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Dark_Ansem

Latest Posts

Page: 2 of 5
Posted in: 90SK Retexture Project Stuff
 Dark_Ansem
08-17-2011, 3:22 PM
#7
space suit that I Love! thanks!...  [Read More]
will try that. it's bad one can't simply make a TEST module where to test all this kind of stuff safely :D...  [Read More]
adding them to a creature, yes. but I can't find those "special abilities" script nor they are found under spells.2da...  [Read More]
2 main questions in this thread: What is that "special qualities" tab used in KotorTool Creture editor used for? can the abilities listed there be modified-expanded? if so how? can I make a "spellcasting" monster by giving it po...  [Read More]
Posted in: [TSL] Enemies Scaling to Player Level?
 Dark_Ansem
08-09-2011, 5:25 PM
#7
there should be a scaling limit.. a cap for each planet....  [Read More]
Posted in: Changing Critical Threat Range and Multipliers?
 Dark_Ansem
08-05-2011, 2:08 AM
#2
I believe not. baseitems 2.da I think is the only way....  [Read More]
Posted in: Classes Overlap?
 Dark_Ansem
07-10-2011, 5:31 AM
#3
in order not to progress should be non-spellcaster->spellcaster?...  [Read More]
Posted in: Can You Add Custom Classes?
 Dark_Ansem
07-09-2011, 3:55 AM
#2
you CAN add new classes, but only non-spellcasting ones. it's a hard-coded thing as far as I know, stupid Obsidian. about changing starting class, I don't know. You should consider on whether the system has a class limit, like 3 in NWN....  [Read More]
Posted in: Increasing Computer Use using scripts
 Dark_Ansem
07-09-2011, 2:53 AM
#3
so skills can only be increased through their current stats?...  [Read More]
Posted in: [TSL]Lightsaber swings - removing pitch shifting
 Dark_Ansem
07-09-2011, 2:54 AM
#15
yeah, me too. it's a subtle difference. but made any progress?...  [Read More]
Posted in: Converting TGA files to JPG files
 Dark_Ansem
06-29-2011, 6:54 PM
#3
Paint and MS image editor don't allow it :P...  [Read More]
a few questions, if you indulge me: 1)via KSE it is possible to add "unlimited" classes to a character, even 10 all of the same. I wonder what is the maximum available before the GUI is completely screwed up. I have a feeling 3 is it, but...  [Read More]
Posted in: [KotOR] Determining Hostility
 Dark_Ansem
06-23-2011, 3:14 PM
#3
you managed also to add new factions?...  [Read More]
voiceovers! such attention....  [Read More]
Posted in: New PMHC04
 Dark_Ansem
06-22-2011, 3:15 AM
#6
my fav head, the neo-one like! you should add it to TSL!...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Dark_Ansem
07-05-2011, 7:00 AM
#36
newbie confirms as one of my all-time favourite modders....  [Read More]
Posted in: Dantooine Tension
 Dark_Ansem
06-26-2011, 3:49 PM
#79
too bad it's not for TSL :P...  [Read More]
Posted in: Dantooine Tension
 Dark_Ansem
06-26-2011, 4:14 AM
#75
the Neo-like head looks very good. keep up the good work....  [Read More]
Posted in: Bob's mod-ideas
 Dark_Ansem
07-23-2011, 2:10 AM
#52
Quarren Jedi looool great job! do the tentacles move?...  [Read More]
Posted in: Bob's mod-ideas
 Dark_Ansem
06-26-2011, 4:18 PM
#20
an excellent start....  [Read More]
this is spectacular!...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Dark_Ansem
08-10-2011, 2:13 AM
#129
While I respect your decision for 2 editions, I believe that the NSS and Planet-building guide should be released, for the benefit of community. I won't argue about the extra lore content, tho, that is only for you to decide....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Dark_Ansem
08-09-2011, 9:53 AM
#125
excellent stuff. subscribing to this thread....  [Read More]
Posted in: Movie-Style Retextures Version 7
 Dark_Ansem
06-30-2011, 2:54 PM
#18
it's how the game shows lightsabers, I thought of that :P I just thought that, however, xbox shows them so nicely rounded... something could be done :D if it can't, no harm done :D...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Dark_Ansem
07-28-2011, 2:41 AM
#1385
that head is super detailed... most impressive....  [Read More]
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