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stoffe

Latest Posts

Page: 53 of 80
Posted in: New custom class - 2da question
 stoffe
11-07-2006, 9:26 PM
#2
How do I name my own custom class? My custom class has all the same data as a Soldier, even the name! I tried changing the name in the name category, but it still didn't show up as my custom class' name in the game! Please help me! You set the name...  [Read More]
Posted in: Fire a script on entering any module?
 stoffe
11-06-2006, 3:43 PM
#4
Oh thanks stoffe, but won't you have to repackage all of the modules you do that to in a .mod file for the .are file to work? You can edit the ARE file and put it back in the RIM file you extracted it from. Less work that way. (Just make a backup of...  [Read More]
Posted in: Fire a script on entering any module?
 stoffe
11-06-2006, 3:27 PM
#2
Hey guys I was just wondering how would you fire script on entering any module besides 001EBO, 002EBO, 101PER, and a couple other choice modules that I don't want the script to fire on? If this is possible how would you go about doing it, if you guys...  [Read More]
Posted in: Force Powers dependency
 stoffe
11-06-2006, 12:31 PM
#4
There are three groups columns governing this, if I remember correctly: forcefriendly/forcehostile - These two columns do the same thing, but friendly is for self-targeted powers (which you pick at the box at the lower edge of the screen) and hostil...  [Read More]
Posted in: Placeable Animation State
 stoffe
11-04-2006, 6:51 PM
#2
Is there a way to changes the animation state of a place able in a script? I need to know this because I want to script the process opening of the mysterious box place able, like in that ebon hawk quest. Any help would be appreciated. :) You should...  [Read More]
Posted in: NWN and TES3/4 - Which did you enjoy most ??
 stoffe
11-04-2006, 2:33 PM
#5
I couldn't pick a favourite of the two, since they are enjoyable in very different ways since the games play very differently. So I'll post what I like and dislike about the two series instead. ;) TES strengths: Exploration, discovering the undiscov...  [Read More]
Posted in: Stance Effects
 stoffe
11-04-2006, 6:46 PM
#9
I noticed you mentioned heartbeat scripts in another thread. So would it be possible to fake a passive force power by checking if the character has the power (which you mentioned in Your Reply (http://www.lucasforums.com/showpost.php?p=1825117&po...  [Read More]
Posted in: Stance Effects
 stoffe
11-03-2006, 11:23 PM
#7
So main() will continue to take effect as long as the conditions are met? No, main() finishes execution a few milliseconds after the script is called, usually (the game assumes the script is stuck in an infinite loop and kills it if execution takes...  [Read More]
Posted in: Stance Effects
 stoffe
11-03-2006, 7:19 PM
#5
I saw EffectDamageForcePoints in nwnscript.nss. Then I know some of the force powers have a certain duration to them, which seems to deal a certain amount of damage each round (i.e force kill). Duration-effects (like the Buff/Defend powers such as...  [Read More]
Posted in: Stance Effects
 stoffe
11-03-2006, 6:26 PM
#3
I'm looking for ways to increase or decrease the base cost due to a stance or possibly even a feat or agressive force power Force point usage, and modifiers to it from force forms, is hardcoded in the game engine as far as I know and not handled by...  [Read More]
Posted in: Handmaiden the ventriliquist?
 stoffe
11-03-2006, 7:46 AM
#2
It's probably easier to just modify the script that hands out the feats than to modify the dialog to add a new entry. If you use a script looking something like... void main() { object oPC = GetFirstPC(); if (!GetFeatAcquired(209, oPC)) { GrantFeat(...  [Read More]
Posted in: Help? Gender issues!
 stoffe
11-02-2006, 7:31 PM
#2
I copied PMHH02, the head file he said suggested I work from, but when I coped the lines for it and added them to the 2da files, the new head shows up as selectable for female characters... Does anyone know why this is happening and what I can do abo...  [Read More]
Posted in: I Need Some Help giving custom classes
 stoffe
11-02-2006, 7:45 PM
#4
Keep in mind that characters in the game can have at most two classes, thus you can only grant custom classes to someone who only have one class, or it will replace their second class with the new one. The script to give a second class is fairly sim...  [Read More]
Don't worry, it isn't :) - or at least it doesn't seem to be (I haven't tested this). The toolset sports a campaign editor in which you can set the level cap. http://i17.photobucket.com/albums/b73/Pavlos_1/CampaignEditor.jpg You can set this to oth...  [Read More]
Can I ask how the engine is nerfed compared to 1? What I have noticed so far (with reservation for errors since I've only had the game a couple of days): No database support any more, some old script commands no longer work, loads of missing console...  [Read More]
Stoffe, concerning your framerate issues, do you have xfire installed? It seems likeit can cause major framerate problems. http://nwn2forums.bioware.com/forums/viewtopic.html?topic=512193&forum=109 Hmm, I don't think that should be the cause. I...  [Read More]
You can't :swear: :( Oh well, I guess I'll toss away the crossbow and stick with a weapon and shield. It's too annoying to flip them around in the inventory in every fight as soon as the enemy closes the distance. I just hope nobody cares that you...  [Read More]
Hmm. Have you patched the game? That's the only thing I can think of right now :/ I have the latest patch (1.02?) available at the auto-updater at least. I finally managed to get a decently playable framerate (24-28) in most areas I've been to so fa...  [Read More]
All I know is that I've been playing it at 1920x1200 with nearly all the settings maxed out since I started using the _amdxp executable, whereas before it wasn't playable at all. I tried with the AMDXP variant of the executable, and while it seemed...  [Read More]
Make sure you're running the right executable. AMD users should use the nwn2main_amdxp executable. Since there was an nwn2.exe, nwloader.exe, nwn2main.exe and nwn2main_amdxp.exe I figured it was safer to just run via the Launcher while testing this,...  [Read More]
What are your specs compared to the requirements (just curious)? Requirements: OS: Windows XP Processor: 2.4 GHz Intel Pentium 4 or AMD Athlon XP2000 or equivalent Memory: 512 MB (1 GB recommended) Hard disk space: 5.5 GB free DVD-ROM drive: 4X spee...  [Read More]
I've gotten the game today, and so far I've just gotten out of the door of the house you start in, but so far it's been quite underwhelming from a performance standpoint. :( With the default graphics settings I got a whopping frame rate of 9 FPS in...  [Read More]
The radial menu is gone (&$#@!) :fist: BUT, at least Obsidian included a right-click actions menu.. it's just not as kewl as the radial menu (it's a drop down style palette) :lol: As long as the functionality is essentially the same I don't min...  [Read More]
FINALLY got it :emodanc: Game looks amazing (other than hair... yuck), but man... I sooo need to un-train myself with Oblivion keymaps :headbump You'd think my character was drunk I was all over the place just trying to get to a door :xp: Haven't...  [Read More]
Posted in: Bodysuit Bastila
 stoffe
11-02-2006, 6:05 PM
#45
When I try to download the files all i seem to be getting is a .7z file. What do i do with it? You unpack it with 7zip (http://www.7-zip.org/), a compression utility that will create much smaller archives than ordinary ZIP files, and often smaller t...  [Read More]
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