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Darth_Extas

Latest Posts

Page: 3 of 7
Posted in: Adding New Heros?
 Darth_Extas
02-26-2006, 10:06 PM
#2
Do you have any idea what the Text Id is?...  [Read More]
Posted in: Obi-Wan: Destroyer of Armies.
 Darth_Extas
02-27-2006, 9:29 AM
#12
Note: Sorry this is a second post, It is not related to the one before. In my opinion I see the best hero combo as Vader + Palpatine, the two kill everything in sight. Vader is virually invincable but, beware of the MPLT, They killed vader once in a...  [Read More]
Posted in: Obi-Wan: Destroyer of Armies.
 Darth_Extas
02-27-2006, 9:24 AM
#11
@ Nikolaos, I had one company, As well on the same map I believe I had force corrupted a rancor. There is as well a mission in the campaign that Palpatine slaughters bothans alone!...  [Read More]
Posted in: Obi-Wan: Destroyer of Armies.
 Darth_Extas
02-24-2006, 1:15 PM
#4
If you think about, I have devastated a whole planet with Palpatine and a few squads of stormtroopers. The Force Corrupt ability is what allows palpatine to devestate his enemies to his side. Force lightning when fully surrounded is amazing! wipes ou...  [Read More]
Posted in: Hero Creation?
 Darth_Extas
02-22-2006, 10:18 AM
#1
I have been experimenting in finding a way to add a new "Hero" Unit. I have not found a way. The Exeption error comes up making me unable to enter the menu screen. I was trying to make the hero with an Imperial Royal Gaurd model. Making a h...  [Read More]
Posted in: HalfLife 2 mod...
 Darth_Extas
02-13-2006, 5:43 PM
#2
Is the headcrab species guys going to be pirate or something, because that is an interesting Idea. It would be interesting and I would think I might be a programmer if this ever becomes a total conversion, but first I would need to get some programmi...  [Read More]
Posted in: nasty weather
 Darth_Extas
02-13-2006, 4:27 PM
#5
After the storm yesterday, the weather is very nice and above freezing. It was quite a storm last night, I still had to shovel one more time before it gets under freezing again....  [Read More]
Posted in: Galactic Conquest v1.4 Final
 Darth_Extas
02-13-2006, 10:53 AM
#15
actually, I have been able to run the demo without it crashing everytime, I have as well been able to modify the unit companys to have what I want. The Problems that Grey_Ghost was describing were specific to without swmod.exe since it can run withou...  [Read More]
Posted in: Galactic Conquest v1.4 Final
 Darth_Extas
02-13-2006, 9:01 AM
#13
actually, you can build those turbo lasers, I have been able to do all of this, as for the Speeders I have not found a way still, unless the At-At might be able. I have been able to build an officer academy, are you sure you are using swmod.exe?...  [Read More]
Posted in: TIE Scouts - what are they good for?
 Darth_Extas
02-10-2006, 12:40 PM
#13
I actually ment, that I use the Tie-Scouts to find the enemy, and I hold my capitol ships back(where they hyperspaced in from) is what I ment, In terms of land forces, I do tend to invade with about everything I have, as well I target the power gener...  [Read More]
Posted in: TIE Scouts - what are they good for?
 Darth_Extas
02-10-2006, 8:53 AM
#9
By My strategy involving the Tie-scout, I actually use them as an early defence, and don't forget that they can wipe out the annoying Y-Wings faster, saving your capital ships. I have used the Tie-Scouts as a early stardard of defence. As well, my ba...  [Read More]
Posted in: Income: Mining and how many?
 Darth_Extas
02-10-2006, 2:34 PM
#14
Well like Bespin, I would not need it, due to high income, I would just focus on most other things, like getting the planets around it once I have it. Bespin is a gas planet so I could just as easily build a fleet to help defend. And Technicly the re...  [Read More]
Posted in: Income: Mining and how many?
 Darth_Extas
02-10-2006, 1:47 PM
#12
I am with popcorn on this one, I build at most one on the high income planets e.g. coruscant. Also If I have time I would build a hypervelocity cannon(Mod only). As for the Astroid Mining Facility, I have not tried it, but I might as well. The extra...  [Read More]
Posted in: Massive Fighter Amounts
 Darth_Extas
02-07-2006, 5:38 PM
#3
I think I was able to get over 25 squadrons of Tie-Fighters & 25 squadrons of Tie Bombers. Although I did have six Star Destroyers, but either way the 25 bombers should not be equal to the fighters in amount because the Star Destroyers can only c...  [Read More]
Posted in: Massive Fighter Amounts
 Darth_Extas
02-07-2006, 10:16 AM
#1
There was a way that I was able to make the Ties overwhelm the x-wings in numbers and strength, I forgot how I was able to do it but I was able to make the Star Destroyer produce more tie fighter squadrons that were changed to my liking. But I forget...  [Read More]
Posted in: STEELERS WIN!!!
 Darth_Extas
02-07-2006, 10:11 AM
#7
Since the Steelers one, it does show something about the team. I was not really caring which side would win, but I did predict that heinz ward would be the MVP, amazing and usual that that came to be, But is was very good game on both sides....  [Read More]
Posted in: Original Trilogy Mod
 Darth_Extas
02-04-2006, 3:48 PM
#4
That seems interesting, I will look forward to seeing it, I as well might agree that the OT mods will show promise. But what is that mod called, lamme?...  [Read More]
Posted in: Galactic Conquest v1.3
 Darth_Extas
02-07-2006, 5:02 PM
#33
Delete Post please...  [Read More]
Posted in: Galactic Conquest v1.3
 Darth_Extas
02-07-2006, 10:03 AM
#32
I'll See if it does because, when the transport was unable to see its hp that means a lot to it, but I'll check the xml files, because that is an unusual error that I might beable to fix. This might be the problem, it has to do with a hero using the...  [Read More]
Posted in: Galactic Conquest v1.3
 Darth_Extas
02-06-2006, 10:45 PM
#30
Actually I still find the Rebel Transport error. Just to note that, They cannot be killed, they can be seen but not killed....  [Read More]
Posted in: Galactic Conquest v1.3
 Darth_Extas
02-05-2006, 10:06 PM
#26
Not so for my problems, I have the most recent version of chris's and I think we just need to fix this model error, because I still have that problem and I have AlwayS had the Chriz Mod v.4 at least. It is something beyond that that is causing the pr...  [Read More]
Posted in: Galactic Conquest v1.3
 Darth_Extas
02-04-2006, 3:44 PM
#15
I have only been un-able to up towards three and no heroes appeared on the planets, as well there is a bug when fighting a Rebel transport, it has no heart point so it cannot be killed, nor can you see any counter units for it. The heroes do not appe...  [Read More]
Posted in: Need help finding Star Wars Song!
 Darth_Extas
02-06-2006, 10:19 AM
#10
Sorry then the link is http://gh.ffshrine.org/soundtracks/s It was a link error that I had there, I have fixed it now....  [Read More]
Posted in: V-wings and a thing about venetors
 Darth_Extas
02-08-2006, 10:20 PM
#77
What is the Hardpoint add for the Hangar?...  [Read More]
Posted in: Order of hardpoint destruction.
 Darth_Extas
02-14-2006, 6:14 PM
#14
In Terms of attacking order on curtain hardpoints on ships and star bases, I would say this. My largest capital focus on holding the fire against the lower-class capitol ships, to make way for the bombers to attack the distracted ships. I as well wou...  [Read More]
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