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Miltiades

Latest Posts

Page: 31 of 31
Posted in: Conversation Editor and dlg files.
 Miltiades
01-01-2006, 2:05 PM
#5
Well you obviously have the game in one of the original languages: set the language ID to that language. Ah, ok. But I really don't see why you would modifiy each .dlg individually :confused: editing the dialog.tlk is the way to go for this kind o...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-01-2006, 1:26 PM
#3
The problem is: It's none of the languages which are in that thread. Well, I could change it in the tlk file, but if I want to do it level by level, then that won't work....  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-01-2006, 12:30 PM
#1
Hi, A few months ago, I wanted to translate Kotor into my own language. I went well, but I stopped for a few months. Now I have 2 problems. 1) This problem I had from the beginning: It's the tar02_carth022.dlg file which causes problems. I translat...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-30-2005, 6:18 PM
#18
Thanks, it worked! After my party was dead, he began attacking the salvagers. :p Few questions though: 1) How do you know which models are in the game? 2) I've made my own robe for the NPC, and I equipped it with the Inventory Editor in Kotor Tool...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-30-2005, 5:57 PM
#16
Dark_Jedi_Hi_Male_02 Oh yeah, and another thing, I can attack him, but when I do, my game crashes....  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-30-2005, 4:47 PM
#14
Eumm, I euh, encountered another problem. :p The problem is, my NPC spawns at the right place, but I can't see him! I set him to hostile, so he attacks me. Also, the Target Action Menu is blue, instead of red....  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-26-2005, 11:41 AM
#13
Though that would be better, I've done it before, and it didn't work, so I think I'll keep with the first option. :p...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-25-2005, 5:57 PM
#11
When you're in the DLG editor there should be information and datafields at the bottom of the screen, first click on the line of dialog where you want a script to fire, then look at the bottom of the screen, there should be a datafield for scripts (n...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-25-2005, 2:34 PM
#9
Thanks. Before the bridge is not his final position. It was only for testing. Does the script need to be attached to a dialog file? Because it kind of has restrictions where you can place your NPC... Btw, still don't know how I have to attach it to...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-24-2005, 8:54 AM
#7
Ok, so this is what I've done. First, I used the Where Am I armband to locate my position. (The bridge in front of the Enclave) Then I filled the numbers into the script file that's in the tutorial (float x= 156.47188f; etc.) and changed the tag, and...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-24-2005, 7:02 AM
#6
But if I don't want my NPC to speak (Like, if I don't want to recruit him, but attack me), where do I attach it then? And do you really need to use a dialog file of another NPC already in the game? Because then it replaces that NPC, doesn't it? (Dun...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-23-2005, 7:29 PM
#4
What's the difference between the 2? Also, the conversation branch which you speak of in the tutorial, do you mean a dialogue file. Another thing, you say I can attach the script anywhere. Is it really everywhere, or are there restrictions?...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-23-2005, 5:19 PM
#1
Attach the script to a mandatory conversation branch located in the same module you want to spawn the npc - there are multiple other ways of doing it but this is the most simple way: the idea here is to get you started - . Per example, in the Duncan...  [Read More]
Posted in: Model extraction
 Miltiades
12-21-2005, 7:25 PM
#3
You use the image viewer to look at the .tpc texture files. You extract the .mdl and .mdx files by using the extract button on the right hand side. Must be a typo. Oh, k, thx. Good luck with the project, btw ;) And I expect an update the first of...  [Read More]
Posted in: Model extraction
 Miltiades
12-21-2005, 4:10 PM
#1
In the Lightsaber Walkthrough of Achilles', somewhere in the beginning there's written I don't have to extract the mdl and mdx files, but double-click them, so the image viewer shows up. But the image viewer doesn't show up, when I doubl-click, there...  [Read More]
Posted in: Tpc2Tga.exe not downloadable?!
 Miltiades
12-17-2005, 5:06 PM
#3
ah, good. Thx....  [Read More]
Posted in: Tpc2Tga.exe not downloadable?!
 Miltiades
12-17-2005, 2:35 PM
#1
I need it to make lightsabers, but I can't download it, or find a plae where I can. Does someone Know where to find it?...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-21-2005, 10:55 AM
#13
I'm just posting to say it worked. I looked in the tutorial again, and the problem was that I used the wrong textures. I used to table in the tutorial, but that was based on K1. So I looked in appearance.2da, but didn't find anything. But then I foun...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-20-2005, 5:41 AM
#12
^^^^ :eyeraise: Huh? I strongly suggest you re-read and then use a tutorial while you do your editing, like this one here (http://64.20.36.211/showthread.php?t=143176) while it is for armors, robes are simply a type of armor and all the info does ap...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-19-2005, 12:15 PM
#10
Start over from the beginning then, start by opening up the robe uti that uses the texture you want (Dark Jedi Master Robe) and edit that one to taste, then save it to override and then try that one. Once you get that one to work, then build on that...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-18-2005, 10:25 AM
#8
:eyeraise: ??? Texture variation has nothing to do with the robes name, stat's etc. it simply changes the texture of the robe... you have to know what number your texture is though, then simply set your robe uti files texture variation setting to th...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-17-2005, 5:24 PM
#6
I'll post my 'robefiles' here, if someone could test them, or look what's wrong with it. Robe.rar (http://rapidshare.de/files/9358769/Robe.rar.html)...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-17-2005, 11:21 AM
#5
So I need to change the texture Variation if only I want to change the info (cost, name, etc.) of the robe/armor? And I rename the Texture only if I want to retexture it (what eventually is the plan). I have another question: I'm useing the files P...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-16-2005, 5:44 PM
#3
So I need to change the texture variation to the number of the texture? Can't I just change the number of the texture when saving it (seen in the tutorial)?...  [Read More]
Posted in: Wrong robe texture
 Miltiades
12-16-2005, 1:21 PM
#1
I'm still learning about modding, so I wanted to make a Dark Jedi Master robe (not retextured, just changing the info etc.). I followed the steps in the tutorial on "How to make a custom armor". Now, when I equip this on my PC, (s)he wears...  [Read More]
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