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Dark_Ansem

Latest Posts

Page: 3 of 5
Posted in: [TSL]Damage Formula doubt and more than 1 type
 Dark_Ansem
06-18-2011, 5:01 AM
#7
I checked a few droid weapons, and there's one that inflicts "Fire, Ion damage 60pts". I guess that is at the same time?...  [Read More]
Posted in: [TSL]Damage Formula doubt and more than 1 type
 Dark_Ansem
06-14-2011, 3:54 PM
#6
would changing the weapondischarge.2da values help? I'm not quite sure about how that works....  [Read More]
Posted in: [TSL]Damage Formula doubt and more than 1 type
 Dark_Ansem
06-05-2011, 10:49 AM
#5
sorry if I'm not clear. I wanted to know if it was possible to add 2 types of damage in baseitems.2da, so that all lightsabers would inflict energy AND slashing damage, rather than simply energy :P...  [Read More]
Posted in: [TSL]Damage Formula doubt and more than 1 type
 Dark_Ansem
06-05-2011, 9:46 AM
#3
all of that is fine, and thanks. but there is still no answer if the second damage type (slashing) can be added, and if to get that formula effect there's something particular I should do in 2da editing or it automatically does it....  [Read More]
Posted in: [TSL]Damage Formula doubt and more than 1 type
 Dark_Ansem
06-05-2011, 4:27 AM
#1
I have been looking at baseitems.2da and feel a bit confused: how could one change the damage type of lightsabers so that rather than being only Energy is Energy + Slashing? to give a double-bladed lightsaber a damage formula like this "2d8/2d8...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-17-2011, 4:39 AM
#43
yeah, I was thinking of sharpening/bumping for ambients....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-16-2011, 8:16 AM
#41
so if I wish to improve how a texture looks, even a glowing one, I have to upscale it, right?...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-16-2011, 4:34 AM
#39
I know I can't. what I am asking for is if I can use the actual normal map in gimp in order to give illusion of bumpiness to the diffuse texture of the game....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-15-2011, 6:51 PM
#37
bump/help: for those who like GIMP and know how to use it, I figured how to add an alpha channel to the whole image and change the treshold (in fact, much simpler than I expected, just click to add alpha channel without selecting anything, right?)....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-09-2011, 5:44 PM
#36
It was a necessary diversion. useful if anything, and very instructive....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-09-2011, 4:54 PM
#33
a 2da fix? how so?...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-08-2011, 3:52 AM
#31
I'm not sure, but possibly. there's a mod already that restores mandalorian shininess to armor....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-06-2011, 4:16 AM
#28
Well... To get a new envmap, you would have to make a new tga. For example: you could open up 'cm_bright.tga' and make it a new color (It's originally a very light blue). Then save the new---I wanna say 'texture'---with a new name. For example, you...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-05-2011, 11:24 AM
#26
oh. so let me see if I understand: the brighter the color made transparent, the more evident the glow will be of said colour?...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-05-2011, 9:44 AM
#24
it still is necessary to know how to change the color of the glow in the txi. not everything has been covered....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-04-2011, 12:08 PM
#22
for example, going for sith eyes such as those of the "Dark Harbringer"/"Wound in the force" mod http://screenshots.filesnetwork.com/68/files2/92991_3.jpg http://screenshots.filesnetwork.com/68/files2/89578_5.jpg http://screens...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-04-2011, 9:57 AM
#20
any insight then on how to change the color of the glow? EDIT: if adding an alpha channel means seeing the texture vanish under a multitude of grey squares I did it....  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-04-2011, 4:17 AM
#18
so I'd have to set tranparent/alpha channel the part I want to be glowing?...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-03-2011, 4:37 AM
#15
I have GIMP, even if it's very user-unfriendly...  [Read More]
Posted in: [TSL]Making stuff glow
 Dark_Ansem
06-03-2011, 3:05 AM
#13
I take it you don't simply erase it in paint :P...  [Read More]
Posted in: [TSL]Adding new soundsets
 Dark_Ansem
06-05-2011, 2:43 AM
#2
Released at: Deadly Stream (http://deadlystream.com/forum/files/file/72-enhanced-soundsets/) Posted it here and not release thread because I'm still open to criticism....  [Read More]
Posted in: Visual Enhancement 2012
 Dark_Ansem
06-13-2011, 4:25 PM
#38
how so?...  [Read More]
Posted in: Movie-Style Retextures Version 7
 Dark_Ansem
06-11-2011, 8:10 AM
#16
it is possible for you to alter a bit the glow textures? less square-like (more round, I'd like) and a bit more transparent once it gets in the "outer circles" (you can see what I mean especially in the silver and purple texture). thanks :D...  [Read More]
Posted in: Kreia's Eyes Reskin
 Dark_Ansem
06-09-2011, 4:22 PM
#24
Meh, so what? The only thing it would cnflict with is (possible non important spoilers): Asking her whats wrong with her eyes. Yet it seems wierd she would say that Visas does not see as they do, as it seems kreia is also including herself. But anyw...  [Read More]
Posted in: Kreia's Eyes Reskin
 Dark_Ansem
06-06-2011, 5:25 AM
#22
I like the quality, but a non-blind Kreia is blasphemous to me :P...  [Read More]
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