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wasa7

Latest Activity

Posted in: Light Saber Combat Style Differentiation
 wasa7
12-15-2008, 6:48 AM
#1
Hello! I just posted a thread before this one but I had this other idea. Maybe this could be part of the TOR wish list. What about different combat style animations? This would include not only different animation for the light saber blows, but also...  [Read More]
Posted in: Darth Title?
 wasa7
12-15-2008, 7:11 AM
#13
Ok, I agree with most of you about titles and names for TOR. I will for sure get bored being surrounded by countless Darths or Masters during the game. I totally agree that titles, such as Jedi Knight, Master, Grand Master, Sith Lord, Darth, etc., ar...  [Read More]
Posted in:  Prolog, Peragus, and Harbinger Issue Correction Mod
 wasa7
04-09-2007, 8:54 PM
#4
Hello! Yes, where's the link? I want this mod!!! :P...  [Read More]
Posted in: WIP: K1 Dark Forces 2 Hilt Pack
 wasa7
12-23-2006, 9:48 AM
#13
Me too like Pic & Gorc Lightsaber, the fifth one showed at the thread start. Could you please also modell it to be a regular lightsaber? I want that hilt to be my main Character hilt. PLease!!!! If you're not interested, is anyone else up for mod...  [Read More]
Posted in:  WotOR
 wasa7
12-21-2006, 7:58 AM
#8
Thank you! I have tears in my eyes. Thank you!...  [Read More]
Posted in: Booleans and Numerics - Griff
 wasa7
12-05-2006, 2:26 PM
#5
Thanks all for the answer. I will try all the suggestion. EDIT: Hello all again. After trying to find wich one is the correct global number that triggers the fact of Griff being held captive in the Sand People Enclave, I foud it to be tat_MissCaptiv...  [Read More]
Posted in: Booleans and Numerics - Griff
 wasa7
12-05-2006, 10:36 AM
#1
Hello all in the forums, this is a quick question. Does anybody knows what boolean or numeric is the one that makes Griff appear at the Sand People enclave in Tatooine? I though about a boolean related to Lena, after she appears at the Jedi Enclave...  [Read More]
Posted in: Imported Lightsaber
 wasa7
11-28-2006, 12:56 AM
#8
Glad to hear it, since that's my model. But i'm happy to see it's being enjoyed still. svцsh Hello Svosh, how are you? No doubt that all your models are being enjoyed, they float everybody's boat! I can assure you they are for personal use only....  [Read More]
Posted in: Imported Lightsaber
 wasa7
11-27-2006, 1:33 AM
#4
Excelent! Great link InyriForge, this should cover all my needs about lightsaber hilts for both Kotor and Kotor TSL. Also, thank you Shem, I was affraid of asking. Don't worry, this is for personal use only. Thank you both!...  [Read More]
Posted in: Imported Lightsaber
 wasa7
11-26-2006, 9:51 AM
#1
Is it possible to take custom hilt desings from one of kotor games and change it so it can be used in the other kotor game? What I want is to take Badon's Saber from Holowan USM mod and import it so Darth Badon uses it in Kotor 1. Perhaps through M...  [Read More]
Posted in: New Lightsaber
 wasa7
11-19-2006, 5:42 PM
#4
Hello Master Zionosis, and Maul... I see this is for Kotor2, could it be done for Kotor1? Can the hilt be replaced by a custom hilt desing like those from USM mod? If not, would you be interested in making a tutorial so I can try making my own invert...  [Read More]
Posted in: Force Powers dependency
 wasa7
11-06-2006, 1:44 PM
#5
Hello Stoffe! I managed to do the changes and it worked! At first it didn't because of the pips and forcepriotity columns, but then I read what you said just above and voila!, everything worked just fine! For those who read this, for breaking Force...  [Read More]
Posted in: Force Powers dependency
 wasa7
11-06-2006, 11:03 AM
#3
Hey thank you for the quick answer Darthrevanrlz! Just change the value in offensive/passive collumn. Basically will give the FPs a new "family" and therefore a new line in the fp screen. Ok, got it! I'll do this and see if it works. Just...  [Read More]
Posted in: Force Powers dependency
 wasa7
11-06-2006, 10:10 AM
#1
Hello all, I don't know if this had been asked before but here it is: Is there a way to break Force Powers dependency from the spells.2da file? What I want is to be able to use Force Push, Whirldwind and Wave whenever I want even if I am level 20. A...  [Read More]
Posted in: Lightsaber colors
 wasa7
11-03-2006, 1:46 PM
#4
Thanks you both! I'll give it a try right now......  [Read More]
Posted in: Lightsaber colors
 wasa7
11-03-2006, 4:41 AM
#1
Hello all. Perhaps many others had already ask for this but where is the lightsaber blade color info of a particular saber? What I mean is that if I want to change the blade color of a hilt, lets say from red to blue, what files do I have to edit w...  [Read More]
Posted in: Anoying Problem
 wasa7
10-29-2006, 10:53 AM
#7
Hello fellas, good morning all. I read some tutorials and discovered that T7 is right. The problem is in fact that, internally, both saber files have the same aurora base name. Then I read that when you create a new ligthsaber you can change that nam...  [Read More]
Posted in: Anoying Problem
 wasa7
10-29-2006, 2:22 AM
#6
I hope that makes sence ;) . Hello Stoffe, and T7. @ T7: It does make sence, kinda... I just though something like that, that it had something to do with the .mdl or .mdx files because those are the only files that I haven't change. The thing is t...  [Read More]
Posted in: Anoying Problem
 wasa7
10-28-2006, 8:14 PM
#3
Hello there Darth Trylan, how are things going? Yes is a glintch, but an anoying one. I wonder is there is a way to stop that from happening? I'm really picky about details and everytime I move from one area to another, I have to unnequip both Juhani...  [Read More]
Posted in: [K1] The Hunt for Bastila
 wasa7
12-03-2006, 11:55 AM
#8
Hello LordAzrael, I am now on a work trip, but I'll be back home thursday moning. As soon as I am home, I will publish my mod in other website. It is a shame that pcgamemods is down. Thank you for your interest in my mod....  [Read More]
Posted in:  Operation Kill Bastila
 wasa7
03-30-2009, 12:40 PM
#21
Hello all. I am gladly surprised to find this thread is still alive. I have the original mod in my home computer but I am on a work trip right now. I will gladly pass you the mod as soon as I arrive to my home in about two weeks. PM me in that time i...  [Read More]
Posted in:  Operation Kill Bastila
 wasa7
11-09-2006, 9:48 AM
#16
Hello Hans Maulwurf, how are things going? The thing about Operation Kill Bastilla is that Agent Xim is not longer working on the project, mostly because he passed the project to me. I made some changes in the way Sith Troppers attack the main char a...  [Read More]
Posted in:  Mandalorian Battle Blades (Bat'leths)
 wasa7
11-03-2006, 4:03 AM
#6
Hello Darth InSidious, nice work with the blades. Is there any other downloading site where I can get the files? If not, can you send me the mod files to me personally?...  [Read More]
Posted in: Veridian Echo Mod part 1
 wasa7
11-21-2006, 8:09 PM
#120
Don't worry Torthane, it is worth it! We have all criticize many game developpers for releasing a game with bugs, so you take your time and see that everything is ok. We all apreciate the effort and the time you're investing in this mod....  [Read More]
Posted in: Veridian Echo Mod part 1
 wasa7
11-19-2006, 6:09 PM
#114
Really nice work indeed! Right now I'm playing through Kotor and when I finish I'll go again with Kotor II, I will certainly have this mod in my Override. Could you add more pictures of Kreia? Are you planning on changing some in game environments?...  [Read More]