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Miltiades

Latest Posts

Page: 27 of 31
Posted in: Death-leading-to-convo script
 Miltiades
02-04-2007, 8:10 PM
#1
I'm a total N00b at scripting, and I can't seem to understand them. This is the script I need: A script that fires a conversation after the death of an hostile NPC. There are 2 hostile NPCs in the room, so the convo should only start when both are...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-03-2007, 7:46 AM
#24
Thank you so much for that. Besides the fact that I didn't know how to make the .uti file, I changed the wrong column in appearance.2da. I now know it's racetex I have to change. It worked, thanks oldflash, and all the others helping me with this....  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-02-2007, 1:13 PM
#21
No, I guess that would require remodelling, and besides, I think there are already mods which transform Sith Soldiers into Stormtroopers or Clone troopers. I just want to give the Sith Uniforms another color, nothing too special....  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-02-2007, 11:35 AM
#19
I belive he want to use same model but unique texture and since the sithsoldier is a full model I don`t know if texturevariation is working. Exaclty what I want. Anyway, thank you guys, I truly appreciate your help....  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-02-2007, 10:45 AM
#13
Okay. I don't need to get rid of the helmet, because I only want to retexture the whole uniform, that's it. I don't want to create a new armor type, just a uniform for Sith Soldiers who look different from the standard uniform. I know I said otherwis...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-02-2007, 9:25 AM
#11
You mean creating a new row in Appearance.2da? I've done that already, but got no result. You don't think the baremetal texture (or how it's called) has something to do with it, do you?...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-01-2007, 4:16 PM
#9
I've already tried editing the .mdl file, the problem with that is that I don't know what exactly to change in it. There's "N_SithSoldier" in there, and "N_SithSoldier03", but not the "N_SithSoldier01" I was searching fo...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-01-2007, 4:01 PM
#7
I've extracted n_sithsoldier.mdl and .mdx, which is the model of the soldier, not the armor. But I've got no clue where to find the .mdl file for the armor......  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-01-2007, 3:49 PM
#5
Yeah, a new type of Sith armor....  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-01-2007, 3:15 PM
#3
It's not for testing purpose. But I tried what you told me to do, it didn't work. I'm not sure if I did it right, could you explain how exactly to do that? And if this is only for testing purposes, do you know another method?...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-01-2007, 2:31 PM
#1
While I have no problems retexturing a Jedi robe or some random armor, retexturing a Sith armor just doesn't want to work. I've seen a few people who have successfully retextured a Sith armor, but I assume that's for Kotor, because there's a .uti fi...  [Read More]
Posted in: IGN Prediction: KOTOR III Arrives
 Miltiades
01-29-2007, 7:51 PM
#19
We are nothing with predictions. IGN can say what they want, but I won't take them all too serious. As long as there hasn't been made an official statement by LA regarding K3, I won't bother reading any unofficial source who writes about K3....  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Miltiades
11-17-2006, 5:01 PM
#12
Yep, I have a non-US version, but I've edited the nwscript.nss a long time ago, so that can't be the problem. @Kaspian: The filename is correct. There was something weird though. When doubleclicking the nwnnsscomp.exe in the KT map, it opens and clo...  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Miltiades
11-17-2006, 11:46 AM
#9
Didn't work. I'll try Hazard's version of nwnnsscomp, see what that gives....  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Miltiades
11-16-2006, 7:09 PM
#7
Same as yours, 1.0.2210.16738. @tk102: TSL is installed....  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Miltiades
11-16-2006, 1:01 PM
#4
Yeah, I know how to do it manually, I just thought it was possible with Kotor Tool. @Kaspian: I have Fred Tetra's version of nwnnsscomp, not Hazard's. I've read that Hazard's only works with K1 scripts. Still, Fred's version should work properly, d...  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Miltiades
11-15-2006, 11:22 AM
#1
When I double-click a .ncs file in Kotor Tool, it says that it's got an error leading nwnnsscomp and asks if it is installed in the same directory as Kotor Tool. But nwnnsscomp is installed in that directory. Help, please....  [Read More]
Posted in: .rim building?
 Miltiades
11-08-2006, 3:01 PM
#2
Compiling it into a .mod file works fine with me. The only problem here is, when warping to another module (via the console or on the normal way) or exiting the game, I get an error and I have to close the game. Anyway, are you sure you placed every...  [Read More]
It will not be released in this corner of the world for more than a month. For some unfathomable reason the publishers tend to need a month or two to translate games from American to UK-English. :roleyess: That's weird. The version of the game that...  [Read More]
Posted in: Veridian Echo Mod part 1
 Miltiades
12-20-2006, 9:05 AM
#131
Nice work, Torthane! And wow, Atton looks very scary on that last picture. Really look forward to this one....  [Read More]
Posted in: Veridian Echo Mod part 1
 Miltiades
11-02-2006, 5:28 PM
#105
If I understand correctly, he plans on releasing 3 versions, two 'lite' versions, one is the skin pack, the other the Gameplay Changes, and then the full version with both....  [Read More]
Posted in: Module Editor Map Requests
 Miltiades
10-31-2006, 8:45 PM
#13
152HAR would be very useful to me....  [Read More]
Okay, I'm kind of busy right now, but I'll try it out as soon as possible....  [Read More]
All outputs were in the same area, yes. Apparently, it deletes the output of the first record I made when I recorded more than six. So when recording eight, the first two are deleted, and so on......  [Read More]
Sorry for bumping this, but could it be that 6 is the limit of the amount of outputs you can have in a save? Because I recorded 8 times, and there were only 6 in the .txt....  [Read More]
Page: 27 of 31