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Dark_Ansem

Latest Posts

Page: 4 of 5
Posted in: [TSL]More uses for existing soundsets
 Dark_Ansem
06-02-2011, 7:45 PM
#1
I don't really know how battle voices are regulated in the game, but I wondered on whether it's possible to tell the game to play some of the "Battle Cries" also when casting spells, not just when attacking physically....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-02-2011, 2:56 AM
#11
Refer to this for some info on valid TXI arguments: http://www.lucasforums.com/showthread.php?t=175937 By the way, you don't want to "erase" areas you want to glow (or be otherwise affected by environment maps), you need to set up an alpha...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-01-2011, 6:17 PM
#8
Yes, open up your .tga and literally erase the part that you want to glow. The higher the opacity, the brighter it will glow. Look at the screens here (http://www.lucasforums.com/showthread.php?t=207546). The two glowy swords are all 100% transparent...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-01-2011, 3:38 PM
#5
thanks :D but 2 more questions: erase texture? is it possible to change the color of the glow?...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-01-2011, 11:10 AM
#3
but, master, there is no tutorial. and search returns many misleading answers that, paired with questions never answered, lead to the dark side......  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-01-2011, 8:51 AM
#1
I've seen many mods that add glowing stuff to the game (blades, even eyes!). how do they do that?...  [Read More]
while reading the forums I saw that it's not possible to create new lightsaber forms without replacing existing ones. if someone were to do that, they'd have to change the scripts in-game to assign the custom ones? what about altering the formulas i...  [Read More]
Posted in: Light/Dark Side damage?
 Dark_Ansem
05-29-2011, 10:59 AM
#8
spells as well?...  [Read More]
Posted in: Light/Dark Side damage?
 Dark_Ansem
05-26-2011, 6:12 AM
#3
the alignement thing works differently. it affects only the power's costs, and is under forceadjust.2da...  [Read More]
Posted in: Light/Dark Side damage?
 Dark_Ansem
05-26-2011, 3:48 AM
#1
while browsing the 2da files (and discovering so many unsettling things, such as D&D spells LOL), I've come across iprp_damagetype.2da that lists Light and Dark side damage. are those actual damage type, or are only used for referece/regarding al...  [Read More]
Posted in: [TSL]doubt about class stats
 Dark_Ansem
05-25-2011, 2:09 PM
#1
I have a doubt, sorry: but once you make that class change, how do the level values of files like classpowergain.2da work? explanation: I am a lv15 jedi consular. I switch to Jedi master. does the classpowergain restarts as if I started from level 0...  [Read More]
Posted in: [TSL]Adding new soundsets
 Dark_Ansem
05-24-2011, 7:08 PM
#1
This has been asked in the past but not in recent times, so I make a new thread to avoid necroposting: what steps are necessary for adding new soundsets to TSL (the voices, like in NWN - male, prankster - to be clear ), and I mean entirely new, to be...  [Read More]
Posted in: [TSL]New Pc heads with long hair
 Dark_Ansem
05-25-2011, 2:33 AM
#3
erm, correct ;)...  [Read More]
Posted in: [TSL]New Pc heads with long hair
 Dark_Ansem
05-24-2011, 7:05 PM
#1
I can already predict at least one serious issue with long haired pc heads in TSL: horrible clipping. but, in any case, where does one has to start in order to make a new head? considering also the DS transitions (and there are a few spectacular mod...  [Read More]
Posted in: Sithspecter's WIP
 Dark_Ansem
05-24-2011, 3:33 AM
#34
I personally love how rusty came out. maybe a bit more reddish!...  [Read More]
Posted in: Quanons Big Sell out!!!
 Dark_Ansem
05-23-2011, 1:04 PM
#3
extremely high praise for you. the underwater laboratory is especially stunning....  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Dark_Ansem
05-23-2011, 12:37 PM
#19
Korriban needs more love, and this mod does it....  [Read More]
Posted in: Hunters W.I.P.
 Dark_Ansem
05-24-2011, 2:49 AM
#71
amazing work!...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 Dark_Ansem
01-15-2007, 4:29 AM
#13
the new skins are awesome. is this compatible with other mods?...  [Read More]
Posted in:  Final Fantasy Sword(d)
 Dark_Ansem
01-05-2007, 4:53 AM
#21
as you are so skilled, why haven't you included a Masamune in there :D:D?...  [Read More]
Posted in: The Dark Apprentice: Holowan Consortium - Released
 Dark_Ansem
01-15-2007, 4:28 AM
#249
So it's not on pcgamemods now... good I tought I was dumb and coulnd't find it......  [Read More]
Posted in:  AVol's Darth Vader
 Dark_Ansem
01-15-2007, 4:37 AM
#50
I'm talking about running poses when you're low on health, for example. I know the third one cannot be fixed and about the lightsaber problem I don't care, I always use 1 lightsaber and that(apart from that there is a cool animation of Nihilus very s...  [Read More]
Posted in:  AVol's Darth Vader
 Dark_Ansem
01-08-2007, 6:56 AM
#47
I know. But what if Avol never comes back?...  [Read More]
Posted in:  AVol's Darth Vader
 Dark_Ansem
01-05-2007, 4:49 AM
#44
damn it. I can only hope then that someone takes up his work and finishes it......  [Read More]
Posted in: Requests for New Mod Utilities
 Dark_Ansem
05-24-2011, 6:56 PM
#82
a tool that allows easy making and implementation of brand new soundsets (voices like in NWN)....  [Read More]
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