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Emon

Latest Posts

Page: 22 of 39
Posted in: How long more to next release?
 Emon
06-22-2003, 11:39 PM
#41
No, it has nothing to do with Raven. Raven wants to release it, but they cannot. First of all, id's engine source code is tied in with the singleplayer source code, so they may have to release id's Quake III Team Arena source code with it, which id w...  [Read More]
Posted in: Sabers vs Blasters?
 Emon
07-03-2003, 4:58 PM
#13
If Jedi are unstoppable and cannot be killed by guns, the game will suffer horrible imbalances....  [Read More]
Posted in: Sabers vs Blasters?
 Emon
07-01-2003, 10:50 PM
#7
Guns and sabers are balanced. If you think they aren't, you aren't doing something right. E.g. randomly swinging and running forward into a fury of E-11 bolts....  [Read More]
Posted in: portak skies
 Emon
07-03-2003, 4:43 PM
#5
A portal in Q3 is a render to texture surface, some camera object's input is rendered onto a surface. Like in Q3, the actual portal portals (like teleporters) are foggy surfaces and when you get close, it shows what's on the other side. Same concept...  [Read More]
Posted in: Rag-doll Physics?
 Emon
07-03-2003, 7:14 PM
#28
Well SoF2's engine and code is much better than JO's is, it isn't as buggy. I hope in the next interview someone asks about the MP and SP, I think they share the same code. So instead of having code for SP in one DLL and EXE, and code for MP in anot...  [Read More]
Posted in: Rag-doll Physics?
 Emon
07-03-2003, 4:51 PM
#21
There's no doubt in my mind JA will have the body deformations that SoF2 has. In SoF2, if a guy dies, his leg could get caught on a railing, instead of clipping through it. Then you could blow his leg off and watch his limp body fall. I'll be happy i...  [Read More]
Posted in: Rag-doll Physics?
 Emon
07-01-2003, 10:44 PM
#17
It's not developed by Valve, though. It's middleware used in a lot of games and software....  [Read More]
Posted in: Will people be able to make better weapons?
 Emon
06-28-2003, 4:59 AM
#6
Interviews tell us SP editing is expanded a lot....  [Read More]
Posted in: Will the map files be lower in megabytes?
 Emon
06-28-2003, 4:52 AM
#5
Um, no. Warcraft levels just tell the game where to place trees and buildings and terrain and crap. A level for JA is so much more complex I can't even describe it....  [Read More]
Posted in: WIP: Hutt Caravel
 Emon
06-27-2003, 2:31 PM
#10
Not really. The Dark Empire comics and the EGV are the only shots I've found of it....  [Read More]
Posted in: WIP: Hutt Caravel
 Emon
06-27-2003, 12:17 PM
#8
Of course not, it isn't supposed to be the same thing....  [Read More]
Posted in: WIP: Hutt Caravel
 Emon
06-26-2003, 11:04 PM
#3
Nah, that was a skiff, it's quite different....  [Read More]
Posted in: WIP: Hutt Caravel
 Emon
06-26-2003, 10:01 PM
#1
A Hutt Caravel based off the schematic in The Essential Guide to Vehicles and Vessels. The original model was by Sine_Nomen, and I exported it into 3ds max, and repaired optimized it. I also added the metal frame under the sail. Made for Sine's Nar...  [Read More]
Posted in: Single, Double, Staff sabers in SP
 Emon
06-29-2003, 3:44 PM
#16
Actually, using two lightsabers is great for fast, light attacks, since they are one handed. A staff is mainly for defense....  [Read More]
Posted in: Single, Double, Staff sabers in SP
 Emon
06-27-2003, 12:41 PM
#13
Saber splitting was purely for the E3 demo so they wouldn't have to restart the level. So yes, there will be commands for this....  [Read More]
Posted in: Original Game XP Sound
 Emon
07-01-2003, 10:45 PM
#22
I think it's called install....  [Read More]
Posted in: Multiplayer gone bad! What do u guys think
 Emon
06-26-2003, 3:32 PM
#17
With such large maps, I garuntee Jedi will not dominate the game in number of players....  [Read More]
Posted in: electrical sabers??
 Emon
06-29-2003, 3:42 PM
#28
Kurgan is right. Keep in mind that the movies are scripted sequences designed to have special moments that are really spectacular. If you try to implement something like into a game, it usually screws up balance, and isn't as fun when everyone uses i...  [Read More]
Posted in: electrical sabers??
 Emon
06-27-2003, 12:28 PM
#13
It's not really blocking lightning with the saber. It's a weaker and more simplified absorbsion method, like what Yoda used, only where the Jedi channels energy through an object....  [Read More]
Posted in: Sbx
 Emon
06-22-2003, 5:47 PM
#3
I don't think you'll really need it......  [Read More]
Posted in: ETA Christmas 2003 realistic?
 Emon
06-22-2003, 6:03 PM
#15
I'll tell you how to eliminate the use of MD3s right here. It's really easy. Just use the latest version of GtkRadiant, 1.2.13 (1.3.x is still in beta). Instead of exporting to MD3 in Milkshape, save with Milkshape's native MS3D format (just a regul...  [Read More]
Posted in: ETA Christmas 2003 realistic?
 Emon
06-21-2003, 7:46 PM
#12
Q3Map2 = sex. :)...  [Read More]
Posted in: One Mapper???
 Emon
06-22-2003, 5:56 PM
#17
Okay, that makes more sense, Darth_Linux. Thanks for clearing it up....  [Read More]
Posted in: One Mapper???
 Emon
06-21-2003, 7:41 PM
#13
You act as if you can release the mod without NPCs......  [Read More]
Posted in: HapSlash's Website - UPDATED
 Emon
06-21-2003, 2:07 PM
#33
I don't like the color scheme one bit, but the content is excellent. :)...  [Read More]
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