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rgdelta

Latest Posts

Page: 3 of 7
Posted in: [TSL] mjpb3's BloodRayne PC
 rgdelta
02-09-2006, 10:30 PM
#26
This skin replaces the RGB Redhead I was using for development of TSL Enhanced so I have a new looking PC to play with :-) Edit: It would be cool if she had a DS Transition....  [Read More]
Posted in: Module Editor Map Requests
 rgdelta
01-29-2006, 3:36 PM
#7
301NAR, 302NAR and 303NAR are out and released go to http://kotortool.starwarsknights.com/ go to downloads get the lastest mapinfo.bfd scroll down and you will see the downloads for those 3 maps....  [Read More]
Posted in: Module Editor Map Requests
 rgdelta
01-29-2006, 12:52 AM
#2
heh this was a great idea. I really want the rest of K2 Maps tops of my list atm are 003EBO, 004EBO, 604DAN, 601DAN, 602DAN, 605DAN, and 650DAN....  [Read More]
Posted in: Kotor tool problems
 rgdelta
01-25-2006, 3:16 PM
#5
Do you have all the .net 1.1 service packs I had issues with KT until I upgraded to like SP2 of .net 1.1...  [Read More]
Would be cool to have that for the Master robes too....  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-10-2006, 9:14 PM
#70
No have been working on the mod and have not finished the site yet. the sibling npc or quest it is a secret (not going to reveal all plotlines I am adding :-P)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-08-2006, 12:42 PM
#68
Not atm I am still developing when I get closer to beta I will be asking for testers....  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-07-2006, 11:49 PM
#65
ExileRevan : Currently planning on being USM High Level Force Power Compatible and TSLRP when TSLRP is out and Droid Planet when it comes out. I plan on making it more compatible later. GSCCC : Thanks I just updated those notes with the bug fixes I...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-06-2006, 9:05 PM
#62
I am talking about the Corasant Jedi Council Room have not decided about your module idea but have not ruled it out :-) I might do something like that on Korriban but have not decided this is the stuff I have decided to do. BTW the Mission party mem...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-06-2006, 6:23 PM
#59
I have just finished Testing my 0.02dev build and here are my current notes if it says 0.01dev or 0.02dev next to it means it was in that build. To make it faster I am posting my development notes I am using during development so bugs I found in my 0...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-31-2006, 2:23 PM
#58
Thanks for the offer Darkkender. I have played with the same thing as you in the past and I am aware of how to do that. But that currently is in phase 3-4 of development and I am still in phase 1 atm so will be a while before I need that but I will k...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-30-2006, 5:30 PM
#56
It will be done when it is done :-) currently TSLRP is close to 1 year in development and my mod is about that size but we will see I will make no promises anymore :-)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-28-2006, 10:20 PM
#54
Sorry moving servers and reorganizing my sites should have the screens up later....  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-28-2006, 6:00 PM
#50
Khoonda one...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-26-2006, 10:49 PM
#48
No I am working on it :-)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-26-2006, 2:03 PM
#45
No you can't make new modules but with Kotor Tool's Module editor or GFF editing of the git files you can edit the stuff in the modules like creature placeables door triggers and waypoints. But you cannot make new modules....  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-26-2006, 1:42 PM
#43
That is fine atm I am on some preliminary stuff and not ready for a team yet but I have a few people that have offered and I will take them up with it sometime :-)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-22-2006, 5:36 PM
#41
Restored the X-Box Live Statement from Atton for Female PC's Are you an angel. Added a terminal to turn off the force cage when you let Atton out reskinned female faces. Different female underwear new hilt (oldflash) and gave kriea a lightsaber from...  [Read More]
Posted in: Any Beta Testers In The Module YO?!!!
 rgdelta
01-31-2006, 12:09 AM
#14
RedJohnnyMike I never got a pm or e-mail and I told you I would test it :-)...  [Read More]
Posted in: Handmaiden For Exile conflicts
 rgdelta
01-30-2006, 10:56 PM
#7
Ok I have gotten permission to release this fixed mod it should be up soon. I sent it to T7 who is going to put it up on his site soon so should be there soon :-)...  [Read More]
Posted in: Handmaiden For Exile conflicts
 rgdelta
01-29-2006, 11:12 PM
#5
I have a fixed version that will have the female handmaiden mod compatible with the USM mod but you need permission from both Stoffe (I have Stoffe's permission to use the female handmaiden mod in my TSL Enhanced) and the USM team permission if they...  [Read More]
Posted in: Requests for New Mod Utilities
 rgdelta
02-06-2006, 6:46 PM
#4
I like that idea and GSCCC I think just pictures would be good for a start....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 rgdelta
02-05-2006, 11:36 PM
#151
I am using your WIP previous to the 1.2.5a(WIP 1) and don't have any problems but I am not quite at the stage of my mod development to actually use your new features yet but I will let you know....  [Read More]
Nope I don't have that problem and I am running XP SP 2 also...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 rgdelta
01-26-2006, 10:23 AM
#1787
Looks good Fred...  [Read More]
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