Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 50 of 80
Posted in: Removing Visual Effects
 stoffe
11-27-2006, 2:17 PM
#4
(snip) I'm using the above code to remove the stealth field visual effect, but it doesn't work. :/ I'm wondering where the problem is? Any help would be appreciated. :) You are not removing the actual effect from the creature. You declare a new effe...  [Read More]
Posted in: how would i add...
 stoffe
11-27-2006, 2:36 PM
#11
Or, if you are more of a do it yourself type who don't want to install a larger mod just to get a lab workbench, you can spawn it by running this in any script on board the ebon hawk: object oLab = GetObjectByTag("MedBen"); if (!GetIsObje...  [Read More]
It's in TSL mode, k_inc_hawk is in the same folder as the source files...I'm confused. I've even tried different versions of KT to no effect... Hmm, perhaps Kotortool does not use your modified include file and instead pulls it from the BIF data? I...  [Read More]
It's four scripts, in fact: a_galaxymap.nss: check_party_gui.nss: k_sup_galaxymap.nss: and tr_leave_ehawk.nss: All four scripts compiled without any problems using the include file you posted earlier (with the correction to it I posted about abov...  [Read More]
Well...I tried it, but no luck. I get the same error again :( I searched the other scripts, too, but they all use GetCurrentPlanet like this: int nPrevPlanet = GetCurrentPlanet(); Well, I used the very include file you posted above, and after chan...  [Read More]
Okay...I tried re-doing this with a new nwscript, and got the same error. I get no errors for the individual scripts though, just for k_inc_hawk.nss ... Here is the version I'm using: Change... void GetCurrentPlanet() ...to... int GetCurrentPla...  [Read More]
The error is on line 370, and it reads 'Syntax error at "(" '. Line 370 is int GetCurrentPlanet() although I tried an unedited version and got the same result... Have you checked the line above that line? Often the error is on the line ab...  [Read More]
Using the modifications suggested by stoffe-mkb- in this tutorial, I keep getting compiling errors at the start of the last string to be modified. Whenever I try to compile scripts using this version of k_inc_hawk, I get this problem. What compilat...  [Read More]
(TSL) Script Search: How to make a placeable fire off a hologram. Could someone point me into the right direction. I saw the thread on spawning, but I couldn't find a script to make a placeable fire off a hologram. Something like this should work i...  [Read More]
Posted in: Fighting Style [TSL]
 stoffe
11-22-2006, 10:00 AM
#7
Is there a .2da where you can change the animations around? Like switch critical strike with power attack? You can change what animations are tied to what action around in animations.2da, but that still requires the animation to be present in the mo...  [Read More]
Posted in: Firefox Incompatability?
 stoffe
11-22-2006, 7:39 AM
#10
I installed the extension but I do not think that it works. Also, where is the menu for it? I can't find it. You right-click in a text input field, the extension adds a new entry to the context popup menu....  [Read More]
Use a GFF editor to open the file. I'm assuming that any ole gff editor will work. The KT editor didn't play nice, but I've heard that KGFF will work. I've been using GFF Editor without any problems whatsoever (was written for NWN1, IIRC). It will...  [Read More]
Pardon me... did someone say "I let Sand learn new spells from scrolls"?? I'm magic illiterate and only go forth with a party of hard hitting melee fighters. But for my next Wizard or Sorcerer playthrough I need to know what's what. One of...  [Read More]
Meta-gaming to the rescue! There are 2 boxes and 3 workbenches in Fort Locke that will be accessible throughout acts 1 and 2 (I think even for part of act 3). That's 95 slots. Also, there are three more workbenches in the Sunken Flagon for another 72...  [Read More]
What about dropping them off at your room in the inn, since you can drop items? Or just leave them on the workbenches in the inn? I accidentally left something on a workbench one time and was able to retrieve it. :) Might work for the majority of th...  [Read More]
Nope, that's it. Magic bags are pretty scarce. Too bad, it's hard enough to lug around every decent item you found that might be useful for other party members you pick up later, tons of different essences and crafting components, a truckload of met...  [Read More]
Playing good: Definite thumbs up. Story is one of the best I've seen (IMHO). A lot of people don't care for the end but I thought it was consistent with the theme of the story: ********* People that like their RPGs with a ***** ****** aren't going to...  [Read More]
the anatomically incorrect way that the ladies in particular run annoys me a tiny bit (@stoffe--it's weird because they're running bow-legged and the knees don't bend a whole lot when they're jogging. The feet are landing badly supinated--they're act...  [Read More]
To everyone who has played this game: What's your final word? Thumbs up or down? And why? :ears1: The first two acts: Thumbs up, good mix of quests and areas without losing sight of the main quest. :thumbsup: The third act: Most of it good, though...  [Read More]
He's not a bad little party member--doesn't talk quite as much as in the beginning. :) But there are better ones, and it's hard enough to squeeze those into the party as it is when you only have 3 slots to choose from most of the time. :) The few pa...  [Read More]
I'm afraid that I might have to after all. All I've been able to find is game reviews, no summaries. Wikipedia only covers the first part of chapter one (retrieving the reagents necessary for the Wailing Death cure) :( If the offer still stands, I'd...  [Read More]
Phew, I haven't checked on this thread in a while and my eyes may well be bleeding - so don't blame me if this has been said before (please don't...). Seeing as the release version of the game is already hideously bug-ridden I think I will give Obs...  [Read More]
That's kind of you to offer. Sounds like a lot of work though and I'd hate to put you through that when I can find something inferior but readily available elsewhere. All right, but if you can't find a decent summary of the story lines elsewhere jus...  [Read More]
I'll keep that in mind. Maybe I'll just find a wiki or something that will fill me in on the OC backstory. If you have recommended resources, I'd love to hear them. Don't know any story resources since I played all three campaigns already. Wikipedia...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
11-26-2006, 10:43 AM
#213
Please do not shoot me. I hope I am not repeating another question. The only file I cannot alter with TSL Patcher is global.jrl. Did I happen to miss something? The global.jrl file is a GFF format file and you'll have to configure the patcher to m...  [Read More]
Page: 50 of 80