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rgdelta

Latest Posts

Page: 4 of 7
Posted in: Really stumped on an issue...
 rgdelta
01-19-2006, 7:04 PM
#2
Not sure Defender I have not had any issues with your wrist console and from the descriptions and your code I see no reason for it. I have not tried having your console with the Mandalore stuff yet as I just got it yesterday for my development of my...  [Read More]
To address some of the items above... I was thinking of having a section for each of: Announcements (New version annc. and other "urgent" info) FAQ Module editor NSS compiling (could go under FAQ, but could also be it's own sticky) (perha...  [Read More]
I voted for the autoupdate and the e-mail option autoupdate does not seem to work at all and I did e-mail because with this moved to a thread that is not linked under the KOTOR->Editing lucasforums I forget to check this page for new updates....  [Read More]
Posted in: Moving Lips: I KNOW IT HAS BEEN MENTIONED BEFORE!
 rgdelta
01-14-2006, 11:01 PM
#3
Here is a tutorial in General Tutorials of Holowan http://www.lucasforums.com/showthread.php?t=126746...  [Read More]
Posted in: Pick a planet, any planet.
 rgdelta
01-20-2006, 11:47 AM
#17
If you look at the site this map is from the SW RP Universe which is post GCW. Also if you listen in Kotor 2 TSL they said If the restoration project on Telos went well (and if the cannon ending is LSM it did) it would be the template for restoration...  [Read More]
Posted in: Yellow Shade for Upcoming Saber mod
 rgdelta
01-11-2006, 11:08 AM
#6
I voted 2 as said 1 looks more earthly tones but 2 looks tighter of a color but I personally am not a yellow saber fan :-) But both could be used 1 as a light side yellow and 2 as a dark side yellow heh...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-20-2006, 11:45 PM
#39
New Update Things are coming along I plan on getting the website up in the next few days and then probebly will begin getting a staff together in the next few weeks. For those intrested in this mod here are a few screenshots nothing really exciting...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-19-2006, 3:17 PM
#38
If the sound editing is done right you can make it sound natural :-) yes I found that out after I posted about the unused elevator at telos base and I will not touch that as it is in the TSLRP...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-18-2006, 11:00 PM
#36
for development yes once I get to a certain point I will be asking for voice actors and actresses and I will do some creative sound editing for existing chars like atton :-)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-18-2006, 3:39 PM
#34
Was not sure if everything would fit in 1 post so I did 2 Continued from last post Jedi Knight - After the NPC Levels again you can talk to the NPC to train them more (on Ebon Hawk) after some dialog and a training cutscence they will get the rank...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-18-2006, 3:34 PM
#33
Hello again all I did not want to say anything till I was sure I could do this but I want to let everyone know about a feature I will be putting in to TSL Enhanced. Alot of people hated the idea that you could train a NPC to a jedi class just by tal...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-15-2006, 8:23 PM
#32
Ok back to working on this I am working on writing the subplots/subquests/extension storyline. I am working on bug fixes (even some the the TSLRP will have reason is to have the bugs fixed for my own development) and modules setting up. Also I am wor...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-11-2006, 9:11 PM
#30
Thanks Gsccc I have more planned then I have posted so far alot more but I don't want to ruin any suprises :-) and I will finally reveal yes you will be able to go back to the enclave :-)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-11-2006, 11:10 AM
#28
I am working on it because of personal issues I need to take a break for a day or 2 but will be back to working on it later this week :-) I should have an update soon. I have also been in contact with Team Gizka to make sure I don't double do some t...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
01-10-2006, 6:07 PM
#25
Elven6 I am not going to reveal all but your idea has been noted no guarentees but I will see what I can do :-)...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 rgdelta
01-18-2006, 5:33 PM
#140
Stoffe for the development of TSL Enhanced I am going to use your WIP version because things like the compile with tokens I need....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 rgdelta
01-10-2006, 6:14 PM
#130
yeah that is what I am talking about in Changedit for the changes.ini. It was a thought I came up with when working on my mod....  [Read More]
Posted in: DeNCS Script Decompiler
 rgdelta
01-19-2006, 3:18 PM
#30
Thanks so much stoffe...  [Read More]
Posted in: DeNCS Script Decompiler
 rgdelta
01-19-2006, 2:06 AM
#28
Unfortunatly the 2 scripts I need in the archive have the compare does not match the scripts are a_sion_cut.ncs and a_sion_cut2.ncs but I could see if the USM team has those scripts as they modified them or if the version in the archive work right in...  [Read More]
Posted in: DeNCS Script Decompiler
 rgdelta
01-19-2006, 1:46 AM
#26
Ok I have a problem trying to decompile anything I have all the proper files and I am running JRE 1.6.0-rc-b67 the very lastest version here is what happens I open a script and nothing happens here is what I am getting in the console. read actions....  [Read More]
tk102 I also noticed that if I do a copy / paste-as-new conditionals are not copied over is that a bug or intended?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 rgdelta
01-22-2006, 8:50 AM
#1782
Btw Fred I noticed the Extract for module editing does not have an option for extracting the module items. I have to manually extract the items from the rim for that module (like 201TEL) items like quest items like ithorian shield. Even though items...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 rgdelta
01-21-2006, 12:04 PM
#1779
Darth333 When you use the Extract for Module editing you can uncheck what you do and don't want like creatures then it will ask you if you want to clean the git file of non extracted items and say yes and poof they are gone. I agree with you on what...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 rgdelta
01-19-2006, 3:15 PM
#1777
Thanks Fred the new version works great. np on the info I am a computer tech by trade and have worked on help desks and deskside so I know what you mean :-)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 rgdelta
01-18-2006, 8:19 PM
#1775
Fred I have a problem I am running Kotor Tool version 1.0.2201.41632 with mapinfo.bfd version I downloaded from your site just today and when I try to open 101Per in the module editor I get the error message "you have the map for this module, bu...  [Read More]
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