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Miltiades

Latest Posts

Page: 28 of 31
Posted in: Journal Editing
 Miltiades
08-03-2006, 5:07 PM
#37
Oh, it does just that, add the name of the planet in the journal entry. Ok then. Yes, I know it's really weird that it doesn't work. I double-checked it a couple of times, made a few changes sometimes, without any luck. I hope I don't need to start...  [Read More]
Posted in: Journal Editing
 Miltiades
08-03-2006, 8:29 AM
#34
Can I make a remark? In one of your previous posts (th large one), you showed how the journal file must look like. The PLanetID is 1, though then the quest would only be on Dxun. I thought -1 was what must be filled in. If what I say is wrong, please...  [Read More]
Posted in: Journal Editing
 Miltiades
08-02-2006, 5:01 PM
#33
I changed it, but it didn't fix the problem....  [Read More]
Posted in: Journal Editing
 Miltiades
08-02-2006, 12:36 PM
#31
I took some screenshots to show you what I've done. The placeable: http://images6.theimagehosting.com/placeable.th.gif (http://server6.theimagehosting.com/image.php?img=placeable.gif) The heartbeat script: http://images6.theimagehosting.com/Heartbe...  [Read More]
Posted in: Journal Editing
 Miltiades
08-02-2006, 11:39 AM
#30
Huh? Not that I can see. The only thing that differs between the heartbeat scripts of the 4 placeables is the tag of the item they are supposed to check for. No, I mean it's different than the heartbeatscripts of your previous posts. Uh, what UTP...  [Read More]
Posted in: Journal Editing
 Miltiades
08-02-2006, 8:30 AM
#28
void main() { if (GetIsObjectValid( GetItemPossessedBy(GetFirstPC(), "questitem1") )) { AddJournalQuestEntry("ST_Q_FindDatapads", GetJournalEntry("ST_Q_FindDatapads") + 10); RemoveHeartbeat(OBJECT_SELF); DestroyObject(OB...  [Read More]
Posted in: Journal Editing
 Miltiades
08-01-2006, 4:55 PM
#25
You'd need to make sure your items each have a unique tag though for it to work if you use this way. Even if it's the same item? Anyway, I changed it quickly, but it didn't work. I already spawned all the other NPCs on the other planets, with the...  [Read More]
Posted in: Journal Editing
 Miltiades
07-31-2006, 4:43 PM
#22
Good to know. It clears up a few things. Because the other one didn't work either for me, I would wait and see. I know of myself I can make really stupid mistakes. When I tried the Heartbeat one, I suddenly thought about the OnDisturbed: "Oh, *...  [Read More]
Posted in: Journal Editing
 Miltiades
07-31-2006, 4:15 PM
#20
The Ondisturb doesn't work (it was an NPC, no creature, so the field where I put my script was OnDisturbed and not OnInvDisturbed). I'll try the Heartbeat script now. Edit: Hmm, the Heartbeat doesn't work either. There's a lot to do for this one, a...  [Read More]
Posted in: Journal Editing
 Miltiades
07-31-2006, 1:52 PM
#18
So if I want get a quest entry when I get an item of a creature/NPC, then I use the OnDisturbed, which I can find in the .UTC file? And I put the name of my script in the OnDisturbed field of the creature/NPC? Can I replace the name of the script tha...  [Read More]
Posted in: Journal Editing
 Miltiades
07-31-2006, 9:27 AM
#14
Wait, I'm not familiar with all this. Where do I find this .ut* file? And how do I include "k_inc_utility"? Do I copy&paste the whole stuff?...  [Read More]
Posted in: Journal Editing
 Miltiades
07-31-2006, 8:37 AM
#12
To what do I attach this script then? For looting it off creatures you'd probably need to either run some heartbeat script that continually checks if the player has taken the item, or modify the module to add a script in the Mod_OnAcquirItemevent sl...  [Read More]
Posted in: Journal Editing
 Miltiades
07-30-2006, 10:34 AM
#10
But if these items are all on different planets, how does the game know I have all items?...  [Read More]
Posted in: Journal Editing
 Miltiades
07-30-2006, 8:57 AM
#8
Well, I don't use GFF, I use K-GFF and use a substringto type in my text. I didn't use copy&paste, typed in in directly. And I haven't used more than 1024 characters. Edit: Apparently, it works when I use Bioware's GFF Editor. Hmm... Well, thank...  [Read More]
Posted in: Journal Editing
 Miltiades
07-30-2006, 7:54 AM
#6
Question: Is there a limit on how much you can write for a journal entry? Could you write a text of 10 sentences for example? Because when I wrote about 5 sentences and it didn't work. But when I write one sentences (a short one), it works. Two short...  [Read More]
Posted in: Journal Editing
 Miltiades
07-29-2006, 3:33 PM
#5
This is really weird. When I type in just 'test' in the field, then in works. But when I have a text of a few lines, then it doesn't. Edit: In fact, when I hit enter after one line, so that the next sentences begins after it, then it works. It doesn...  [Read More]
Posted in: Journal Editing
 Miltiades
07-29-2006, 2:36 PM
#3
Make sure you've added the localized substring under the correct language id. If it does not correspond to the language setting in your game's dialog.tlk file nothing will be displayed. Substrings added with language id 0 are only visible if your gam...  [Read More]
Posted in: Journal Editing
 Miltiades
07-29-2006, 10:54 AM
#1
Global.jrl... my nemesis. Everything I've done so far involving modding (Not that much, to be honest) has worked, after struggling a lot. Except for the Global.jrl file. The problem: I want to make a new Quest Entry. The name of the quest appears i...  [Read More]
Posted in: OBSI WANTS KOTOR3 (NO PLANS)
 Miltiades
01-19-2006, 4:10 PM
#4
I woudlnt be surprised if they plan it tactfull, like releasing K3 just before Mass Effect orso. Well, that's the thanks Bioware gets for helping OE? :P...  [Read More]
Posted in: Problem with tar02_carth022.dlg
 Miltiades
01-15-2006, 11:19 AM
#6
What I could do, is let those entries in the game, so that they are actually in-game, but then I have to find a way to deal with the fade-in and fade-out problem......  [Read More]
Posted in: Problem with tar02_carth022.dlg
 Miltiades
01-15-2006, 11:09 AM
#5
I could also change the script so that the entry doesn't fire... But then I have to mess with the scripts. But, err, about the ncs files, can't I just try to decompile them, so I could read it with notepad or something? Edit: The entry with which t...  [Read More]
Posted in: Problem with tar02_carth022.dlg
 Miltiades
01-15-2006, 10:57 AM
#3
I only used Kotor Tool to extract the dlg file, I have edited the file with Tk102's dlgeditor. Where can I find the script which is attached to the entry?...  [Read More]
Posted in: Problem with tar02_carth022.dlg
 Miltiades
01-15-2006, 9:37 AM
#1
I want to change to content of that file, so I extracted it from Kotor Tool. It's the file where Carth talks to you for the first time since you crashed on Taris. I changed what I want, and put it in my override. After the cutscene of Bastila fight...  [Read More]
Posted in: Pick a planet, any planet.
 Miltiades
01-14-2006, 11:56 AM
#4
Endor is a moon, the emperor said it himself in Return of The Jedi. Who's talking of Endor? :p...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 Miltiades
02-11-2006, 7:07 AM
#74
Really cool. I hope you can accomplish this, I really would like to see this one come through. Btw, are you doing this alone?...  [Read More]
Page: 28 of 31