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Miltiades

Latest Posts

Page: 30 of 31
Posted in: A few questions
 Miltiades
01-03-2006, 3:54 PM
#7
Ok. That wasn't so difficult. Well, at least when the NPC is friendly. When I chose, in the creature Editor, for the NPC to be hostile (hostile_1) then he isn't there. When I chose hostile_2, he's there, but he attacks me, instead of first talking....  [Read More]
Posted in: A few questions
 Miltiades
01-03-2006, 3:21 PM
#5
Is it necessary to fill anything in that field for the dialog to work? Because I don't want the dialog to have any requirements (for now). What I later want to do, is: 1) The NPC comes towards you and talks to you, first saying you aren' strong eno...  [Read More]
Posted in: A few questions
 Miltiades
01-03-2006, 2:03 PM
#3
Thank you very much! I have another question: What do I fill in in the "Conditional #1" or "script that determines availability" field?...  [Read More]
Posted in: A few questions
 Miltiades
01-03-2006, 1:11 PM
#1
I have a few questions 1) I can spawn an NPC, by attaching the spawnscript to a .dlg file. If you talk a couple of times to the NPC who has that dialog, then multiple NPCs spawn. Is there a way to prevent this? (I know the best way is to just attach...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 11:37 AM
#21
Question: Can someone tell me what exactly I have to change in the row in my appearance.2da?...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 11:14 AM
#20
Yes, you will need to retain the row you created... just kill the "70" part in your column entry (unless you've created a new model) Now, in your robe's .uti file, make sure the texture variation field is set to "70", and your ba...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 10:17 AM
#18
PFBN70? Did you make, re-name or adjust a new model? The "70" part is confusing me.. it looks like you're adding the .tga's texture number to the model name. The appearance.2da column should be (assuming your still using the game's model)...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 10:05 AM
#16
did you make sure the npc had the jedi defense ability if it does not it cannot equip it. Yes, he has and the robe doesn't have any restrictions....  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 9:23 AM
#14
So, you said when the NPC dies, the robe is not on the corpse? Are you sure you are giving the NPC the robe? Check to see if there's a nameless grenade on the corpse. If the mistyped the template resref for your robe, the game can't find the templat...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 5:20 AM
#12
Huh, that didn't work....  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 5:03 AM
#11
you put in the column the filename of the model or tga without the extension. Ok, thanks, I'll try that....  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 4:58 AM
#9
Check out the 2nd link that chain gave it explains the 2da indepth including what each column for the row does so if it is a jedi robe the modeli/texi is jedi robes. Hope that answered the question Well, I know which column I need to change, but not...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-02-2006, 4:44 AM
#7
Err...well, you look at the content of one cell (usually one that you know will work, such as a PC...as I outlined in my previous message) and then you copy that into the row of your character. You can either type it out or right click/copy. The ro...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-01-2006, 8:40 PM
#5
I've tried it, though I don't know if I did it right. Anyway, it didn't work....  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-01-2006, 8:10 PM
#4
Also, I noticed you used the words "remains"... if so, did you make the item in his inventory droppable? Otherwise.. even if the NPC were to wear it.. they wouldn't drop it in their loot once killed.. I didn't. Still, when he's dead, every...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-01-2006, 5:33 PM
#1
* One important thing to be aware of is the appearance that your using for your npc. Most only have the basic model that they use so if you equip armor on them it will not show, or it could make them invisable This came from a topic on how to make...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-02-2006, 2:18 PM
#20
I'm not sure I understand your question. I said that you can directly edit the text of a line in the *.dlg directly only if the strref = -1. "-1" just means that there is no reference to dialog.tlk and that the game will load the correspond...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-02-2006, 11:03 AM
#18
Yes, the number in the strref field is usually the same as the line in dialog.tlk, however, if the strref is listed as -1, then the string is stored in the .dlg file itself, which means you must edit that .dlg (notice that the textarea underneath the...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-02-2006, 5:15 AM
#16
The line in dialog.tlk that you want to edit is the number in the Strref field. So that means the number in the Strref field is the same as the line in the .tlk file. But because the strref number is -1, that can't be correct. Anyways, rgdelta, tha...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-02-2006, 5:10 AM
#14
not 100% sure I only know that much have not done much with languages or the tlk yet working on learning that myself. But Razorfish said, in the StrRef field, isn't that always -1?...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-02-2006, 5:02 AM
#12
no -1 means use the language in the dlg file not the language in the tlk Where do I need to look then?...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-02-2006, 5:00 AM
#10
Look at the dialogue that you are translating in DLGEditor. The line in dialog.tlk that you want to edit is the number in the Strref field. Isn't that number always -1?...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-01-2006, 8:21 PM
#9
Look at the dialogue that you are translating in DLGEditor. The line in dialog.tlk that you want to edit is the number in the Strref field. Hey, thanks. That'll really be helpful....  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-01-2006, 4:40 PM
#7
Hey, is it normal you encounter some lines 3 or 4 times? I translate the line "The Endar Spire?", but it was still like it was first. It turns out that there was another one. How do I know which of the 2 I need to translate. Otherwise, it...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-01-2006, 2:21 PM
#6
Hey, everything is mostly put together after all. I only needed to search a little bit. Thanks....  [Read More]
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