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riceplant

Latest Posts

Page: 7 of 8
Posted in: Dynamic lightmaps
 riceplant
07-20-2005, 8:57 AM
#3
Too bad. I was hoping I could have the light shine through the door when open, but not when closed. There's no scripting function to redraw lightmaps, then?...  [Read More]
Posted in: Dynamic lightmaps
 riceplant
07-19-2005, 4:31 PM
#1
I guess that's what they would be called. Does anyone know how to do them? I have two adjacent rooms linked by a door, one bright and the other dark. It looks weird when the light is shining through a closed door....  [Read More]
Posted in: Laserdoor
 riceplant
07-20-2005, 2:30 PM
#6
Well, there's 'other_field' from 'factory', and 'redfield1' from 'kejim'. If I find any more, I'll edit this post....  [Read More]
Posted in: Laserdoor
 riceplant
07-19-2005, 4:39 PM
#4
Which texture are you using? I can't get any textures to show up on a trigger, you're supposed to make them a seperate brush....  [Read More]
Posted in: Laserdoor
 riceplant
07-19-2005, 10:19 AM
#2
Try the forcefield texture from the doomgiver....  [Read More]
Posted in: Help!!!!!!!Can't change language!!!!!!!
 riceplant
07-18-2005, 7:26 AM
#3
It sounds like you don't have the correct language packs installed. Try searching for them at microsoft.com (http://www.microsoft.com)....  [Read More]
Posted in: help with level 10 (JK2)
 riceplant
07-20-2005, 5:30 AM
#3
Or if you want to know how to change the icons, you jump up on top of the fuel tank outside, and you should see some similar icons. Use them to change their symbol, and I think you need to match them to the icons in the hangar. Please let me know if...  [Read More]
Posted in: Elevators
 riceplant
07-19-2005, 9:52 AM
#6
Where does the lift go? Is there anything in that location?...  [Read More]
Posted in: Elevators
 riceplant
07-19-2005, 7:35 AM
#4
And you've checked there are no other ref_tags with the same targetname where the lift goes to?...  [Read More]
Posted in: Elevators
 riceplant
07-19-2005, 12:09 AM
#2
How do you mean? Does the lift go sideways, or does your player shoot off the lift?...  [Read More]
Posted in: Portal problems
 riceplant
07-21-2005, 2:40 PM
#11
There doesn't seem to be anything wrong with your map to me, SMoKE. Sure, you didn't set the camera's roll, but that's unimportant. The important thing is I now know what the problem is. I didn't have a caulk brush behind my portal. I don't know why,...  [Read More]
Posted in: Portal problems
 riceplant
07-21-2005, 1:55 AM
#6
I'm sorry, I don't think I was clear enough before. I don't get HOM, but in developer mode the console says I have a recursive mirror/portal error. The mirror/camera works, but only if I'm actually touching it, and am in first person mode. No, making...  [Read More]
Posted in: Portal problems
 riceplant
07-19-2005, 12:33 AM
#4
I can't believe I didn't think of this before. I just tried it in developer mode, and when (In 3rd person mode) I move the camera round inside the brush (So I'm facing sideways), I get a recursive mirror/portal error. Is this helpful to anyone trying...  [Read More]
Posted in: Portal problems
 riceplant
07-16-2005, 11:30 PM
#3
Nope, still not working properly. http://www.geocities.com/riceplnt/images/shot0014.jpg When I get really (and I mean really) close, it works. But from any sort of distance, nothing. However, there is no misc_camera_surface. There's a misc_portal_sur...  [Read More]
Posted in: Portal problems
 riceplant
07-16-2005, 6:44 AM
#1
Okay, first off, I'm pretty sure this is the right place to post, but I'm not 100% certain. Anyway, now that's over with, my problem: I downloaded GTK Thursday, and everything has been fine so far. However, I recently tried to use a mirror, and it d...  [Read More]
Posted in: Music and doors
 riceplant
07-16-2005, 10:54 PM
#5
I haven't used this yet, but doesn't it have something to do with the 'locked' spawnflag? EDIT: Yes, if you set the 'locked' spawnflag, the door starts off red, and turns green when 'used' by another object (NOT a player). This of course assumes you...  [Read More]
Posted in: Music and doors
 riceplant
07-16-2005, 5:32 AM
#2
Select any brush and press n. Scroll to the bottom of the top list and choose worldspawn. Enter a key 'music' and value is the path of the music you want within the pk3s....  [Read More]
Posted in: Forward rolling bug?
 riceplant
07-16-2005, 9:42 PM
#8
I've always found that funny, seeing as you can always roll in SP, even carrying a gun and with no force jump....  [Read More]
Posted in: No servers in list!
 riceplant
07-15-2005, 4:20 AM
#3
And make sure your firewall is allowing the game to connect. I had no end of trouble until I thought to check my firewall....  [Read More]
Posted in: Patch 1.01 Problems - Can't find directory
 riceplant
07-15-2005, 4:15 AM
#7
Is it just me, or wouldn't borrowing the CDs imply installation of the game? I mean, you can't just copy the game from the CDs, it wouldn't run at all....  [Read More]
Posted in: Legal Things
 riceplant
07-15-2005, 6:26 AM
#5
I'll have to ask them. It certainly gets confusing with all the rights stuff. I mean, the character Revan belongs to Lucas, right? But the model belongs to Bioware, meaning that I can use the character, but not necessarily the model. Is this correct?...  [Read More]
Posted in: Legal Things
 riceplant
07-14-2005, 6:00 PM
#3
What, so I can use models from KotOR if I can find someone to convert them? Or would Bioware mind me ripping off their models?...  [Read More]
Posted in: Legal Things
 riceplant
07-14-2005, 6:31 AM
#1
I want to start making a SP mod, but before I start, would like to check on a few issues. First, I have heard that it is illegal to switch resources between LucasArts games, to what extent does this apply? I want to use music from JO, and am not sure...  [Read More]
Posted in: Saber Realism in Multiplayer
 riceplant
07-14-2005, 4:08 AM
#5
The problem with HelpUsObi is that it is simply not recognized in MP. They are two different programs, remember. To enable cheats it MP, you must use Devmap <mapname>. As for the others, I'm not sure, but prefixing the commands with rcon might...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 riceplant
07-21-2005, 2:24 AM
#20
These are all compile-time errors. Is there a list of common run-time errors anywhere?...  [Read More]
Page: 7 of 8