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Death-leading-to-convo script

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 Miltiades
02-04-2007, 8:10 PM
#1
I'm a total N00b at scripting, and I can't seem to understand them.

This is the script I need:

A script that fires a conversation after the death of an hostile NPC. There are 2 hostile NPCs in the room, so the convo should only start when both are dead. I guess this makes a it a little harder, because the script has to be attached to the OnDeath script of one of the 2 NPCs (assuming this last piece of info is correct...).

I've already sought for a script, and found the False Batono situation. When he dies, Lt. Grenn enters the room. It's similar to what I want. But I don't know what script I have to use, because I don't understand them.
 deathdisco
02-05-2007, 12:18 AM
#2
 Miltiades
02-05-2007, 12:22 PM
#3
Yep, that's it. Thanks.
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