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Miltiades

Latest Posts

Page: 22 of 31
Posted in: The Force Unleashed to be released for N-Gage
 Miltiades
12-10-2007, 4:18 PM
#9
It's like they're laughing at us PC-users. Okay, so they release it for the X360 and PS3, but not on PC. Perfectly understandable. Okay, so they release it for the PS2 and Wii, but not on the PC. Hell, I can still understand a little they release it...  [Read More]
Posted in: New problem with Bastila Romance Fix
 Miltiades
09-25-2007, 1:43 PM
#4
Kotor Tool > Kotor I > RIMs > Modules > tat_m18ac_s.rim - Eastern Dune Sea (Tatooine) > Blueprint, Item. That's where you can find it. Just extract it into the override folder....  [Read More]
Posted in: New problem with Bastila Romance Fix
 Miltiades
09-25-2007, 12:31 PM
#2
Ah, yes, that must've been it. I had that same problem, but because of the various mods I had involving Bastila, I didn't know where the problem lied. Now I do! If the holocron doesn't show up, deleting the mods from your override won't help. What I...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Miltiades
09-25-2007, 1:49 PM
#102
But I can confirm now that the dialogue will remain unskippable, because otherwise it would allow the user to skip all sorts of important procedures. I'm aware that there are ways to make certain parts of dialogue skippable and unskippable using scri...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Miltiades
09-24-2007, 2:14 PM
#89
I've played through the main part of the BoS mod, and it's really amazing. Great job. I've encountered some bugs, I'll try to remember them all (btw, this can contain spoilers, so beware!). On the Orion: Sera Degana is mentioned as Channa Mai in the...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Miltiades
09-23-2007, 11:32 AM
#80
As Darth Balor said, the Rodian is back on Korriban, even after you've done his quest. I assume you've used the On_Enter script for the module. That'd be why he keeps showing up every time you enter that specific module. This has got some other side...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Miltiades
09-23-2007, 5:07 AM
#72
Played the prologue part. So far, so good. Oh yeah, I noticed you spell "Wookiee" as "Wookie". Just a small spelling error. And no bugs to report at the moment here. Edit: As Darth Balor said, the Rodian is back on Korriban, even...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Miltiades
09-19-2007, 8:01 AM
#18
This is going to be great! Awesome stuff! Continuing my saved game right now! :)...  [Read More]
Posted in: New Story/Content Mod
 Miltiades
09-18-2007, 9:08 PM
#8
Well, the Brotherhood of Shadow mod by Silveredge9 for Kotor is close to a release, and features a new quest and a recruitable NPC. There's also deathdisco's Coruscant Mod for Kotor2, which uses the module where the Exile is tried by the High Council...  [Read More]
Posted in: Force Unleashed CONFIRMED For Wii
 Miltiades
09-18-2007, 3:28 PM
#2
As Wii owner, you are lucky, yes. Me, still disappointed there's no PC version on the way. But using the Wii Remote as lightsaber and Nunchuck for controlling Force Powers must be lots of fun. :)...  [Read More]
Posted in: [WIP] TSL New Weapons
 Miltiades
09-17-2007, 12:20 PM
#19
Some of the colors are a bit intense too, makes it look a bit like the weapons have been painted and then never used. :) WoW weapons always looked like that IMO. And while you've done great at making the colors true to that WoW world, maybe you shou...  [Read More]
Posted in: [WIP] TSL New Weapons
 Miltiades
09-17-2007, 11:41 AM
#14
Wow, great stuff again! But I still like the other one more :p....  [Read More]
Posted in: [WIP] TSL New Weapons
 Miltiades
09-16-2007, 11:54 AM
#7
Great work, Zionosis. I esp. like that last one. :)...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 Miltiades
09-16-2007, 3:38 PM
#13
Yep, that does it. The hologram works. Thanks! :)...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 Miltiades
09-16-2007, 2:26 PM
#11
Ah, okay. It's not that important anyway... Should I found the problem, I'll let you know (though stoffe or someone else may already know what the problem is... :))...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 Miltiades
09-15-2007, 6:38 PM
#9
Have you set the dimensions of the icon image in the .GUI file to the same X and Y size? Oops. Changed more numbers than I should have. Thanks, that solves it. Then, in check_party_gui (which is run when have selected party members exiting the ship...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 Miltiades
09-15-2007, 1:52 PM
#6
What are you using to edit the 2DA file? (If you are using KotorTool you must click on another line after editing, otherwise your changes won't be kept when you save.) Heh, can't believe I've made that mistake. But that's exactly what was wrong, and...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 Miltiades
09-15-2007, 1:08 PM
#4
Ah, okay. Didn't know that. And that makes sense. But I should check everything again, because then I haven't made any mistakes there, maybe I did somewhere else. Edit: And found something: in the Planetary.2da, the guitag is empty, although I have...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 Miltiades
09-15-2007, 11:13 AM
#1
I followed stoffe's tutorial on how to add planets on the galaxy map here (http://www.lucasforums.com/showthread.php?t=169825). At the moment, I haven't got it to work, and I have some questions. In the tutorial, you have to add new cases to scripts,...  [Read More]
No, and I completely forgot about those mods for comparison, stupid me. I actually found the problem after comparing with a .mdl file from the Coruscant mod. Apparently, I forgot to change the first name to the name of my custom build module in every...  [Read More]
I don't think a typo is the problem. I've reskinned two modules, both have the problem. On top of that, I tried deleting all .mdl files but one, so I only have the .mdl and .mdx file of one room in the module. Even that one .mdl file gives an error....  [Read More]
I tried that, but got the same outcome. So it must be the .mdl files... I don't think there can be something else, or it'd maybe be a wrong reference in the .git, .are or .ifo file, but I doubt that, as it works fine without the .mdl files. I also m...  [Read More]
I have my reskinned custom module (based on an existing area) for a long time now, and while the module loads fine and the reskinned textures work, I always get an error when trying to load to another area, load a savegame or close K2 when in my cust...  [Read More]
Posted in: TFU for PC?
 Miltiades
09-21-2007, 1:33 PM
#93
Hmm, im surprised there is no official information confirming or denying a PC version, on the other hand, on several online stores i have seen a PC version listed.. Me too... but that doesn't mean anything, of course. But the fact they don't want to...  [Read More]
Posted in: Mass Effect
 Miltiades
09-17-2007, 2:08 PM
#142
Heard Sbarge in the walkthrough? That guy has a very distinguishable voice. Weird sometimes. It's like all of a sudden Carth's in Mass Effect. Like in that episode of Avatar: The Last Airbender where he's that professor: I recognized him immediately....  [Read More]
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