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rgdelta

Latest Posts

Page: 2 of 7
Posted in: kotor tools dialog editor
 rgdelta
06-29-2007, 10:52 PM
#2
For Kotor 1 it is great but it does not fully support Kotor 2....  [Read More]
Posted in: Cinematic (bik) Question
 rgdelta
07-18-2006, 2:59 PM
#13
I agree with you Chainz...  [Read More]
Posted in: Cinematic (bik) Question
 rgdelta
07-17-2006, 11:11 PM
#11
I was thinking the same thing as stoffe but was not sure that is why I asked and yes this would be for a mod I will be distributing (can't give more specifics without ruining things) and no the music would not be TSL music I would be using K1 music o...  [Read More]
Posted in: Cinematic (bik) Question
 rgdelta
07-16-2006, 11:40 PM
#1
Let me proceed this with I understand importing assets from 1 game to another is illegal and against the rules all I need to know is this. Is it legal to do what I am saying all I need is a yes no or don't know. I was wondering if it was legal if I...  [Read More]
Posted in: Can't access pcgamemods.com
 rgdelta
07-18-2006, 4:16 PM
#111
Sergio might continue the site I just checked and the domain name now has experation date of july 15th 2007 (database updated on July 16th 2006) so that is good news so far....  [Read More]
Posted in: Kotor Tool custom items
 rgdelta
06-17-2006, 7:40 PM
#10
Under options like the last tab of KT is include 2da's in override check that click ok then close KT then open KT then with your 2da's in the games override it will show your custom rows in the uti's and utc's As to the uti's in utp's not sure I jus...  [Read More]
Posted in: Kotor Tool on hold - equipment failure :(
 rgdelta
02-28-2006, 1:44 PM
#2
Sorry to hear that Fred I hope everything else is fine that has happened to me before :-( You do such a great job with KT think of this as a KT vacation lol...  [Read More]
Posted in:  A Real 'Museum'
 rgdelta
02-12-2006, 12:35 AM
#5
I will check it out when I get a chance but it looks cool...  [Read More]
Posted in: Module Editor Problems
 rgdelta
02-10-2006, 11:10 PM
#6
Also make sure you have the latest version of .net 1.1 the latest service pack I forgot if it is sp1 or sp2 but I had similar problems until I upgraded to the latest .net service pack....  [Read More]
Posted in: [TSL] mjpb3's BloodRayne PC
 rgdelta
02-10-2006, 9:16 PM
#28
I would but I am still trying to figure out DS transitions but nice sith tattos would be cool heh When it comes to skins or graphics I am not that artistic to do it right I try but I fail heh...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
06-16-2006, 3:06 PM
#98
That is ok Eleven thanks for the offer but at the current moment I don't need any assistance :-)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
06-16-2006, 2:15 AM
#96
No the site is in works like the mod it was in limbo when I make my new thread for the series the website will be in it (the site will be done when I do that)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
06-15-2006, 10:13 PM
#94
ok I know it has been a while on this thread I had Oblivion come up and other RL issues and have not worked much more on this mod or posted here in a while. First I want to say this mod is not dead it was in Limbo :-) Second I want to say that this...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
03-06-2006, 5:04 PM
#91
maybe :-)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-25-2006, 9:42 PM
#88
I am still working on this I took a week off to play Jedi Academy and Kotor 1 again (helps with ideas) I have emerald lightning in game it takes 2x the force powers of the DS Lightning (because a power like that takes more out of a LS then a DS char)...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-20-2006, 9:13 PM
#87
at the current moment my slated party members (carth, mission and bastilla) are for the expansion portion after Kreia dies but I am considering and looking at other party members before during normal TSL...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-15-2006, 8:01 AM
#85
As to the escorts I will consider it atm I have no plans to put Jolee back in #1 don't have it in my story and #2 I am not good at modeling/skinning and I would need models and textures for Jolee....  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-12-2006, 12:15 AM
#81
That is the reason where the academy in trust me plot wise it is perfect. Since we cannot edit modules models I would be unable to repair dant or korriban but plot wise it work can't say much more without revealing too many plot lines :-) as to Coura...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-11-2006, 5:27 PM
#79
To answer some questions like GSCCC's Some elements are not finalized like the cap ship what will be on the cap ship is still in idea phase but my ideas are to make them real cap ships or Mega Ebon Hawk it will be like your Main Base of operations th...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-11-2006, 2:31 PM
#77
Miltiades : Yes I am working on it alone atm but will look to add a team soon dede_frost : I am aware of that dialog and it may be included :-) not going to reveal all ExileRevan : yes as I quote from my development notes you can see above "Ne...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 rgdelta
02-10-2006, 11:05 PM
#73
Lando : Those would mostly be DS Sub plots to work for the serracos against the refugees and the exchange might be some LS Sub Plots to do some other type of questionable stuff to keep them off the refugees back. ExileRevan: :-) need to wait that is...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 rgdelta
02-22-2006, 5:04 AM
#109
in TSL when you press ~ the console is invisible so do ~ then time giveitem if it still happens another way is to download the Kotor Save Game editor and give it to you that way....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 rgdelta
06-15-2006, 9:01 PM
#169
I have a patched up unaltered kotor 1 TLK file and I have no problem opening it in tlked...  [Read More]
Posted in: DeNCS Script Decompiler
 rgdelta
02-27-2006, 10:18 PM
#36
tk not all scripts are in the library I have found 5-10 alone that either are not there or the compare failed also it is a good tool if you make a script and accidently lose your nss file you can recover it instead of rebuilding it in case you forgot...  [Read More]
Wait, a min, how about reading items from the override dir so you can add custom items? It already does that as long as the uti's for the items are in the root of the override not in subfolders...  [Read More]
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