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Miltiades

Latest Threads

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Posted in: Five planets The Old Republic needs (IGN)
 Miltiades
02-08-2012, 6:35 PM
#1
So the game is only about two months old now, but people are already starting to speculate about future content. IGN lists five planets that The Old Republic needs (http://pc.ign.com/articles/121/1218261p1.html). I always love speculating and I don'...  [Read More]
Posted in: Jedi Guardian (Tank) Tips
 Miltiades
01-26-2012, 2:09 PM
#1
I think it'd be useful if we could share tips on the various classes, like strategies to defeat bosses or a big mob, builds for PvE or PvP, picking the right companion and other useful things. I recently begun my first alt character, a Jedi Guardian...  [Read More]
Posted in: Gamescom Gameplay Videos
 Miltiades
08-20-2010, 12:08 PM
#1
The guys at Leakerz.net managed to film their gameplay experience of SWTOR at Gamescom. There's more than an hour footage of the game. First, the Trooper and Smuggler gameplay videos (http://leakerz.net/wp/2010/08/20/star-wars-the-old-republic-game...  [Read More]
Posted in: Death
 Miltiades
05-14-2009, 11:55 AM
#1
Death in RPG's and MMORPG's have, for the most part, been handled conservatively. How do you think it should be handled in The Old Republic? An example would be a World of Warcraft style of death, where you resurrect as a Force Ghost (Jedi/Sith char...  [Read More]
Jimmy Smits will reprise his role as Bail Organa in TFU: http://www.sohood.com/1/content/view/4349/69/ The news has been confirmed by Adam Kahn from LucasArts: http://www.theforce.net/latestnews/story/Jimmy_Smitts_In_The_Force_Unleashed_114753.as...  [Read More]
Posted in: Cutscene/Dialog problem
 Miltiades
02-04-2008, 8:52 AM
#1
I'm having problems with a certain situation, namely wanting a "cutscene" to trigger when the PC comes near two NPCs fighting. The triggering part already works (using a script that determines how far the PC is from one of the two NPCs, whi...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 Miltiades
09-15-2007, 11:13 AM
#1
I followed stoffe's tutorial on how to add planets on the galaxy map here (http://www.lucasforums.com/showthread.php?t=169825). At the moment, I haven't got it to work, and I have some questions. In the tutorial, you have to add new cases to scripts,...  [Read More]
I have my reskinned custom module (based on an existing area) for a long time now, and while the module loads fine and the reskinned textures work, I always get an error when trying to load to another area, load a savegame or close K2 when in my cust...  [Read More]
Posted in: Script problems
 Miltiades
07-11-2007, 12:47 PM
#1
I'm getting problems with certain scripts lately. There's one script which makes two NPCs follow me. Instead of following me, one of the NPCs is just spawning next to me whenever I take a few steps. Weird, because the other NPC follows me like he has...  [Read More]
I want an NPC to stun my PC and partymembers using a script. I found this (http://www.lucasforums.com/showthread.php?t=178654&highlight=script+force+power) thread, but the script needs some adjustments so that the NPC attacks the PC and the custo...  [Read More]
Posted in: Sitting NPC
 Miltiades
07-02-2007, 3:59 PM
#1
Okay, I know this has been asked before, but apparently, I can't seem to get NPCs sitting to work properly. I tried two different things: First I tried it with an NPC, and used the first script from this (http://www.lucasforums.com/showthread.php?t=...  [Read More]
Posted in: Limiting Force Power range to one room and more
 Miltiades
02-22-2007, 2:36 PM
#1
-How can I limit the range of a Force Power. In the module I created, when using Force Wave or Force lightning (others are possible too) on an NPC, other NPC join the fight, even when in another room. How can I prevent this from happening? -Somethin...  [Read More]
Posted in: Module Editor Problem
 Miltiades
02-19-2007, 7:11 AM
#1
I can only open a module (which is of course supported by KT) if the name of the .GIT file and the .ARE file are the same as the original module. But if I want to make my own module, I have to change the .GIT and .ARE files to something unique. So, i...  [Read More]
Posted in: Npc walking to object
 Miltiades
02-09-2007, 4:42 PM
#1
Need help with a script (again). I want an NPC to walk to an object (a door), then use an animation and opening that door. All this happens in dialog. I first tried to make the NPC walk to the door using this script: void main() { AssignCommand(GetO...  [Read More]
Posted in: Death-leading-to-convo script
 Miltiades
02-04-2007, 8:10 PM
#1
I'm a total N00b at scripting, and I can't seem to understand them. This is the script I need: A script that fires a conversation after the death of an hostile NPC. There are 2 hostile NPCs in the room, so the convo should only start when both are...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 Miltiades
02-01-2007, 2:31 PM
#1
While I have no problems retexturing a Jedi robe or some random armor, retexturing a Sith armor just doesn't want to work. I've seen a few people who have successfully retextured a Sith armor, but I assume that's for Kotor, because there's a .uti fi...  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Miltiades
11-15-2006, 11:22 AM
#1
When I double-click a .ncs file in Kotor Tool, it says that it's got an error leading nwnnsscomp and asks if it is installed in the same directory as Kotor Tool. But nwnnsscomp is installed in that directory. Help, please....  [Read More]
Posted in: Journal Editing
 Miltiades
07-29-2006, 10:54 AM
#1
Global.jrl... my nemesis. Everything I've done so far involving modding (Not that much, to be honest) has worked, after struggling a lot. Except for the Global.jrl file. The problem: I want to make a new Quest Entry. The name of the quest appears i...  [Read More]
Posted in: Problem with tar02_carth022.dlg
 Miltiades
01-15-2006, 9:37 AM
#1
I want to change to content of that file, so I extracted it from Kotor Tool. It's the file where Carth talks to you for the first time since you crashed on Taris. I changed what I want, and put it in my override. After the cutscene of Bastila fight...  [Read More]
Posted in: [TSL] Darth Avius Mod
 Miltiades
01-08-2006, 9:07 AM
#1
Hi everyone, I've started on my first Mod. Because I've only started modding for a few weeks, don't expect too much of it. :) I still need to learn how to edit Modules (or create new ones), but creating a new one takes a lot of time, and because I'm...  [Read More]
Posted in: Need savegames
 Miltiades
01-04-2006, 9:14 AM
#1
I need 2 savegame files. Both on Telos (on one of the 3 modules); the first is one with a PC who is below level 15, and one with a PC who is level 15 or higher. Thank you :)...  [Read More]
Posted in: A few questions
 Miltiades
01-03-2006, 1:11 PM
#1
I have a few questions 1) I can spawn an NPC, by attaching the spawnscript to a .dlg file. If you talk a couple of times to the NPC who has that dialog, then multiple NPCs spawn. Is there a way to prevent this? (I know the best way is to just attach...  [Read More]
Posted in: Npc doesn't wear my custom made robe
 Miltiades
01-01-2006, 5:33 PM
#1
* One important thing to be aware of is the appearance that your using for your npc. Most only have the basic model that they use so if you equip armor on them it will not show, or it could make them invisable This came from a topic on how to make...  [Read More]
Posted in: Conversation Editor and dlg files.
 Miltiades
01-01-2006, 12:30 PM
#1
Hi, A few months ago, I wanted to translate Kotor into my own language. I went well, but I stopped for a few months. Now I have 2 problems. 1) This problem I had from the beginning: It's the tar02_carth022.dlg file which causes problems. I translat...  [Read More]
Posted in: Recruiting NPC
 Miltiades
12-23-2005, 5:19 PM
#1
Attach the script to a mandatory conversation branch located in the same module you want to spawn the npc - there are multiple other ways of doing it but this is the most simple way: the idea here is to get you started - . Per example, in the Duncan...  [Read More]
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