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stoffe

Latest Posts

Page: 49 of 80
Posted in: Getting to know each other
 stoffe
12-02-2006, 12:10 PM
#682
Reminds me of something like this (http://www.jumpstationz.com/gallery/redneck/redneck-7.jpg) ;) I especially like the "alarm" sticker just above it on the window.. :lol: :lol: Though redneck picture number 6 made me laugh more for some...  [Read More]
Posted in: FP Plague tree working as advertised?
 stoffe
12-04-2006, 3:40 PM
#6
Do source files have to be in tslpatchdata? Do I have to include .ncs versions> When putting the 2damemory entries in the script, does it have to look like "#2damemory1#" or "2damemory1"?? In the script you'd put #2DAMEMORY1#...  [Read More]
Posted in: FP Plague tree working as advertised?
 stoffe
12-04-2006, 2:53 PM
#4
I don't care at all about the attribute damage. The Poison powers don't do anything other than Attribute damage (and a slow effect) as standard, which was what I commented on. The standard Plague power does not work as the power description says....  [Read More]
Posted in: FP Plague tree working as advertised?
 stoffe
12-04-2006, 2:25 PM
#2
As far as I can tell the Virulent Ability Score poison (used by Plague) lasts for 72 seconds and deals a -1 penalty to all ability scores every 6 seconds for that duration, which indeed does not match the power description. Poison effects should al...  [Read More]
Posted in: [TSL] Dark/Light Mastery
 stoffe
12-03-2006, 2:11 PM
#2
Wich script or file controls the causes and effects of both masteries? I want to erase or reduce them. Is it even possible? Thanks. As far as I know those effects are not scripted but applied internally in the game engine whenever a character's alig...  [Read More]
Posted in: TSLPatcher assistance?
 stoffe
12-02-2006, 10:29 AM
#17
Ok, you don't actually need to move your modded 2da files to the tslpatchdata folder, just your other files. Extract fresh clean 2da files of the types you alter with your mod to the tslpatchdata folder... This is true, I just wrote it like that to...  [Read More]
Posted in:  Lightsaber from the Start
 stoffe
12-02-2006, 12:33 PM
#3
Keep in mind that templates named "gencrps004" is used for Kreia's "corpse" on both the Tutorial Ebon Hawk and on Peragus, so if you put that file in the override folder you will override both, and thus be able to pick up the new...  [Read More]
Posted in: A couple of questions. Kotor 1 mods
 stoffe
12-02-2006, 9:58 AM
#15
So, I decided to start the game all over as a baddie and installed all the mods which are kind of cool. Only one thing: I pretty much 1-hit kill anything and I am level 1, which is really boring. I am currently not leveling; "saving the levels u...  [Read More]
Posted in: I need Help!!! (KotOR Tool and Registry)
 stoffe
11-28-2006, 11:12 AM
#2
Hmm, hi I got this problem, I installed Kotor tool but each time i try to start, i get this: http://img206.imageshack.us/img206/2024/fffqp4.jpg I tried Re-installing it but nothing changed. so plz can any one help Strange, have you checked with Reg...  [Read More]
Posted in: [TSL] Parameters
 stoffe
11-28-2006, 8:17 AM
#2
This is from c_pc_prestige.nss sourse script. Now if I understood it correctly Param 1 is stolen from someother place, but I don't know where that place is? Or is the Param set on the same script? Or in another script? That script is a dialog condi...  [Read More]
Posted in: Removing Visual Effects
 stoffe
11-27-2006, 7:37 PM
#8
The script itself doesn't compile in KOTOR TOOL, the error given is - Error: Undeclaired Identifiyer "RemoveEffectByID" In both of the instances in which it is used, lines 2 and 3. :/ That script function only exists in The Sith Lords (whi...  [Read More]
Posted in: Removing Visual Effects
 stoffe
11-27-2006, 5:33 PM
#6
It's just that you can't see it because the invisibility stealth effect that has been declared on the NPC's in a previous script has not been deactivated. I just need a script that removes this effect permanently, effect VFX_DUR_DISTORTION/8000 and e...  [Read More]
Posted in: [TSL] Imperial Knight
 stoffe
12-01-2006, 11:16 AM
#61
Does anyone remember of the top of their head if you can assign feats that are "NPC specific" like Atton's or something to the PC and have them work? Don't think I've ever tried... Depends which feat you mean. If I remember correctly Atton...  [Read More]
Hey, it looks as though 1.03 is official today. The release notes for 1.03-Official are much more detailed than 1.03-Beta. You can check them out here (http://nwvault.ign.com/View.php?view=NWN2GameInfo.Detail&id=83) if you'd like. Lovely updat...  [Read More]
It's region dependent , the EU version dont have the manual and the US have it. Dont know about the special edition, but i assume you get it if you buy the special edition in EU From what I've heard the EU limited edition also only features a PDF ma...  [Read More]
There's a spear that comes with the Sorcerer 3-item set that has some pretty cool enchantments, but costs more gold than you can accumulate in the game (over 650k). This indicates that either the devs did minimal testing of the game or are sadistic b...  [Read More]
Well there is a merchant discount but that's only part of it. There are just over 130 unique items that are only available in the Limited Edition game. This includes special 3-item sets for each class (which are brilliant for some classes and damn ne...  [Read More]
Heh, I invested quite a few skill points into Taunt just for that one part. It's quite amusing to Torio lose her cool and flip out when you make a successful Taunt, uhhh roll I guess, which, by the way, also earns you some influence points with Sand...  [Read More]
(Spoiler regarding first part of Act 2) I just finished the Act II trial portion with my new Dark Elf character and noticed that I've gotten a new History feat that didn't show up during my first playthrough, "Master Orator". I assume this...  [Read More]
Anyone know exactly "where" stats, dumps, reports or anything that has a 'print' value actually get printed to? :xp: They are printed on top of the main view area. However you must enable showing of debug text or you will not see it. This...  [Read More]
no need to be patronizing. Just an example of how being in an environment all your life doesnt necessarily mean you adapt to it physically, whether you are Drow in a video game or fair skinned woman living in Oz ! I apologize if that was taken as p...  [Read More]
wow...stoffe- you're such a nitpicker !! Im sure it has something to do with the RPG stats ruleset theyve applied... If so, its good because it is a race penalty. Being a drow has to come with its downsides too :) (snip) As for the moon...it too i...  [Read More]
As for Party Management... this is the best little console command I stumbled upon whilst messing around in the Toolset making my uber-gear :xp: rs kr_roster_edit It will allow many great little functions for Party Management.. Nice, I'll check tha...  [Read More]
@stoffe - The Drow of the Forgotten Realms live in a deep underground cities like Menzoberranzan, Sshamath etc. Sunlight indeeds weakens them. In the novels, it took Drizzt a very long time to get accustomed to the surface world. Yes, but there is...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
12-02-2006, 11:54 AM
#217
Hey Stoffe I haven't download the recent versions of the patcher but would you consider adding all of your various tutorials and tricks listed in this thread into a help file that comes with the patcher. Of course this is assuming you aren't doing th...  [Read More]
Page: 49 of 80