & play properly) For JK2: Like above, but use ports 28060-2809...  [Read More]
Posted in: Really Hard... Challenging Question!
 Kurgan
07-17-2004, 4:13 PM
#3
I answered your question, but here it is again. 29060-29099 UDP & TCP (JA) 28060-28099 UDP & TCP (JK2) Theoretically you just need 29060-29062 & 29070-29079 UDP, but I had to open more to both play and host on my router (ActionTec wir...  [Read More]
Posted in: Really Hard... Challenging Question!
 Kurgan
07-17-2004, 3:59 PM
#2
I answered your question, but here it is again. 29060-29099 UDP & TCP (JA) 28060-28099 UDP & TCP (JK2) Theoretically you just need 29060-29062 & 29070-29079 UDP, but I had to open more to both play and host on my router (ActionTec wir...  [Read More]
Posted in: Quick REAL Easy Question
 Kurgan
07-17-2004, 4:13 PM
#4
Try not to spam the same question in different threads if you don't get the reply you want. If you posted this in the right forum, sometimes you just need to "bump" (reply within the same thread) to get it on the top of the list and tell p...  [Read More]
Posted in: Quick REAL Easy Question
 Kurgan
07-17-2004, 4:01 PM
#3
Try not to spam the same question in different threads if you don't get the reply you want. If you posted this in the right forum, sometimes you just need to "bump" (reply within the same thread) to get it on the top of the list and tell p...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 Kurgan
07-17-2004, 8:56 AM
#123
Thanks for clearing that up. So the solution is to continue to put the commands in every mod that comes out, why again?...  [Read More]
Apparently it's a simple matter of mods that forget to remove the "debug" functions when they compile. Since that's all it seems to be, it shouldn't be a problem... except for those server admins who continue to (ignorantly) use the goofed...  [Read More]
Just from what I've seen from the various videos and such, it seems like both types of weapons are available (ie: "instant hit" projectiles and "moving" projectiles). But since you don't have any force powers and we have no word...  [Read More]
Posted in: Behind a Router
 Kurgan
07-17-2004, 3:57 PM
#6
To get JA to work with mine I had to open 29060-29099 UDP & TCP. That may sound extreme, but it got the job done. So if the above doesn't work, try that. ; ) And open your DMZ too!...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
08-10-2004, 12:31 AM
#116
Well, an update (finally) I have scrapped together some cash that could be set aside to use for a server. I have been debating setting up a paypal account for donations for a server, but it would have to have a disclaimer (I don't want people to thi...  [Read More]
Page: 104 of 214